I am a xbox player trying to figure something out. I run a devotion OP but I am trying to find info on protection mechanics.
Mod 6 finally came to us a few weeks ago and we finally have the paladin class.
I was running eLoL with a protection paladin and haste DC. The DC kept our dailies up, it was literally every 5 seconds. The prot pally spammed divine protector daily and kept it up the entire run and I spammed shield of faith keeping it up continuously as well.
The party literally stood in every single red attack possible. On the Lostmauth fight we jumped in lava every chance we got.
The damage reflected to bosses and mobs was insane! How was this happening and the prot pally not dying? I had bond of virtue and vow of enmity up constantly but his health never even flinched.
We literally destroyed the dungeon without any problems.
Does anyone know how this was happening or the mechanics behind it? How is the prot pally reflecting such insane damage and seemingly not taking any?
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When BO ends you are supposed to take a percentage of the damage to you while it was active. He was mitigating the damage from the end of binding oath entirely.
See the section regarding binding oath in the protection paladin half of the original post. There is a way to completely mitigate the damage from binding oath.
I am aware that divine protector shields the party from all damage. I know how the party is staying alive. What I don't know is how the protection paladin is staying alive.
The tank is supposed to take 50% of the damage when binding oath ends. Divine protector mitigates 80% of that 50% damage. If you happen to have a devotion pally with you who has shield of faith up we will add another 50% mitigated on top of all that. So we are down to the paladin tank taking only 10% of the damage absorbed during the uptime of binding oath.
When the other 4 players in the party are constantly jumping in all red attacks and standing in lava for the duration of binding oath we will say that cumulative damage is only 1 million (although im sure it is more). 10% of 1 million is still 100k. It doesn't seem likely that the paladin tank has 100k+ temp hp on a boss fight with no adds. Templar wraith only grants 300% of damage done as temp hp. I'm not sure if you can stack that temp hp though. ???
There is something else happening here and I'm not sure what it is. The people that do know about it aren't saying anything though.
What I am asking is what is the trick for not taking any (0%) damage from binding oath.
Your devotion paladin guide is what inspired me to go devotion over protection.
I never even considered keeping binding oath up. Maybe using aura of vengeance to proc echo mixed with judge and aura of wisdom can make that happen fairly easy.
I definitely appreciate the insight and the lead.
Cheers