test content
What is the Arc Client?
Install Arc

Pind pls more players. Impossible to run content.

riannscelosbgriannscelosbg Member Posts: 131 Arc User
edited September 2015 in Player Feedback (PC)
Due to big lack of players in instances it's impossible to run almost all content (HE and normal), PVP, etc.

Only at US prime time players base increases a bit.

Make something to attract players to game please.

Or make all content soloable.

Please.

Post edited by zebular on

Answers

  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    Join the legit channel and join a guild, even on off peak hours you can run all content for the most part, however, I will agree the player population has decreased, you have to be blind not to think so.

    That is largely due to them really HAMSTER up some things and not implementing removal of AD correctly .

    Its really hard to earn player shares back, which is why every time they do something ultra moronic it hurts the game.

    They are still dragging their feet way to hard on cost reductions..
  • This content has been removed.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    In guild I ran 3 full instances today 1 vt and 2 etos, I did a third etos with 90% guild and 1 legit added.

    Yes, sometimes I have to wait a few mins, but that draws from around 300 active people no matter what time I come from between guild and legit.. I do suffer though from Dragonflight, just because I miss middle of the day runs, but Ive been able to still do around 30 of them, I will need more though.

    Im not going to sit here and say there isnt less people in game, there clearly is.

    Do you start your own groups? sometimes people are just shy about doing their own, so just start it and usually you will get people happy to run it, but do not want the responsibility to create a group.

  • cesukecesuke Member Posts: 311 Arc User
    Yes in my Guild that also has an alliance we have a Custom channel that all time is calling for quest, HE, dungeons and whatever
  • This content has been removed.
  • edited September 2015
    This content has been removed.
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    They started a process of fixing that requires more time commitment than they are willing to put forth. Not saying it was wrong, but when you start changing the game in drastic ways, which they have done since Mod6 went live, you need to follow it up with some action to keep it on course. They have failed at that miserably.

    Very few games could survive a massive shift in difficulty, a massive reduction of content, a massive reduction in earnable income....

  • stormboundsoulstormboundsoul Member, NW M9 Playtest Posts: 35 Arc User
    edited September 2015

    They already put effort fixing the economy but after Mod 6 it's a long way to recover players. They have to fix PVP, bring back old dungeons, simplify refinement, fix classes (SW and HR, also NERF Paladins), fix bugs. Lot of work ahead, but eventually they will be able to do it. At least it's what I hope.

    Best post I have seen in a long time.......Positivity and Hope will bring hopefully less Money Making oriented organizations and Increase real DnD players.....but the Dungeons? They are a must!
  • edited September 2015
    This content has been removed.
  • edited September 2015
    This content has been removed.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User

    They already put effort fixing the economy but after Mod 6 it's a long way to recover players. They have to fix PVP, bring back old dungeons, simplify refinement, fix classes (SW and HR, also NERF Paladins), fix bugs. Lot of work ahead, but eventually they will be able to do it. At least it's what I hope.

    Best post I have seen in a long time.......Positivity and Hope will bring hopefully less Money Making oriented organizations and Increase real DnD players.....but the Dungeons? They are a must!
    Without giving said reasons to run DDS, there is no reason to bring them back, I too would like them, but removal of old t2 armors was the only reason to run variety of dds. Otherwise we are all farming the same things over and over.. salvage gear and seals.

    Some variety is nice, but eventually you run the quickest root to progress.

    If they gave different loot back into the dds, then there is a reason to run them, especially if its farm-able stuff.


  • dufistodufisto Member Posts: 537 Arc User

    They already put effort fixing the economy but after Mod 6 it's a long way to recover players. They have to fix PVP, bring back old dungeons, simplify refinement, fix classes (SW and HR, also NERF Paladins), fix bugs. Lot of work ahead, but eventually they will be able to do it. At least it's what I hope.

    Best post I have seen in a long time.......Positivity and Hope will bring hopefully less Money Making oriented organizations and Increase real DnD players.....but the Dungeons? They are a must!
    Without giving said reasons to run DDS, there is no reason to bring them back, I too would like them, but removal of old t2 armors was the only reason to run variety of dds. Otherwise we are all farming the same things over and over.. salvage gear and seals.

    Some variety is nice, but eventually you run the quickest root to progress.

    If they gave different loot back into the dds, then there is a reason to run them, especially if its farm-able stuff.


    even if loot was more seals/alliance stuff something to run other than the 6 dungeons we have now would be welcome. and since almost noone runs egwd ( failure rate) or mc ( lagfest) its really 4.
  • This content has been removed.
  • This content has been removed.
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User

    They already put effort fixing the economy but after Mod 6 it's a long way to recover players. They have to fix PVP, bring back old dungeons, simplify refinement, fix classes (SW and HR, also NERF Paladins), fix bugs. Lot of work ahead, but eventually they will be able to do it. At least it's what I hope.

    They haven't fixed the economy yet. They did the break some eggs part, and played around with GMOP/SMOP, took away much AD from players, but haven't really looked hard at the fixed costs nor given us a useable/fun method of generating AD. Just because it's possible to make 24K AD per day doesn't mean I want to do those items.
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User

    They started a process of fixing that requires more time commitment than they are willing to put forth. Not saying it was wrong, but when you start changing the game in drastic ways, which they have done since Mod6 went live, you need to follow it up with some action to keep it on course. They have failed at that miserably.

    Very few games could survive a massive shift in difficulty, a massive reduction of content, a massive reduction in earnable income....

    +Ten-meellion!
  • tripsofthrymrtripsofthrymr Member, Neverwinter Moderator, NW M9 Playtest Posts: 1,624 Community Moderator


    LFG is not very convinient because of I have to wait 20-30 min for group. For my dailies it's about 2-2.5 hours of waiting ( ToD, WoD, SH and DR totally).

    Dailies are generally considered solo content. Except when a module, or a new class, is first released, there are relatively few players working on boons in the old areas. That was true even before the most recent losses to the player base. I know that those dailies are a bit painful on non-DPS classes.

    For the area lair quests (e.g. Phantasmal Fortress, Dread Spire, Death Forge in the DR area) you can usually find someone within minutes in Zone.

    I do have a GWF level 69 that is about ready to do Sharandar and Dread Ring. Feel free to look for me in game. @TripsOfThrymr.

    Caritas Guild Founder (Greycloak Alliance)

    Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
  • This content has been removed.
  • darkstarcrashdarkstarcrash Member, NW M9 Playtest Posts: 1,382 Arc User
    edited September 2015
    If you need help with lairs in campaign zones, just say "/zone lfm for DF" (or whichever lair). Within seconds you will have plenty of people clamoring to join you. Having even a second person with you will trivialize any of the lairs. (Edit: maybe a 3rd for Cult Prison in WoD).

    Notice I said "lfm" not "lfg". People are reluctant to start groups, but happy to join them -- so you should start the group yourself.
  • This content has been removed.
Sign In or Register to comment.