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suggestion: new pvp q option based on skill only

lemonchilllemonchill Member Posts: 523 Arc User
let me explain pls what i mean by that:

we all know current pvp is in a very bad state, with many exploits and broken ench, feat, powers etc.
my suggestion is to add one more q option for pvp based on skill only.

now what do i mean by that:

once you q and enter the match you are stripped off all of your gear artifacts ench etc, instead you get a Fixed gear with unique stat for every class. the gear and stat will not change and are fixed to each class.
that means if you are a cleric and have another cleric in your team he will have same gear and stat as you same goes for enemy cleric if they have one.

this pvp option will be based on team work and skill more then who has the bigger...

im pretty sure players who avoided pvp so far and /or players who refuse to pvp anymore because of the problems mention above will be willing to try it.

Comments

  • goldmoon#5670 goldmoon Member Posts: 73 Arc User
    No, this won't happen

    To win pve contents, you only need 2500~3000 item level.

    The game need to create an imbalance environment(PvP especially) in order to encouraging ppl spend their money to win.
    However, this is not 'p2w', since based on your skills, you have chances(but not too much) to beat higher gear focks.

    I understand your point, but its plain impossible. Just separate the q the problem solved
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited October 2015
    nah stop this pvp madness, if i have to play to have some ads gimme content to farm.
    no blue bop gear dropping from an end boss dragon like bird excrement on its shoulder.
    i love pvp, they had their time to work on it and they failed/didnt even try.
    now that time is passed and pve needs love
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  • edited October 2015
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  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    In mods 1 and 2, having three artifacts to purple, some r8 enchants and a greater or perfect weapon, was all you need to compete ..

    the problem is every mod, EVERY single one they have added game breaking progression , that they now have also LIMITED on how to achieve it, without leadership, its nigh impossible. (an additional 4 slots, mythic levels, trans stuff and now new draining glyphs.. oh boyz) You have to play with both skill and gear. Sure you can be down a few ranks of enchants and compete, but you cant be down 4 slots + 4 legendary and mythic levels below and 2-3 ranks of enchants and not have wards in place anymore to compete. Im not really complaining about this, its just more a statement then anything else.

    AT ONE time they could've found a solution in terms of not allowing premades vs non premade queus and such things as was offered many times. But because they were too slow in instituting items like this, the pvp population slowly started drifting away. Simple pvp premade queue and non premade queue would've done wonders for the game.

    Devs truly think that we leave this game when we get our shinies.. they truly believe that. Im not kidding.

    This game was at its best in those early mods , thats for sure.

  • sangrinesangrine Member, NW M9 Playtest Posts: 575 Arc User
    Artifacts were introduced in module 2. Before that, there were no artifacts.

    http://neverwinter.gamepedia.com/Artifact

    In my opinion, pvp started going downhill when tenacity was introduced.
    Cryptic could have simply given everyone some tenacity instead of putting tenacity on gear.
    I gear/spec all my characters for pve and I will not re-gear or re-spec for pvp.
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  • d4rthd00fusd4rthd00fus Member Posts: 453 Arc User
    I have stumped for this as well, but as stated above it doesn't fit the P2W mentality that is so ingrained in the game now. If the devs don't see an idea as a money maker for the company it won't even make it to the whiteboard for round table in the war room.
  • edited October 2015
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  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited October 2015
    PvP needs to be on its own server, because it's making life Hell for the PvE players.

    Why? Let me put it this way: I'm really beginning to hate TR's.

    How many times have you seen this?

    The TR is in a hurry. Not just a "hurry", but a HURRY. Maybe he's been mainlining caffeine, or maybe after six cups of coffee he needs a bathroom break in the worst way. Or maybe he just can't wait a microsecond longer to get back to killing other players. Who knows the reason -- but he's in a *****HURRY*****.

    So he runs ahead of the group -- again, again, and again -- and either gets killed, or as just happened to me, realizes that he can't handle the dozen enemies, plus everything they're spawning or conjuring into existence, and pulls back -- leading them ALL into the party.

    So, of course, we wipe, regroup, and eventually kill them.

    But he's in a HURRY!

    So he does it again, pulling everything, but neglecting to go after the portal that's spawning more and more and more.

    Portals? Pah! He's in a hurry!

    By now this is the fifth or sixth time, and I know the lair, so I beeline for the portal and take it out. The TR? He's already entered the boss' chamber.

    Because he's in a HURRY, dammit!

    Has this happened to you? If I had a nickel for every time it's happened to me...you know how the saying goes.

    Move PvP to its own server and let them kill each other nonstop, without the need for them to do these annoying story-based quests. Clearly there is zero interest in doing them from that crowd.
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  • lemonchilllemonchill Member Posts: 523 Arc User
    hustin1 said:

    PvP needs to be on its own server, because it's making life Hell for the PvE players.

    Why? Let me put it this way: I'm really beginning to hate TR's.

    How many times have you seen this?

    The TR is in a hurry. Not just a "hurry", but a HURRY. Maybe he's been mainlining caffeine, or maybe after six cups of coffee he needs a bathroom break in the worst way. Or maybe he just can't wait a microsecond longer to get back to killing other players. Who knows the reason -- but he's in a *****HURRY*****.

    So he runs ahead of the group -- again, again, and again -- and either gets killed, or as just happened to me, realizes that he can't handle the dozen enemies, plus everything they're spawning or conjuring into existence, and pulls back -- leading them ALL into the party.

    So, of course, we wipe, regroup, and eventually kill them.

    But he's in a HURRY!

    So he does it again, pulling everything, but neglecting to go after the portal that's spawning more and more and more.

    Portals? Pah! He's in a hurry!

    By now this is the fifth or sixth time, and I know the lair, so I beeline for the portal and take it out. The TR? He's already entered the boss' chamber.

    Because he's in a HURRY, dammit!

    Has this happened to you? If I had a nickel for every time it's happened to me...you know how the saying goes.

    Move PvP to its own server and let them kill other nonstop, without the need for them to do these annoying story-based quests. Clearly there is zero interest in doing them from that crowd.

    lol one of the funniest posted i ever read here cheers.
  • cesukecesuke Member Posts: 311 Arc User
    What u want is a Moba... Just play it ... This is a MMORpg skill is not the only key here for example ... I have bussines skills so i can buy and sell items to get geared ... I opened at least 150 lockboxes got pure garbage ... Other ppl have luck so open 3 lockboxes and get 30 millions AD in items ... Other ppl play a lot other are of 1st world countries so can spend money with no problems... Could be interesting your proposal but dont think many ppl would like it... Not Devs will take it in count ... What is a must is to balance all enchants and classes for example is idiot some weapon/armor enchants are being sold by half the cost of crafting...
  • mattsacremattsacre Member Posts: 330 Arc User
    edited October 2015
    sangrine said:

    Artifacts were introduced in module 2. Before that, there were no artifacts.

    http://neverwinter.gamepedia.com/Artifact

    In my opinion, pvp started going downhill when tenacity was introduced.
    Cryptic could have simply given everyone some tenacity instead of putting tenacity on gear.
    I gear/spec all my characters for pve and I will not re-gear or re-spec for pvp.

    Just as a matter of curiosity, if they were to ever offer a 2 build option, would you build 2 pye builds or a pvp and a pve build? I'm curious what others would do.

    I, myself hate pvp so I would have 2 pve builds, depending on the class, I figure I would have a DC built for group healing and another build for a solo dps.

    I imagine that's what I would do with all my toons, a feat tree/gear build for groups/dungeons and another for trolling about solo.

    When I played that bad bad game ..dare I say it big WoopW (WoW), they introduced a 2 build panes per character, I built one for running things like wintergrasp (pvp zone) but then the dungeon after you took the zone,,,pvp gear made zero sense, with the 2 pane system you could instantly switch out gear and power builds to suit the new situation. I loved that, didn't have to go back to a vault (and hold up the action doing so), just to trade out everything 1 by 1 to be set for the new action.

    I imagine if they did that, it would be real sweet, you could run up one feat tree and then another and flip between them depending on the situations dictates, you could see what one than more tree was like.

    So if that was an option in this game, what would you do? Just curious.

  • feanor70118feanor70118 Member, NW M9 Playtest Posts: 1,170 Arc User
    Two reasons this won't work (although I agree with the sentiment):
    1) Not all classes are skill based. There's no skill involved in playing TR or OP, and not much in playing DC or GWF.
    2) Some of the skill involved in this game is in getting your build right - that means gear.

    What we really need is class balancing. Healing/support powers of different characters should not stack (so a DC and OP can't just troll a node for the duration of a match). The four classes that are basically control immune need to take more damage. TR stealth, auto crits and piercing damage need a serious rethink. So, too, does HR perma-stun, but only if HRs get the same kind of rethink that TRs got for mod 5 instead of having their damage nerfed into insignificance in eight different ways. Class paragon and feat paths need to be balanced, enchantments need to be balanced, and Gauntlgrym and domination should be solo queue only. And there's so much wrong with BiS GWF that I barely know where to begin.
  • luks707luks707 Member Posts: 230 Arc User
    I think it would be interesting to have this as an option. But I would much prefer if the matching system got fixed so you play with people who are at a similar item level. This will get more people to play and hence cut down on waiting times.
  • cesukecesuke Member Posts: 311 Arc User
    No skill in TR loooool !!
  • d4rthd00fusd4rthd00fus Member Posts: 453 Arc User

    Two reasons this won't work (although I agree with the sentiment):
    1) Not all classes are skill based. There's no skill involved in playing TR or OP, and not much in playing DC or GWF.
    2) Some of the skill involved in this game is in getting your build right - that means gear.

    What we really need is class balancing. Healing/support powers of different characters should not stack (so a DC and OP can't just troll a node for the duration of a match). The four classes that are basically control immune need to take more damage. TR stealth, auto crits and piercing damage need a serious rethink. So, too, does HR perma-stun, but only if HRs get the same kind of rethink that TRs got for mod 5 instead of having their damage nerfed into insignificance in eight different ways. Class paragon and feat paths need to be balanced, enchantments need to be balanced, and Gauntlgrym and domination should be solo queue only. And there's so much wrong with BiS GWF that I barely know where to begin.

    Class balancing? For all the various permutations of each class, gearing and boon selection along with available overloads, pet powers and now mount powers? You are kidding right? This is cryptic who can't even get the invoke system to work, months after they broke it. Pretty sure we will see world peace before any across the board balance ever comes to this game. No, if PVP is to be salvaged it will be going the stripped down route. All classes require skill to play when they can't fall back on OP and broken mechanics/powers/items.
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