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Different skills on PC/XBOX, or a Paladin rework?

wentriswentris Member Posts: 542 Arc User
edited September 2015 in The Citadel
XBOX got mod 6. I've been browsing their patch notes to see how advanced version of mod 6 they got and in skills and balance I saw:
Divine Judgment: For 20 seconds you and all allies within 30' deal bonus radiant damage each time they cast a spell or attack a foe.
This is totally different from DJ from PC - simple AoE that deals mediocre damage in solo and does absolutely nothing in group content. I like XBOX version more - it buffs your damage when solo and increases allies damage in group content. Is it planned to rework PC version of that skill too?

http://www.arcgames.com/en/games/xbox/neverwinter/news/detail/9538823

These are xbox patch notes - Im not sure if its the only difference - feel free to compare to what we get.

Edit:
Ok, looks like their OPs have way stronger auras than ours - bad ones were removed and replaced with much stronger ones:
Aura of Haste: You and allies within 30' move 20% faster and generate AP 20% faster.
Aura of the Templar: You and allies within 30' have 5% more crit and have 15% more critical severity.
This means that having more than 1 OP in team doesnt cause trouble - "We already have the 2 good auras. Which auras are the least poor for the 2nd OP?".

There is, however, a major nerf:
Templars Wrath:
Protection - You gain Temp HP equal to 15% of the damage you deal.
This is substantially less than on PC - about 20x less temp HP. Surprisingly, the Divine Protector (bubble), is untouched. Perhaps because of a lot less temporary HP it will be much harder to survive? In PvE that would make sense - you no longer can soak everything and your temp HP is no longer unbreakable barrier - its more like a small boost to your actual HP.

And another nerf:
Burning Light: You emit a blinding light for 4 seconds, damaging and disorienting foes who are caught in its light. Only affects foes who are looking at the Paladin. Charged.
That means OP has to keep aggro on enemies while charging this power - or have a GF/GWF that will keep the aggro for him

Also, a change that is undefined yet, in terms of buff/nerf:
Vow of Enmity: The Paladin deals 20% more damage to the target of his Vow. Once a target has been marked by Vow, subsequent casts of this power cause the Paladin to unleash a brutal strike on that target. It lasts for 60 seconds or until the target dies.
Its cooldown is no longer reset after targets death - but apparently it has a "normal" cooldown now, rather than "60s unaffected by any cooldown reduction, or until target dies" - everything depends on how much damage subsequent casts deal, whats its new cooldown, whether it generates AP, or not. In my opinion its going to be a buff and a Divine Judgement replacement for solo gameplay - OPs struggle with single high HP targets - like lair bosses.
Post edited by zebular on

Comments

  • luisandluisand Member Posts: 53 Arc User
    Was reading these notes yesterday and also got the impression that some of the things where different.
    I just thougth that they didn't get the latest PC version. Maybe tommorow we will see a new build on preview that have theese changes. If not, it's clear that the PC version is now just the testing the ground for XBOX.
    Can't really blame them though. Atleast on xbox they still have a playerbase,
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  • wentriswentris Member Posts: 542 Arc User
    edited September 2015
    This is my silent hope as well - the major content patch will rework OP and they will look like that - large personal survivability nerf coming with much stronger buffs for party - they would still be tanky, but would require a DC/Heal OP to be effective. Also, defensive stats will be more beneficial - right now its better to go for more DPS, because of DMG:Temp HP scaling.

    /edit: Now that I think of that this is possibly better change than anything players came up with. You have 3 dailies depending on parties you are in:
    1. Experienced party - Divine Judgement - they are good at dodging attacks and dont really need personal survivability - they also dont like to turn their brains off because of immortality. They do like burns and thus additional DPS is best they can get.
    2. Semi-experienced - Divine Protector - they sometimes get hit by stuff that would kill them, but not often enough that they would kill you - they need personal survivability more than dps.
    3. Totally inexperienced parties - Shield of Faith - they get hit by so much stuff they will now kill you (no more ridiculous amount of temp HP) - if they wont improve they will not complete the dungeon - Shield of Faith gives them a chance to survive most 1 shots, or soak 2-4 normal attacks giving your healer chance to react. If they get hit by too much stuff, however - they will die - as expected.

    I updated thread title, as it seems its some kind of rework they get before us, rather than different version
    Post edited by wentris on
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    Well that's very interesting...
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  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    Templars Wrath seems a little over the top nerfing wise.. the rest of it is ok.

  • rayrdanrayrdan Member Posts: 5,410 Arc User
    hopefully they are changing that joke of class
    cant see any changes to bubble tho, so its kinda pointless
  • sorce#8115 sorce Member Posts: 1,009 Arc User
    Hmmmm, totally different powers/auras compared to PC version. This is going to be interesting. I know Panderus said there was a major patch coming to PC on the 15th Sept... perhaps we will see the xbox changes to the OP class then.
  • rversantrversant Member Posts: 896 Arc User
    edited September 2015
    15% of damage dealt.. thats a pretty ridiculous nerf. and the problem skills like binding oath / Deiving protector werent changed at all. guess PvP Prot pallies will all be running Boath now for their survivability instead of their being some variation.

    The sacred weapon change I dislike also, though I sort of expected something like it. The smite change (sounds like it's got range now) I do like, but It'd be nice if it had charges or something so you could mark multiple targets with it for more aoe / spike damage.
    People are way too negative, Why cant we just all get along.


    Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
  • wentriswentris Member Posts: 542 Arc User
    So far its not that bad for me - I try running without templars wrath at all - tested combo: Smite + Binding Oath + Burning Light/Bane for bosses + Shield Of Faith as defensive daily (DP would be stronger in team I run in but I wanted it to be weaker, just in case of other nerfs). T1s are still piece of cake. T2 - eToS with 2xGWF + CW + HR - much easier than I thought as well, even though I had to be more careful on last boss, since getting knocked down by her mace in wrong moment could lower my HP a lot - but except of that - still very easy. Will test eCC and eGWD today, but with a healer they shouldnt be threatening as well - even though getting hit by Traven bomb will definitely be painful.

    The only thing which will change are dragons - I still sometimes get hit by huge amounts of damage I will surely not survive and my death causes big trouble on black. That may be just my guild issue, though, we have 10-11 people killing 3 dragons, our time reserves are very small and black dragon team consists of 5 players OP + GF buffer + DC buff/debuff + GWF + TR and if I die more than 1-2 times we may have problems killing him.
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    I don't see any real problems with those changes.

    However we need more than 2 days to test them on Preview before they go live on PC, and they should come with a respec, as some of those changes are huge.
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  • jaegernljaegernl Member, NW M9 Playtest Posts: 455 Arc User
    These changes look alright to me. I'm very much interested in the Haste and Templar aura's. It does make having two Paladins in the party a little more effective. Especially for a Devotion OP, who really only has Aura of Courage and Aura of Wisdom going for them. Divinity and Life are either bad or very situational.

    Surprised, though, that they've not adressed the real culprit of (at least, for Devotion) insanity with the Paladin: Prism and Burning Guidance.
    Isaac the Adequate - Level 70 Oath of Protection Paladin
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  • ashnnwashnnw Member Posts: 45 Arc User
    Wouldn't count on it, these look like the exact same notes the gave PC users when MOD 6 released. link below.
    Unless they gave us the notes for the Xbox back in April.

    http://www.arcgames.com/en/games/neverwinter/news/detail/9129023-elemental-evil-patch-notes:-nw.45.20150317a.5
  • absolynavi3absolynavi3 Member Posts: 31 Arc User
    ashnnw said:

    Wouldn't count on it, these look like the exact same notes the gave PC users when MOD 6 released. link below.
    Unless they gave us the notes for the Xbox back in April.

    http://www.arcgames.com/en/games/neverwinter/news/detail/9129023-elemental-evil-patch-notes:-nw.45.20150317a.5

    True, it's just a Copy/Paste from the PC release notes :...( so no free respec for us xD
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  • championshewolfchampionshewolf Member Posts: 601 Arc User
    If this gets implemented, sounds like a step into reigning in the Justice build is the only build that matters approach.​​
  • cromejohnsencromejohnsen Member, NW M9 Playtest Posts: 207 Arc User
    Why did PC and Xbox get different spell effects in the first place?
    Can any Dev say sthm?
  • ashnnwashnnw Member Posts: 45 Arc User
    Strumslinger did state again in the latest Twitch stream, that Warlocks and Paladins are getting reworks/balancing coming relatively soon. so there may be hope.
  • rversantrversant Member Posts: 896 Arc User
    Funny thing is the changes made on xbox dont actually make them that much less crazy powerful for parties. They didnt touch Boath or DP. they changed DJ to be a teamwide buff and nerfed TW a LOT. as well as added range too smite and changed SW to require a target. they'll still be really strong.
    People are way too negative, Why cant we just all get along.


    Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
  • jikhanjikhan Member Posts: 18 Arc User
    hi! Xbox player here, I can confirm that these changes did not make it to Xbox version, or at least the Vow of Enmity changes DEFINITELY didn't make it. I'll have to check the rest when I get home.
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