So there have not been any substantial class balancing in the past 6 months, since module 6 launch. Here are ALL the Class balancing patch notes since the launch of module 6 in April 2015. The overwhelming majority are not class balancing (buffs/nerfs, balancing) but fixes to stuff mostly module 6 broke First here are the list of fixes then below that entire short list of actual class balance changes since mod 6 .
CLASS BUG FIXES (shown in italic)
Hunter Ranger
Aimed Shot: Ranking Aimed shot to Rank 4 no longer causes Aimed Strike to be removed from your power list.
Aimed Shot: Rank 4 of this power now correctly reduces the charge time of the power.
Aspect of the Lone Wolf: Rank 4 now increases Deflect as expected.
Stormstep Action: This class feature no longer grants more recharge than expected with Seismic Shot.
Aspect of the Serpent: Resolved an issue with this power not working properly.
Gushing Wounds: This power will no longer have unintended interactions with other damage triggered abilities
Thorned Roots: This damage component of this power is no longer incorrectly resisted by control resist.
Control Wizard
Arcane Power Field: No longer incorrectly plays the Level Up fx repeatedly.
Imprisonment: Now can be correctly slotted in the Spell Mastery Slot.
Frost Wave: No longer plays the Level Up FX repeatedly when triggered.
Spell Twisting Feat: This feat no longer resets cooldowns on powers that it should not.
Entangling Force: Rank 4 now correctly reduces the Cooldown of Entangling Force and works correctly in the Spell Mastery slot.
Chaos Magic: This feat can now no longer be improperly activated out of combat.
Icy Terrain: This power now correctly reduces the cooldown at rank 4.
Arcane Power Field: This power no longer improperly activates while not slotted.
Disintegrate now correctly generates Action Points.
Icy Terrain Rank 4 now correctly works in the Spell Mastery slot.
Repel: This spell should no longer be able to be dodge cancelled infinitely.
Trickster Rogue
Knife's Edge: Bloodbath now correctly only triggers this feat once.
Bloody Brawler: This feat now correctly looks for ranks in itself rather than in Roll With the Punches.
Great Weapon Fighter
Weapon Master: Rank 4 of this power now works as expected.
Punishing Charge: Rank 4 now correctly increases your number of charges.
Guardian Fighter
Line Breaker Assault: This power will now consistently activate when hitting targets
Devoted Cleric
Hammer of Fate: No longer improperly interacts with Hastening Light and the Hastening Light offhand Artifact, granting more Action Points than expected.
Anointed Army: This power now works as expected at Rank 4.
Break the Spirit: Empowered bonus on this power now works as expected.
Urgent Prayers: The heal from this feat can no longer be deflected.
Resolved an issue with Hastening Light giving more Action Points than intended.
Oathbound Paladin
Sanctuary: The root from Icy Rays (and other similar powers) no longer incorrectly pierces Sanctuary's CC Immunity.
Vengeful Judge: Now works as expected for all Paladin Paragon Paths.
Vow of Emnity: No longer has negative interactions with Weapon Enchantments.
Aura of Solitude: This power now works as expected
Flash of Light: No longer incorrectly cools down artifacts.
Lay on Hands: This power now correctly respects Healing Depression penalties and Increased Incoming Healing bonuses.
Shielding Strike's tooltip now properly lists its estimated damage.
Prism can no longer in some cases cause an infinite loop.
Vengeful Judge: No longer incorrectly cools down artifacts.
Scourge Warlock:
All Consuming Curse: This class feature will no longer incorrectly activate while the power is not slotted.
Scourge Warlock: Harrowstorm: Curse synergy with this power now functions as expected again.
Scourge Warlock: Spiritfire: This feat now correctly calculates your weapon damage.
Scourge Warlock: Warlock's Bargain: Resolved an issue where If damage you take would kill you, you will no longer reflect damage from that hit.
CLASS BALANCING CHANGES
Control Wizard
Storm Spell: This class feature now has a .5 second ICD and can no longer critically strike
Trickster Rogue
Oppressive Darkness: Now causes 10% per rank, up from 5%. This power now correctly matches its tooltip.
Trickster Rogues can now dodge using any random daggers instead of only a select few.
Devoted Cleric
Astral Seal: This power now heals for 5 times as much but cannot be triggered more than once every 4 seconds.
Cleanse: This feat has been reworked to removed Damage over Time effects from allies, rather than all possible debuffs
Oathbound Paladin
Divine Judgement: Damage has been reduced by 67% but no longer divides equally among targets hit. Target cap increased to 7 (up from 5)
Scourge Warlock:
Scourge Warlock: Soul Puppet: If your soul puppet gets more than 100' from you, it will teleport back to you.
Sopi (aka Haxbox) SW [Synergy]
Sopi SW Youtube channel pvp brickabrack
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Comments
Iv never seen such a broken and flawed game design
The TR power is unjust, and make kill easy all CW, SW and HR characters.
(Much easy. At 10 deads, 9 is from TR.)
Just this, already balance much all pvp.