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A suggestion, SH Q's are taking too long to POP, perhaps some of these ideas may help.

ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
edited October 2015 in General Discussion (PC)
Since the player base for StrongHold PVP is declining there is often a multiple hour wait for Q pops. Some potential suggestions to help with this:

1) Make it like GG with a 10 people Q.
2) Increase the number of Banners (perhaps just during the week when Q is so slow) so that if you actually do get into a match it will make it worth while and progress you towards your gear.
3) Create a smaller 5 man map based off SH that allows for faster Q times.
4) Perhaps if a Q takes too long it can be populated with NPCs that aid each side in protecting their home nodes. Thus allowing the Q to pop and continue to allow people to progress even when Q population is low.

There are most likely some other possible suggestions but these are a few that may make SH Queues less painful and potentially more rewarding.

Thanks for your time.
On ambush rings: "How would you like PVE if all the mobs were invisible?"

imgur pics don't work


Post edited by ltgamesttv#0999 on

Comments

  • canmanncanmann Member Posts: 203 Arc User
    What's that? PvP dead.... guess they should fix all the broken HAMSTER starting with the AP/Stam wards and maybe some of us will return to PvP... till then RIP PvP
  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    canmann said:

    What's that? PvP dead.... guess they should fix all the broken HAMSTER starting with the AP/Stam wards and maybe some of us will return to PvP... till then RIP PvP

    PVP isn't dead, I can get into GG and Domi after a lil bit. But SH is definitely down in numbers which is making Queue times too long to be tolerable.

    That said, I would prefer that they fix the pets working in PVP as they are not intended to be functioning. The wards and stamina drains are, at least, available to any guild that decides to level it's SH. Many guilds aren't focusing on that though and they feel the effects of it when they enter into PVP.

    Thanks for your reply.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


  • cambo1682cambo1682 Member, NW M9 Playtest Posts: 164 Arc User
    Many guilds are smaller and nowhere near being able to access those wards. I like your ideas but I think PVP is indeed seriously "ill" for anyone who used to queue casually and wasn't hard core PVP focussed. The players in my guild, myself included, have pretty much written it off as viable given what's gone on with it lately. That includes Dom and GG.
  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    I understand PVP isn't everyone's focus (although tbh, at endgame nothing else is challenging content) but the wards come relatively early on. It's true that guilds which have focused on building their stronghold have an advantage at the moment but once other guilds achieve the same rank the wards and drains moot each other out.

    PVP is problematic imho because things like companions, the ability to Q with multiple of an OP class, the ability to Q against people with lesser gear but these are larger problems and are outside the scope of what I'm trying to address here. I'm hoping for a quick fix to the SH Q rather than trying to describe every area of PVP that could be improved. That would be another lengthy post.

    Thanks for your reply.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


  • ryoshinetteryoshinette Member, NW M9 Playtest Posts: 488 Arc User
    edited October 2015
    PVP is dead.
    Stronghold is so laggy, that most of the people barelly can move.
    Idiots are going everwhere with perma prism+kv on - and it makes it even worst.

    Few banners more, and I will never go there. I suggest you do the same. Take a look on IWD - dead, empty lagged space. Imagine how you could get armours and weapons form this location.

    Now we have the same again. This Craptic never learn.
    Ryoshin GF (4.2k)
    .Suicide Squad.




  • mattsacremattsacre Member Posts: 330 Arc User
    It's symptomatic of the same problems of other type of PvP, only multiplied since it requires more players for the Que. The biggest problem for PvP is as in all the other MMO, the power curve. There are always the "elite" PvP lvl of players, the hard core player, and then there are the dabblers.

    The elite get the better gear and BIS far faster than the dabblers and thusly dominate the PvP action.

    The dabblers always lag getting BIS and gear and thusly will "under-perform" vs. other PvP fans. The dabblers finding their PvP experience unsatisfying will begin to forgo the experience. This will cause less population available to even que, leaving the PvP fans less and less persons to contend with.

    To phrase it differently, the cannon fodder gets chewed up and there is less and less "volunteers" to be that cannon fodder. The dragoon are left with only fellow dragoon to contend with and there are long que times. Now magnify that with SH needing much more cannon fodder than a normal pvp and that's why you can't get a run in for hrs

    Want an idea(s):
    1.Your idea of Npc filing out the ranks so there needs be less actual players to achieve a que has merit.

    2.Have a PvP map that is SH based but smaller, so you need fewer to flesh the map action, with the big map it takes long time for players to get Vs. each other,if you have less players, eliminate the "side action" of guarding material mounts etc.

    3. (this one goes to other PvP as well)
    Have a matching system that actually works, don't allow multiples of one class type to que. Don't que teams that are so drasticly over matched. An elite player with BIS should be matched with the same, not a dabbler with all greens. Only match premades with other premades. Allow 1 to 1 non ranked pvp (if the person gets tired of long ques they can get another 1 player to que and go head to head.

    Dabblers get sour on PvP because they feel they are banging their heads on the wall constantly mismatched against clearly better geared/grouped matches, frankly they get tired of being cannon fodder and stop "volunteering" to be so, this leads to no new victims for the avid pvpers to "exploit".
  • ryoshinetteryoshinette Member, NW M9 Playtest Posts: 488 Arc User
    edited October 2015
    Man, you must be naive thinking, that it will be fixed.
    THEY WON'T FIX ANYTHING.
    Now we will get new module, with new massive ammounts of bugs. And SH simple, will be forgotten.
    word ;)


    BTW.
    I'm in a que 2 hours or more, right now.
    Craptic, you are simply awesome.
    Post edited by ryoshinette on
    Ryoshin GF (4.2k)
    .Suicide Squad.




  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    mattsacre said:

    It's symptomatic of the same problems of other type of PvP, only multiplied since it requires more players for the Que. The biggest problem for PvP is as in all the other MMO, the power curve. There are always the "elite" PvP lvl of players, the hard core player, and then there are the dabblers.

    The elite get the better gear and BIS far faster than the dabblers and thusly dominate the PvP action.

    The dabblers always lag getting BIS and gear and thusly will "under-perform" vs. other PvP fans. The dabblers finding their PvP experience unsatisfying will begin to forgo the experience. This will cause less population available to even que, leaving the PvP fans less and less persons to contend with.

    To phrase it differently, the cannon fodder gets chewed up and there is less and less "volunteers" to be that cannon fodder. The dragoon are left with only fellow dragoon to contend with and there are long que times. Now magnify that with SH needing much more cannon fodder than a normal pvp and that's why you can't get a run in for hrs

    Want an idea(s):
    1.Your idea of Npc filing out the ranks so there needs be less actual players to achieve a que has merit.

    2.Have a PvP map that is SH based but smaller, so you need fewer to flesh the map action, with the big map it takes long time for players to get Vs. each other,if you have less players, eliminate the "side action" of guarding material mounts etc.

    3. (this one goes to other PvP as well)
    Have a matching system that actually works, don't allow multiples of one class type to que. Don't que teams that are so drasticly over matched. An elite player with BIS should be matched with the same, not a dabbler with all greens. Only match premades with other premades. Allow 1 to 1 non ranked pvp (if the person gets tired of long ques they can get another 1 player to que and go head to head.

    Dabblers get sour on PvP because they feel they are banging their heads on the wall constantly mismatched against clearly better geared/grouped matches, frankly they get tired of being cannon fodder and stop "volunteering" to be so, this leads to no new victims for the avid pvpers to "exploit".

    Never has it been easier for the "dabbler" to gear up. You simply bide your time and continue to Queue for SH until you get the banners. Rank 10-12's are cheaper now then they have ever been. I literally just built from rank 7s a rank 12 for less than a mil ad. This was never possible before.

    The bigger problem is that the server population and PVP population are too low at this point, imho, to separate the queue so that "dabblers" don't go against "Dragoons". So the alternatives I'm offering are meant to work with what's already available.

    In terms of PVP the main problem as I see it was letting bugs and huge class imbalances continue for mods. The current devs inherited a headache and are trying to sort it out. Overarching all this is that Strongholds requires a thriving PVP community. Had it come out circa mod 1 or 2 or maybe even 3 I think it would've fared well. However, so many PVPers stopped doing so beginning mod 4 and continuing through to this mod because of really poorly planned class balances.

    I still wish more than anything some gamers had direct access to the devs. I know many PVPers and PVEers who would gladly lend their information to the devs to try and help them make this game more enjoyable. But it's difficult for the devs to sort out who is worth listening to and who is not.

    However, in the mean time, I hope to try and offer very attainable goals that may be short term fixes for some of the larger problems that exist right now.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User

    Man, you must be naive thinking, that it will be fixed.
    THEY WON'T FIX ANYTHING.
    Now we will get new module, with new massive ammounts of bugs. And SH simple, will be forgotten.
    word ;)


    BTW.
    I'm in a que 2 hours or more, right now.
    Craptic, you are simply awesome.

    It's now 5:37 am, I've been in SH Q since 2 am. It popped twice with not enough players joining so I returned to Q. GG
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


  • argroschargrosch Member, NW M9 Playtest Posts: 84 Arc User
    cambo1682 said:

    Many guilds are smaller and nowhere near being able to access those wards.

    This!
    Seriously, these wards should be removed, as they are causing more imbalance to an already imbalanced system. And at least they make PvP less fun (like companions do).

    RIP Foundry

  • cloudius1978cloudius1978 Member Posts: 292 Arc User
    Part of the reason for the long queue time is also cause most of the folks from elite PVP guilds have gotten their 4 piece Lionsmane set and there's no reason for them to return to Siege PVP.

    If they want glory, there's always DOM or GG.

    The only draw for them to continue doing Siege, is the Conqueror's Shard of Power, which I believe is reward in Siege?
  • d4rthd00fusd4rthd00fus Member Posts: 453 Arc User
    The only thing that will ever save PVP is to remove the power creep stuff and level the playing field so the only difference between a PVP guild mage and a guild X mage will be their choice of spells and actual skill. Tenacity: gone, Rank 12s: gone, Mythics: gone, all the overloads and boons: gone and the latest in cryptic stupidity killing pvp, pets: gone.

    If anyone has played Destiny you know how this works. Special events such as Iron Banner and Trials of Osiris allow full use of all the power creeps, but normal PVP does not.

    This wont happen of course cuz PVP guilds (the ones left) would HAMSTER a brick and this might temporarily impede cryptics revenue stream, until players realize the pvp is playable again and perhaps actually play it. If cryptic wants to show they care they should at least create a queue where this is done, while the OP players can play amongst themselves in a separate one. Until then enjoy being at the top of the heap with no one left to fight.
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  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    everybody has his reason to not play SH pvp. my problem is i have almost 50 banners on each of two my main characters and limit is only 50. My guild needs more time to get to Marketplace 4. And i am important contributor to mimic, so i have no resource to pay entry fee other guild (to join and buy lionmane armor). dont care for lionsmane accessories
  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User

    The only thing that will ever save PVP is to remove the power creep stuff and level the playing field so the only difference between a PVP guild mage and a guild X mage will be their choice of spells and actual skill. Tenacity: gone, Rank 12s: gone, Mythics: gone, all the overloads and boons: gone and the latest in cryptic stupidity killing pvp, pets: gone.

    If anyone has played Destiny you know how this works. Special events such as Iron Banner and Trials of Osiris allow full use of all the power creeps, but normal PVP does not.

    This wont happen of course cuz PVP guilds (the ones left) would HAMSTER a brick and this might temporarily impede cryptics revenue stream, until players realize the pvp is playable again and perhaps actually play it. If cryptic wants to show they care they should at least create a queue where this is done, while the OP players can play amongst themselves in a separate one. Until then enjoy being at the top of the heap with no one left to fight.

    this is really imteresting idea. good compromise. pvp saver here for sure

  • banaancbanaanc Member Posts: 472 Arc User
    remove pets from it and i might consider trying it out

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  • lemonchilllemonchill Member Posts: 523 Arc User
    you all can cry and btch about the moves done in this game but reality is devs have a very elitist attitude , there state of mind is: yeah we read it but guess what: f u.

    any1 who watched the devs strongholds preview stream could have easily picked that attitude up from the first min.

    and if you still didnt get that just read there latest dev blog : we decided to keep the companion active bonus at sh pvp . so there you go.

    so my advice: stop complaining it doesnt help. just avoid this pvp area, q are taking so long now since there are maybe like 15-20 players still willing to do this broken pvp.

  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User

    you all can cry and btch

    any1 who watched the devs strongholds preview stream could have easily picked that attitude up from the first min.


    it was like this:

    1. at stream day, cryptics come into work as other days, nobody knows anythings
    2. dev responsible for stream success send mails to some random colleges, they need to join stream at certain hour
    3. devs who get mail got panicked and mail back: "we cant be there, we know nothing about stronghold siege"
    4. dev: doesnt matter, simply join, dont worry
    5. stream hour is here, devs characters stand at stronghold gate, nobody know what to do
    6. luckily only Andy is visible on the stream, he has some dev girl by him, she told him where to ride to, what to do
    7. he is trying do what she say and praying not encounter some icyphish, who can oneshotting him
    8. andy is riding around, enemy team is sieging his stronghold and there is almost no resistence
    9. siege is quickly over, enemy win. everybody at cryptic is happy its over

  • lemonchilllemonchill Member Posts: 523 Arc User
    vinceent1 said:

    you all can cry and btch

    any1 who watched the devs strongholds preview stream could have easily picked that attitude up from the first min.


    it was like this:

    1. at stream day, cryptics come into work as other days, nobody knows anythings
    2. dev responsible for stream success send mails to some random colleges, they need to join stream at certain hour
    3. devs who get mail got panicked and mail back: "we cant be there, we know nothing about stronghold siege"
    4. dev: doesnt matter, simply join, dont worry
    5. stream hour is here, devs characters stand at stronghold gate, nobody know what to do
    6. luckily only Andy is visible on the stream, he has some dev girl by him, she told him where to ride to, what to do
    7. he is trying do what she say and praying not encounter some icyphish, who can oneshotting him
    8. andy is riding around, enemy team is sieging his stronghold and there is almost no resistence
    9. siege is quickly over, enemy win. everybody at cryptic is happy its over

    was talking about the strongholds stream b4 this one , the one where andy sat with one other developer how told him about the general idea of strongholds.

  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    ok i apologize for misinterpreting. but still think my post has sense :p
  • deathbeezdeathbeez Member, NW M9 Playtest Posts: 789 Arc User


    It's now 5:37 am, I've been in SH Q since 2 am.

    Yeah, that's a long wait.
    You got more patience then I do.

    I usually alt-tab after 20 minutes and completely miss when the prompt happens.
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