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How the Devs need to view the game design decisions

fogtripperfogtripper Member Posts: 179 Arc User
Simply put: "if you were a DM"

If you were a DM in a pen and paper campaign, would your design decisions enhance or frustrate? Would they be engaging or yawn-worthy? Would players be accepting of unfinished, broken content?

Or would players leave and attempt to find a new DM?

Comments

  • lorddemonragelorddemonrage Member Posts: 33 Arc User
    I think you are missing a major point here...

    Dungeon Masters are usually motivated for a a love of the game.

    Cryptic devs are motivated by them cartoon dollar signs covering their eyes.

    Very different, and worlds apart.
  • fogtripperfogtripper Member Posts: 179 Arc User
    Yes, but one can design something enticing to players with engaging content, and still make a profit.
  • fogtripperfogtripper Member Posts: 179 Arc User
    Another facet: If one were a DM and designed engaging content, would they feel strange accepting money for players to bypass challenges?
  • ogariousogarious Member, NW M9 Playtest Posts: 740 Arc User
    Here's the thing though. And I Know this from first hand experience. If you love what you do and put honest effort into the game. Those dollars will come. They will follow you home like a lost puppy.
  • zukn75zukn75 Member Posts: 364 Arc User
    Unfortunately I know from experience working for large companies, you can't always do what is right for the customer and please the the bean counters, when the bean counters have more authority than morals.
    There's an old expression "You can have it done fast,well or cheap, pick one." I think we all know what the management are choosing.
  • iandarkswordiandarksword Member Posts: 978 Arc User
    Try playing some Foundry quests, decide who makes better content for yourself...
    "I don't know, I'm making it up as I go..."
    Featured Foundry Quest: Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG
    Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
  • jvlieujvlieu Member Posts: 14 Arc User
    zukn75 said:

    Unfortunately I know from experience working for large companies, you can't always do what is right for the customer and please the the bean counters, when the bean counters have more authority than morals.
    There's an old expression "You can have it done fast,well or cheap, pick one." I think we all know what the management are choosing.

    I think it has to do more with the fact that PWE is envolved. If you look at their MMO line up, you will find that it's just churned out titles. There's nothing special about them. If I'm not mistaken, it's really only Star Trek and Neverwinter that's being covered in mainstream gaming news. Another reason is that PWE is China's response to park money in the industry like they do all other industries. Look up the CEO; there is barely any information about him. PWE has nothing to do with quality games. Having worked in several high profile studios (Japanese and American), I can tell they give a huge HAMSTER about what goes on in their flagship titles. Doing a simple lookup of Cryptic's roster on LinkedIn will give you a hint of what to expect.
  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    LOL, fogtripper, DM accepting money?, that would be a "Pizza Bribe" or bag of cheetos.
  • fogtripperfogtripper Member Posts: 179 Arc User
    edited October 2015
    wylonus said:

    LOL, fogtripper, DM accepting money?, that would be a "Pizza Bribe" or bag of cheetos.

    Meh, we'd pay off the DM in munchables, but only as payment for doing the background work on the campaign.

    Really is sad that WoTC got mixed up with something like this. It's a far cry from the spirit of the original NWN games. :(
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    To be fair though, Neverwinter is a very popular setting in Forgotten Realms, and isn't intrinsically tied to the classic Neverwinter Nights games, and this incarnation of the setting has nothing to do with Neverwinter Nights, nor was it ever intended to be a sequel or spiritual successor.

    But to your original point, I do agree it can be a guiding game philosophy, to act as you would a DM trying to run a great table for his players. And to all the other cynics, I disagree. Happy players spend money. Unhappy players don't. The bean counters don't make game design calls, they just measure the effects. No one from accounting is banging on @panderus door, telling him how to design the game.

    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
  • klangeddinklangeddin Member, NW M9 Playtest Posts: 882 Arc User
    edited October 2015
    After all my experience in NWN2 persistent worlds, I have to say I am thankful that they are not developing the game as if they were DMs playing Pen and Paper. Gosh I've seen some truly awful things.
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  • fogtripperfogtripper Member Posts: 179 Arc User

    To be fair though, Neverwinter is a very popular setting in Forgotten Realms, and isn't intrinsically tied to the classic Neverwinter Nights games, and this incarnation of the setting has nothing to do with Neverwinter Nights, nor was it ever intended to be a sequel or spiritual successor.

    Counterpoint: That big old D&D logo Cryptic enjoys use of.
  • jernmajorenjernmajoren Member Posts: 21 Arc User
    Devs should be considering - "If I was customer playing Neverwinter - Why would I invest money into it".
    The direction of the game should be in a way that gives players an enhanced experience of the game, so that players will spend more money on the game to increase their experience of the game.
    This could be either: skipping content, customizeable content (such as improved foundry features), ability to get BiS gear faster and so on.
  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    i could make landscapes with NWN1 and NWN2 modules, but i dont understand how to use scripts, i have stories. i tried to make NWO DM module, it is completely different tool and looking up guidesm, but my problem is my hearing loss, i need close captions to read them step by steps training on dungeon maker.
    right now, NWO's DM set are very limited and with limited zones, my stories take several zones to complete 1 saga.

    i am trying to create "The Chronicles of Derethians" trilogy.
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