Greetings everyone
I have taken time off since level 61 went to 70ish and soloing small HE was no longer.
Has this changed yet..or is this still a game of group play only
I just read the news on AD changes...seems like a good idea but id like to earn ADs without having to do skirmishes ...
Why not drop a few ADs in the loot per kill??
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My lvl 70 tank who has around a 2.3k gear score can also solo every area though finds it harder with small HE's and mini dungeons.
So, it's definately closer than it was and I think its just about right considering that the new stronghold weapons and gear will increase our durability and overall DPS anyway, and with underdark, presuming they don't rework mobs again, will potentially have further gear of better quality which would make things even smoother.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
I'm at 2.7k (although 200 of that is DH enchants so whatever that means) and I can solo small HEs on IWD. Used to farm them to sell peridots but now that the price on RP has dropped so low it's pointless.
Still it would be a good idea if PWE implemented something like 2nd setup for either pvp or solo pve/group pve contents. I mean, a quick gear and powers switching would work well enough, or maybe the ability to buy a slot for 2nd build which u would be able to change on a whim depending what u are about to do...
But like i said, if u play a non-dps class u can have quite a disadvantage when it comes to soloing daily stuff, but we cant avoid that is we want to keep current group content balanced as it is.
PnP Red Box DM & Player (74 - ?). NWN + SoU + HotU (4-03),
NWN Diamond Edition, Neverwinter Nights Complete (NWN + NWN2).
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
But I do confess I miss Orb of Imposition being "Orb of Permanently stunned and/or frozen."
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
or you could roll a pali and be nearly unkillable. with the dps of a wet puppy.
if your running around in a 115 set with rank 5's your going to have a hard time. if your running around with a 92 set from pre-6 its going to be near impossible.
and as for gear creep. its pretty much standard any time a lvl cap is raised that gear becomes completely obsolete. its happened in every online game i've played since 1996 ( everquest).
There was a level cap raise and stat changes, deliberately to get people to upgrade from gear some had been wearing since beta.
It's a brave new world, try to move on.
It all has a long way to go since they went for a "re-invent the circular wheel, for a new and improved square wheel, "BIG SOLUTION" for a minor problem fix".
Welcome back, but probably not for long Linoge63.
Prediction: you, like me, will get fed up real fast and play the "other mmo" you play, checking back now and then to see what else they screw up.
@OP
game is very easy to solo on some toons [CW, GWF, OP, HR(trapper)] not sure about DC, GF and TRs though, and horrible for SWs (according to most of the people i know).
Minor HE's in IWD/KR is soloable if you can disable/dodge/dps them constantly. not sure abot Medium HEs and Large HEs need large teams.
SH minor HEs are very easy for anyone at lvl 70, for mediums you need to be geared and for large HEs you need a group (or be a geared gwf).
WoD lair bosses still hurt a lot.
If you plan to roll a dc/sw its probably good to join a casual guild to help you through your dailies.
Still, I cannot play solo. No fun in that.
PnP Red Box DM & Player (74 - ?). NWN + SoU + HotU (4-03),
NWN Diamond Edition, Neverwinter Nights Complete (NWN + NWN2).
PnP Red Box DM & Player (74 - ?). NWN + SoU + HotU (4-03),
NWN Diamond Edition, Neverwinter Nights Complete (NWN + NWN2).
or change to a gwf. my gwf was still wearing lvl 40 gear when i started EE and not really slowed down by it.
The OP asked was it a solo friendly game once again after returning from an extended absence. I answered in brief, NO. And, PERHAPS, if you stick to group only stuff ( i.e. NOT solo stuff )
My advice was what "I" am doing: avoiding playing and checking in now and then to see if they have gotten it together yet. That's not bashing, that's just how I respond to an annoyance, AVOID what annoys me and wait them out. *shrug*
If you want to encourage more bad behaviour, reward it and it continues. So too, if you want them to continue implementing bad content changes, reward them, continue playing. However, if you, like I, wish them to stop making bad decisions, stop rewarding them. Stay away from their bad content, when they pull the numbers for review and see the player base refuses to play whats offered, at some point someone up top will finally reconsider bad decisions and try and stop doing it. It's plain and simple economics, if you don't provide what the customer wants to buy and your competitor does, and you don't adjust to reverse that, you soon don't have a competitor, you are out of business.
Although i agree that there are some bad changes in game, i believe it's much less than what you point it out to be.
What "I" find bad content changes and maybe *I'm presumptive here* other "might" find bad as well.
I find ANYTHING content wise that is stated to be implemented one way, and specificly NOT that way as "bad" content, it's actually false advertising.
If you look up NW's OWN statements about the game it is advertised as a MMORG that is solo friendly PVE type game based on D&D.
The changes they have made:
1. Make it not solo friendly (nerfing AD generation, a currency needed for almost everything, like refining and boons and advancing gear etc.) and then not providing sufficient methods of SOLO generation of that AD.
2. Concentrating on PVP content (notice that's not PVE, yes it's "optional" content for those that like another spice with their meal) but they have allowed PVP to be detrimental to PVE, and once again made it a source and steered player to it to get AD.
3. Where is the D&D? The "D&D" stuff in this game is tenuous at best. And in direct conflict in several instances.
What other changes do "I" find bad, that judging by the forums, an overwhelming segment of player base does as well?
Content missing, long ques, missing or unbalanced skills, nerfing , mind numbing grinding (now even more to try and get the AD bonuses promised for repeating dailies not just one time but twice) etc, etc. etc.
I got say I'm doubtful it's "great" for other players what's bad for me, judging by current sentiment it "might" be TOLERABLE for other players what's bad for me
I got to say your last sentence "Although i agree that there are some bad changes in game, i believe it's much less than what you point it out to be. "
Has to go down as a head in the sand award of the yr. (well maybe honorable mention anyway), it's not "less" by anymeans or metric anyone wishes to use just read the forums and dev statements, it totally supports my assertions.