epic Demogorgon raid first impressions
1 challenging, highly geared player can beat tiamat pretty easily, not the case here . the fact that you have high dps will not help you much in battle with all the de-buffs and powers been disabled during the fight.
2 tactic. may seem simple but demands lots of coordination
3 seems like we will need the new weapon artifacts and to unlock all the new underdark boons to be able to handle this raid better.
4 one thing that devs need to fix is the fact you cant immediately re-enter the fight but have to wait for a cooldown, i waited for almost whole minute before i was able to re-enter the fight.
p.s at last some originality by nw developers the new rings bonuses will bring new original builds for this game.
i liked what i have seen so far.
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As a tank I had 2 problems, 1) I couldn't find the "safe" zones and 2) I would have agro for everything and it would all follow me around, turning off the "safe" zones stopping me from getting my abilities back...
That said I look forward to seeing it once it is finished and more tuned.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
instead of everybody running to center and focusing there,its a two parties run since the blue and orange circles appear on both sides healing&tank class should stay on both opposite sides, while tank aggro mob away from boss and healer focus on healing tank first. will be easier for those classes to access the blue and orange circles while dps and cc classes activate the portals/ try to kill boss on mid area.
The starting cinematic is going to be annoying as ... just like elol who's going to have a meal is. Havent tested if you can cancel the cinematic, but please let it be so!
The fight itself, I'm not too sure about it just yet. I mostly ran around like a headless chicken, opening and collapsing portals. When ever my encounters stopped working I had to stand still and try to see if I could see something that looked like a blue circle.
Second boss was kinda annoying, he healed more than he got hit. Sometimes he didnt ran all the way, other times he rushed to the other side of the map. Biggest point for me tho, was to see the colors and try to match the boss his direction. I send him to the wrong direction several times, just cause it wasnt too clear for me what color was what.
I assume my graphics should be higher for the fight and maybe that will clear that up (same with the blue safe zones).
The last fight against demogorgon is the easiest of all 3 boss fights, which ... nvm. Still got the taste of disapointment in my mouth. I do understand that there still have to be some changes to the 'dungeon' but I doubt it will ever be a 2nd CN.
If they still have the code for CN, just open it up, let the loot table be the exact same, I dont care! At least that was an EPIC dungeon.
As a guy with the most common type of colour blindness colour matching is a joke in such a complex environment. I cannot even see the colours to have a hope of matching them if they are in the orange-red spectrum or green (against all the reds and blues in the environment.)
Not sure what I mean?
They tell me there is a 2 in this, but all I see is dots:
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
Pandora's Misfits Guild Leader
Pandora's Misfits Guild Leader
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
I totally recognise its a work in progress, but the colour blindness thing is something that has hit me hard in games before (digital and physical) and "colour match" is a pain in such a busy colour environment. So its worth point out for me.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
I log into the test server and the new zone is empty. There are npcs telling me areas are off limits and some vendors but nothing else. What HE's are people running to get the new currency? I hit various HE's in different zones thinking I missed something but none gave me new campaign currency.
/sarcasm
A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based?
2). Yes. I am panzer!
3). Get ACT if you want to celebrate your epeen.
4). Horniness will not stand between me and what I believe - "MM"
1. I like how we have a npc to explain the strat, without giving away all the mechanics tho.
2. The first wave is fun: have to activate portals and it spawns mobs. I like how the good groups can open a lot of them and kill lots of foes at once, and weaker groups can open them 1 by 1 and be all 10 against the same spawned group.
3. The only rank I got from the first wave is only bronze (I've ran it 5 times). And wasn't even close to silver. And we're on preview, so we all got better gear. I think gold or at least silver rank/medal should be accessible.
4. The second wave now (Goristro): It's a really confusing fight. We really have to talk to the npc to have an idea about what to do.
5. I like the fact there are a lot of mechanics going on, but might be too much: we need to take care of the daze and the one-shot AoE , we also have to make Goristro run into a wall. It's much more complicated compared to the Demogorgon itself.
6. One thing about the one-shot AoE, is that the purple bubble that protect us cannot be seen when the graphics are set on minimum. We can only see them from low to high.
7. I like the mechanic making it run into the walls, but it looks like it's the only real dps source, and it is kind of unsatisfying. It seems like we're not really doing anything to him. I think you could reduce his HP, so we can actually do some dps, not only from making it run into walls.
8. Can you make the color of Goristro more low graphics-friendly please: it's really hard to tell when graphics are in low or minimum. At high graphics, it's good and can see it really well.
9. I didn't figure out how we get the bronze/silver/gold medal against Goristro, only that we get bronze the first time it runs into a good wall. So I can't really give feedback about that one (maybe to make it more obvious would be great, I don't really know).
9. The third wave (Demogorgon): Too easy! It's the main thing about it: we almost got gold every time (except once, few seconds short). The deadly AoE isn't coming often, it doesn't have a lot of HP compared to Goristro, and less mechanics. It's just hitting, and there's not really a strat against the Demogorgon.
10. I think that you could switch the deadly AoE between the two bosses: Goristro could do it sometimes, so we can figure out where to go, how often, what to do. And then when we fight the Demogorgon, it could happen it really often (like for Goristro at the moment), so it'll slow down the fight, it'll make it a bit harder to kill him so be tougher to get gold rank, without being impossible.
Thank you for that new content, and I hope it'll be even better
I also think that making the final boss harder than its precursor is a good thing.