Anyone have an updated Power/Feats skills since the changes in Mod6 (StorWarden Trapper, currently using Katozee's build)
the gear i have been getting does not seem to be specific to Crit or Arp..., but more in
tune with Life Steal, Deflection and Defense..
Does anyone have the new numbers to hit with respect to Crit, Power, Defense, Arp, Deflection and Life Steal?
Also, i am a StormWarden and wondering what the best
rotation seems to be when i hit level 70?
Thanks for the Insights
Mylyf
0
Comments
by the time you hit lvl 70 you will notice that life steal is not nearly as effective as it was in mod 5. this is where our new daze ability comes in handy because most of the time you will not take any damage, or at least very little. rooted adds can still hit you, they just can't move.
as for stats... you want to try and get your RI% to 40% for ads and 60% for bosses. how you go about that is up to you.. equipment, enchanments, companions, boons, strength...
after max RI, you can stack power or crit. if you want to use a vorpal enchantment then stack crit. there is a table somewhere that depicts this, but i don't have the link at the moment. as for the rest, i am not sure yet. i am still running with equipment that i got from the leveling quests lol.
SoonerGM - HR Trapper
Haven - Righteous Cleric
Ethereal Justice - OP Paladin
In pvp is 60% RI the number to go for nowadays?
SoonerGM - HR Trapper
Haven - Righteous Cleric
Ethereal Justice - OP Paladin