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boatmanfall3nboatmanfall3n Member Posts: 141 Arc User
I am a xbox player trying to figure something out. I run a devotion OP but I am trying to find info on protection mechanics.

Mod 6 finally came to us a few weeks ago and we finally have the paladin class.

I was running eLoL with a protection paladin and haste DC. The DC kept our dailies up, it was literally every 5 seconds. The prot pally spammed divine protector daily and kept it up the entire run and I spammed shield of faith keeping it up continuously as well.

The party literally stood in every single red attack possible. On the Lostmauth fight we jumped in lava every chance we got.

The damage reflected to bosses and mobs was insane! How was this happening and the prot pally not dying? I had bond of virtue and vow of enmity up constantly but his health never even flinched.

We literally destroyed the dungeon without any problems.

Does anyone know how this was happening or the mechanics behind it? How is the prot pally reflecting such insane damage and seemingly not taking any?

Comments

  • blinxonblinxon Member Posts: 567 Arc User
    Nice ^^. All the well known bugs from PC now on X Box? Funny.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    The protection paladin was immune to damage and he made the party immune to damage as well. If you read up on the guides on protection paladins, you will see that with divine protector + binding oath, its quite possible to make an invincible group.
  • boatmanfall3nboatmanfall3n Member Posts: 141 Arc User
    Correct. But neither DP nor BO make him totally immune to damage 100% of the time.

    When BO ends you are supposed to take a percentage of the damage to you while it was active. He was mitigating the damage from the end of binding oath entirely.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User

    Correct. But neither DP nor BO make him totally immune to damage 100% of the time.



    When BO ends you are supposed to take a percentage of the damage to you while it was active. He was mitigating the damage from the end of binding oath entirely.

    Thats because he has a large amount of temporary hp which is taking the damage when he gets hit. So large in fact, that his hitpoints never ever take the blow. Also, having divine protector up 100% of the time means that everyone is practically invincible for all intents and purposes anyhow.
  • boatmanfall3nboatmanfall3n Member Posts: 141 Arc User
    edited September 2015
    http://www.arcgames.com/en/forums/neverwinter/#/discussion/1201570/paladin-balance-suggestions

    See the section regarding binding oath in the protection paladin half of the original post. There is a way to completely mitigate the damage from binding oath.

    I am aware that divine protector shields the party from all damage. I know how the party is staying alive. What I don't know is how the protection paladin is staying alive.

    The tank is supposed to take 50% of the damage when binding oath ends. Divine protector mitigates 80% of that 50% damage. If you happen to have a devotion pally with you who has shield of faith up we will add another 50% mitigated on top of all that. So we are down to the paladin tank taking only 10% of the damage absorbed during the uptime of binding oath.

    When the other 4 players in the party are constantly jumping in all red attacks and standing in lava for the duration of binding oath we will say that cumulative damage is only 1 million (although im sure it is more). 10% of 1 million is still 100k. It doesn't seem likely that the paladin tank has 100k+ temp hp on a boss fight with no adds. Templar wraith only grants 300% of damage done as temp hp. I'm not sure if you can stack that temp hp though. ???

    There is something else happening here and I'm not sure what it is. The people that do know about it aren't saying anything though.

    What I am asking is what is the trick for not taking any (0%) damage from binding oath.
  • boatmanfall3nboatmanfall3n Member Posts: 141 Arc User
    Just realized I linked you your post... my apologies.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User

    http://www.arcgames.com/en/forums/neverwinter/#/discussion/1201570/paladin-balance-suggestions



    See the section regarding binding oath in the protection paladin half of the original post. There is a way to completely mitigate the damage from binding oath.



    I am aware that divine protector shields the party from all damage. I know how the party is staying alive. What I don't know is how the protection paladin is staying alive.



    The tank is supposed to take 50% of the damage when binding oath ends. Divine protector mitigates 80% of that 50% damage. If you happen to have a devotion pally with you who has shield of faith up we will add another 50% mitigated on top of all that. So we are down to the paladin tank taking only 10% of the damage absorbed during the uptime of binding oath.



    When the other 4 players in the party are constantly jumping in all red attacks and standing in lava for the duration of binding oath we will say that cumulative damage is only 1 million (although im sure it is more). 10% of 1 million is still 100k. It doesn't seem likely that the paladin tank has 100k+ temp hp on a boss fight with no adds. Templar wraith only grants 300% of damage done as temp hp. I'm not sure if you can stack that temp hp though. ???



    There is something else happening here and I'm not sure what it is. The people that do know about it aren't saying anything though.



    What I am asking is what is the trick for not taking any (0%) damage from binding oath.

    Remember, they also have their own native DR which they can stack as high as 80%, which can mitigate the damage even further and with echoing light + Judge (feats on the tree) they can spam Binding Oath, if they keep it up 100% of the time, they never take that damage at all. I am not the best person to answer these questions though, as I play devotion and not protection, I recommend asking @kolatmaster as he is a skilled protection paladin.
  • dufistodufisto Member Posts: 537 Arc User
    its quite simple. i have 119k hp. my entire bar+ is filled with temp hp. and even with out dp and bo i can take a good bit of damage before i see the temp hp start draining. and then the blue dragon hits me for 12 million
  • boatmanfall3nboatmanfall3n Member Posts: 141 Arc User
    Do not sell yourself short good sir. I have read much of what you have posted on the forums and while most of it is geared towards devotion you are more than knowledgeable with classes and mechanics in general.

    Your devotion paladin guide is what inspired me to go devotion over protection.

    I never even considered keeping binding oath up. Maybe using aura of vengeance to proc echo mixed with judge and aura of wisdom can make that happen fairly easy.

    I definitely appreciate the insight and the lead.

    Cheers
  • dufistodufisto Member Posts: 537 Arc User
    dufisto said:

    its quite simple. i have 119k hp. my entire bar+ is filled with temp hp. and even with out dp and bo i can take a good bit of damage before i see the temp hp start draining. and then the blue dragon hits me for 12 million

    real numbers. sitting in pe casting wrath i get 37k temp hp. ( hitting 0 targets). today in egwd i had 250k temp hp ( lots of adds) now tack on a bubble for 80% dr. and you can see why it takes forever to get killed.
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    Responded to your PM boatmanfall3n! :)
    va8Ru.gif
  • jody095jody095 Member Posts: 90 Arc User
    So how do you mitigate the damage when binding oath ends, entirely?
  • dufistodufisto Member Posts: 537 Arc User
    jody095 said:

    So how do you mitigate the damage when binding oath ends, entirely?

    have enough recovery ( justice feats will basically let you cast it all day,) that you can get the cooldown faster than 8 seconds ( rank 4). if you recast it on top of itself it resets the damage counter.
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