Almost finished the 60 to 70 slog, ready to do full respec (staying WK), and had some questions:
1. Is Burning Gear best option for PVP?
2. My old build has lots of Regen ... is Life Steal now a better option?
3. I asked this in another thread but answers were nebulous ... value to shoot for in ARP? I used to maintain around 2800 ... what value is a good target?
4. My old build was high Dex (26). Am I better off lowering that and adding in Strength or CHA? I have CON belt so I think I will be OK there.
5. I have a Greater Vorpal ... should I stay on that path or is it better to move to something else?
6. Any particular gear I should be aiming for immediately that will help either PVE or PVP?
Thanks in advance folks!
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Comments
2. Regen is useless for combat purposes now. It just helps you recover out of combat.
3. Case-by-case, IMO. IIRC most people have their Armpen resistance around 50~60% since that's the amount provided by Tenacity gear. So ideally, you'd probably be aiming to directly counter that with the same amount of Armpen. But in my case, even without that large an Armpen, my build and tactic still allows for amount of damage I'm content with, so in my case, I don't view it as being too important.
4. Depends on what type of path/build/tactic you favor. Hard to tell you anything unless you can give us a sort of a 'vision' into what kind of TR you want to be. One thing for certain, is that thanks to the gear giving big HP bonuses, the importance of CON is certainly lower than before. Currently, 90k HP~120k HP is considered around acceptable. 80~90k HP is a bit low, but still manageable.
5. Dump Vorpal. Vorpal bad in PvP now.
6. Mainhand... offhand... neck... belt... 4x artifacts... personalized rings... basically everything. Cryptic made this game into a real P2W. Basically you need to get RP and refine everything.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Your killing me with the Vorpal comment ... I worked so hard to get that thing ready to go perfect! Just had to dump my old useless Barkshield and bite the bullet for an Elven Battle. The refining I have to do is overwhelming.
Do my arti belts and cloaks from last mod need to be replaced as well?
My build has high Deflect, decent LS and I need more Recovery and I am working on it. In fact my Deflect is as high as my Defense... which gives me about 43%. I have just over 4k ArPen, mid 11k power and close to 5k Crit.
When I PvP... I know I am support and a back-capper. I will do what is needed to win... so a "jack of all trades".
In PvE there is nothing better than watching the mobs I am fighting halt their casting because they just got stunned. I once counted 8 times that my TR interrupted the spell-casting of Hexers and Enforcers. It adds an amount of survivablity that the other paths cannot offer.
1 yes til new t2 guild pvp come out next week
2 regen good only for aftermath battle now. life steal only starts to kick in after 12-20% not that helpful in pvp but it did saved my life a few times.
3 50-60% arp for pve for pvp the more the merrier
4 what ability score to choose man that depends on your build . fyi aim for the lostmauth set its a must for any dps class now.
5 vorpal is ok now but not best option. trans terror for tr can do miracle if you know what to do with it. feytouch also good and lightning too. i personally use trans bile its ok.
6 you reach 70? buy cheap pvp blue or green gear from ah. and aim go get the t1 gear first. find a nice guild that will be willing to carry you though those dungeons and skirmishs.
If you search the word Vorpal you may find the thread.
It's not useless -- it still accounts for increase in damage in PvP, but it's not as noticeable as before... and while other weapon enchantments have powerful secondary effects, the Vorpal is almost entirely centered on a big crit damage increase (it does have a couple of other features but it's not much effective). So, people nowadays figure it's better use an enchantment that increases your damage somewhat AND also procs powerful effects (damage siphon... rooting... lightning arcs... etc etc..), rather than use Vorpal which now does 'slightly' more damage than other enchantments, but has no real 'goodies' attached to it.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
3K IL WK Sabo TR
Trying to suck less @ pvp near you