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Guardian Fighter Feat "Armor Specialisation" not giving any bonus.

deadshadows86deadshadows86 Member Posts: 62 Arc User
edited August 2015 in Bug Reports (PC)
ARMOR SPECIALIZATION (FEAT)
Increases the effectiveness of Armor Class and Defense by 5/10/15% (Maxed)

As the tooltip states "effectiveness" I would assume it should increase the Damage Resistance you gain from AC and Def by 15% at Rank 3 (as DR is the effect of AC and Def), thus if you have 40% DR unbuffed it should take you to 46%, making the feat a VERY powerful pick.

If the the tooltip is wrong and the feat is supposed to be "Increases your Armor Class and Defense by 5/10/15%" that still should lead to similiar results, as going from 30 AC to 34.5 AC would increase your damage resistance by 2.25% and the 15% increase in defense would make another 1.5% DR or so. Making the feat still a powerful pick.

However what I noticed was that it gives no bonusses at all. Neither Defense, nor AC, nor Damage Resistance were increased when I put points in it and commited the changes.


So this feat not working (is on GF and GWF) make GF lose 15% effectiveness to tanking ... And this bug is not new ... it here for a long time ... Before i didn't care about it because i didn't have difficulties to survive, but now it's harder to survive, this feat could help a lots !

Already send tickets about it ...

Original post who got closed for reviving a 2 year old post ...

Comments

  • dsn1118dsn1118 Member, NW M9 Playtest Posts: 682 Arc User
    I checked now and yeah that feat doesnt work and also Strength Focus(Increase effectiveness of Strength also not working) Waste of 6 points on my feat table.
  • deadshadows86deadshadows86 Member Posts: 62 Arc User
    dsn1118 wrote: »
    I checked now and yeah that feat doesnt work and also Strength Focus(Increase effectiveness of Strength also not working) Waste of 6 points on my feat table.

    I haven't checked for this feat ... But you're probably right ... I wonder if the other feats who add things to base stats are working for other classes ...

    It may be the new curve for level 70 where they forgot to implement them ? idk ... Anyway GL dev for fixing this as fast as possible :D
  • picar66picar66 Member, NW M9 Playtest Posts: 118 Arc User
    edited August 2015
    if the devs looking at that to fix it, it would be really nice to have a look at feature Toughness too.
    Toughness works but the 3% per point is so little. Tooltip says +3% of your HP per point, but it scales not with HP from Armor or enchantements.
  • deathbeezdeathbeez Member, NW M9 Playtest Posts: 789 Arc User
    Well, that would help explain the 1-shots for GFs in dungeons. Our feats are broken.
    I have points in armor specialization, strength focus, and toughness. And all 3 are broken!!??
    I would like to see some dev feedback on this thread.

    Does no one QA this stuff before production release?
  • luks707luks707 Member Posts: 230 Arc User
    I have also been wondering if these feats work for the GWF. Any Mod or Dev know more?
  • cowboy7481cowboy7481 Member Posts: 9 Arc User
    wow just tested for myself.. no wonder i feel useless.
  • deathbeezdeathbeez Member, NW M9 Playtest Posts: 789 Arc User
    I just tested Strength Focus for myself on preview with a lv60 I had there.
    With 3 points, 15% strength bonus, the difference was minimal with gear on.
    All crits were removed. 20 single hit, first hit cleaves lv1. PE dummies.

    No gear no feet: Avg 1493
    No gear with feet: Avg 1613
    So about an 8% difference with having the feet without gear on. But with gear...
    Gear no feet: 1764
    Gear with feet: 1840
    The difference is crappy 4%
    So it's working, but not very well..




  • deathbeezdeathbeez Member, NW M9 Playtest Posts: 789 Arc User
    Ok, so I had time to test this.
    It's working as designed.

    Tested on preview: Helms Hold, Branded Zealots. They're a perfect base-line because they always do the same amount of physical damage.

    No Armor Specialization:
    [Combat (Self)] Branded Zealot deals 225 (310) Physical Damage to you with Branding Iron.
    x30
    27% Damage Resistance. Exactly what the tool-tip shows.

    3 points in Armor Specialization:
    [Combat (Self)] Branded Zealot deals 201 (310) Physical Damage to you with Branding Iron.
    x30
    36% Damage Resistance. Tool-tip still shows 27%

    Since it says it increases your effectiveness of defense and armor class, it's not directly proportional to damage resistance. So it's working, just not reflected in the tool tip. So this one is debunked.



  • deadshadows86deadshadows86 Member Posts: 62 Arc User
    deathbeez said:

    Ok, so I had time to test this.
    It's working as designed.

    Tested on preview: Helms Hold, Branded Zealots. They're a perfect base-line because they always do the same amount of physical damage.

    No Armor Specialization:
    [Combat (Self)] Branded Zealot deals 225 (310) Physical Damage to you with Branding Iron.
    x30
    27% Damage Resistance. Exactly what the tool-tip shows.

    3 points in Armor Specialization:
    [Combat (Self)] Branded Zealot deals 201 (310) Physical Damage to you with Branding Iron.
    x30
    36% Damage Resistance. Tool-tip still shows 27%

    Since it says it increases your effectiveness of defense and armor class, it's not directly proportional to damage resistance. So it's working, just not reflected in the tool tip. So this one is debunked.



    Ok so it's just a tooltip miss info ... they should edit it for not making it that much confusing :D thx for the test !
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