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Common sense changes needed after alteration of leadership.

silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
edited September 2015 in Player Feedback (PC)
This isnt directly about leadership AD change, please post on that thread if you want to.. or not, I doubt it will make a difference.

These steps should be implemented ASAP.

A. REDUCE costing on gated refining items by 50%. So that a gmop can be had every few days by regular play.
B. REMOVE boon gating requirement w/AD, I have always, always been a proponent of this, as it hurts newest players the hardest.
C. Increase value of salvage equipment by 50% (it was lowered previous to this mod, most of it is out of non botted instances.
D. REMOVE strong hold requirement on AD donation, its clearly there to remove AD from the economy, that will no longer be available. Players will be hard hit by this change, we need to have this done ASAP.
E. and most important, reduce SH grind need by at least 50% of current value, if you want us TO play more in game to earn AD , im ok with that.. but Im spending 2 hours a day JUST grinding out items on SH.. its too much time allotted for the most boring content.
F. LEADERSHIP needs added value back. Do you know with removal of AD, leadership only becomes of any use at lvl 24.. thats alot of time and investment to get anything from it, too much investment for so little return. ADD more RP stones into the leadership.. you can make them BoA I dont care, I use mine, I dont sell them.


PLEASE make these common sense changes ASAP, otherwise playing your game will just become less entertaining due to the recent changes.

Your biggest issue, isnt the removal, its your other costing, which is why we needed our little armies to work for us to start with.

Thank you,

Comments

  • daryardaryar Member, NW M9 Playtest Posts: 11 Arc User
    + to this.
    I'd also like to see more rewards for actually playing the game, like tier 2 dungeons' bosses dropping GMOPs(instead of peridots) and artifacts( waters, lantern and catalogue). Pretty sure this will encourage people who ACTUALLY wanna play the game to do the tier 2s.
  • rhoriangelusrhoriangelus Member Posts: 703 Arc User
    Yes, ALL of this.

    You can't just flat out remove the AD and not replace it with something of value to players, AND you need to lower prices of AD sink items (if not totally remove them) to compensate.

    Also, right now, they have us throwing all of our hard-earned epic salvage fodder AND AD into stronghold coffers! This is ridiculous. They think additional XP is something worth adding to Leadership?
  • lordwhitetigerlordwhitetiger Member, NW M9 Playtest Posts: 25 Arc User
    daryar said:

    + to this.
    I'd also like to see more rewards for actually playing the game, like tier 2 dungeons' bosses dropping GMOPs(instead of peridots) and artifacts( waters, lantern and catalogue). Pretty sure this will encourage people who ACTUALLY wanna play the game to do the tier 2s.

    +1 to this also!
    Yea, though I walk through the Valley of the Shadow of Death, I shall fear no evil for *I* am the meanest entity in the Valley!
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited September 2015
    This is not a game-breaker... this is a rut-breaker. I HATE RUTS... and I seek to crack people out of them every chance I get.

    The status quo is not as safe and fun as breaking out of the "comfort zone". Too many players have been in the "comfort zone" for too long.

    Powerful move will actually produce powerful results...despite what all the nay-sayers believe.

    Humanity needs stimuli to grow... if we are not growing we are dying... FACT!​​
    Post edited by ironzerg79 on
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  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    I agree. Hopefully once this first pass on removing the AD, the devs will be open to more feedback like this to help improve the QoL for players who are actually spending time in the game.

    F. LEADERSHIP needs added value back. Do you know with removal of AD, leadership only becomes of any use at lvl 24.. thats alot of time and investment to get anything from it, too much investment for so little return. ADD more RP stones into the leadership.. you can make them BoA I dont care, I use mine, I dont sell them.

    Particularly this. I'd love to see Stronghold resource vouchers added to the drop tables for the Leadership boxes, or the tasks themselves. Make them BoA, or even BoP. But that would help out a lot of players who are struggling to advance their Stronghold, as well as add value back to the Leadership profession. Because (quite frankly) after reviewing the changes on the Preview Gateway, there's very little reason to do Leadership now.

    Plus, I think it would thematically fit to have Leadership act as a means towards gaining more resources for the Stronghold.
    "Meanwhile in the moderator's lounge..."
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  • locksanpocketslocksanpockets Member, NW M9 Playtest Posts: 111 Arc User
    B. Especially B.

    The stealth AD tax that they extract from players who are working their butt off for their boons.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    100k gmops are fine. They are already selling for 80k. All the rest is so much needed
  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    Apply small AD rewards for all quests.

    As an example:
    In EE, "Target: Blackfeather" or "Tome of Air", etc., drops 50 AD (short quests).
    In DR, "Shatter" or "Dismissal", etc., drops 75 AD (average quests).
    In Sharandar, "Moonless Knight" or "Trouble Brewing", etc., drops 100 AD (lair quests).

    Find a reasonable cap somewhere (perhaps 7,200), of course, but this should satisfy pretty much everyone, with the additions of "auto-AD" to Skirmishes, Dungeons, PvP, etc., and the addition of AD to dailies/weeklies.

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    "...I grab my wiener and charge!" - ironzerg79
  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    edited September 2015

    Plus, I think it would thematically fit to have Leadership act as a means towards gaining more resources for the Stronghold.

    Other professions as well.. all that "Deep Wilderness Gathering" for ore and pine wood and hides and whatnot.. seems that those would be useful for upgrading a SH...

    header.png
    "...I grab my wiener and charge!" - ironzerg79
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User


    Particularly this. I'd love to see Stronghold resource vouchers added to the drop tables for the Leadership boxes, or the tasks themselves. .

    I'd like to give you my vouchers, but they are bound. I have plenty, but the coffer doesn't happen to need what I got. It does a good job of filling my bank and inventory, though!
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  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    Well.. I really hope they take this into consideration before flipping the AD off, it will devastate the game without some tweaks across the board.

    IM OK with big changes, IF you have the guts to actually do it right. Not just strip away all player-base income and then not reduce your costing.

    SH offers no way to make AD.
    Doing daily grind for SH offers no way to make AD.
    In fact it costs you.. significantly.

    Please , consider what you are doing careful from all angles, your suggestions back to the playerbase on how you will allow us to earn AD seem pitiful at best.

    WE SPEND way too much time doing things that cannot generate AD, just cost it, BASED on the old system of how to generate it, when you CHANGE the system on how to generate AD, then you also need to change the costing structure, I think its pretty simple overall concept. In addition, you added grind, but if we cant grind xp, daily sh, boons, and AD every day... unless we are playing like 60 hour a week, its too much. You need to change this system (something we have already talk about ad nasuem, players do not like the grind levels you have implemented, havent for mods and mods (since mod 4 actually)

    As a veteren MMO player that has seen massive changes in games before, both properly and improperly implemented, the best WAYS ive seen them implemented, is to ACTUAL look at both being a player and a company, right now, this is way to one sided of a change.

    These suggestions are not crazy ideals, they are necessary adjustments (THAT need to be made at the same time) as removal of AD. NOT 6 months later, after you have lost another few thousands.

    WE (the playerbase) warned you how terrible mod 6 was implemented, when you lost that portion of the population, do not be so stubborn as to do this incorrectly. This isnt a good way to implement this change at the moment.



  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User

    Plus, I think it would thematically fit to have Leadership act as a means towards gaining more resources for the Stronghold.

    Other professions as well.. all that "Deep Wilderness Gathering" for ore and pine wood and hides and whatnot.. seems that those would be useful for upgrading a SH...

    I love this idea, too...give each of the professions a task that generates different types of Stronghold vouches that make sense for that profession.

    Or create a vendor in the Stronhold that will exchange profession resources for vouchers.

    "Meanwhile in the moderator's lounge..."
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  • soltaswordsoltasword Member Posts: 290 Arc User
    Nice ideas but it just isn't going to happen. The track record here shows just the opposite. Every time they do something decent for the player, they nerf it a week later. Sadly, this change isn't going to help the economy. New players will see they can't even remotely compete or acquire what all the veterans already have without hundreds or thousands of dollars to invest. Playing for many will just be doing dungeons, skirmishes, or pvp because that will be all we have time to do just to make a measly sum of AD in hopes to level up something or even get better equipment. Even lowering everything and I mean everything in the game by 50% won't really help in the end. And by the time they get around to doing anything like that, what they do won't be enough to help most people. The cost to level up everything we have to level up is just to great. This change will effectively kill the game for anyone that doesn't bot or already has everything maxed out. The rest of us will eventually just give up playing because we know there isn't much hope to get new equipment and stuff and if by some miracle we do, we will never be able to level it up anyway. The botters will still benefit and the casual player ( who would of supported the game ) will just leave.

    P.S. I am a casual player with 3 characters on leadership and none at level 25 yet. But it makes me enough with double ad weekends and an occasional dungeon and skirmish run to glacially level up my stuff. Sadly not anymore. I am also vip at rank 7. I support the game when I have a little extra money so I am not a freeloader. This change only means a massive massive massive grind added to an already massive grind to the game. Or as I said before, hundreds or even thousands of dollars I will have to spend just to level up 1 character. I support the game when I have extra, but no game is worth the cost that this game has and will become without rad from leadership.
  • deathbeezdeathbeez Member, NW M9 Playtest Posts: 789 Arc User
    If you think any of your wishes are going to be granted, you've not been paying attention.
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