Hi
pls remove or fix the pala protection gor group in pvp.
all nubs are folowing the palas on pvp now, receive 0 demage.
1 Pala can protect 3 or 4 players, its impossible to kill with 20k power i make 0 demage on all users protected of pala.
put this skill on pala only lol, why make all nub folowers imortal?
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how you can dodge the atacks if all are folowing the pala only to get a protection?
Very good on PVE but not on pvp
Pally have permanent daily buff(blue bubble) :
https://www.youtube.com/watch?v=ZzEFucGlPp4#t=18
I don't know much about bugs, if their ability to use it repeatedly is a bug, then that needs fixing, if its not, then theres a balance issue here.
IMO, Pally's shield and DC's astral shield should both reduce a good amount of incoming damage let say by 50% (and the same for PvE but Cryptic should remove the one shotting mechanic currently implemented in T2 dungeons), this would make the fights more fun and challenging and not feel like having to use an immortal class to encounter another immortal class....
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
I've mained paladin for a while now. and While some skills are Insanely OP/UP. I never have a problem killing / directing my allies on how to kill other paladins, Unless they are using certain skills, even then. its pretty easy to ignore him. cap the point. then just sit someone nearby to keep the point controlled. as if they are using all defensive skills they dont have enough damage unless they severely outgear the opponent.
My 2 cents on the only Actual nerfs needed.
Binding Oath : This needs a change, At the moment its just too much mitigation and too hard to hurt through without 2-4 people and chain stuns. Easiest fix is to reduce it to 80% absorb, or too make the damage at the end trigger if the skill is reactivated. Personally I would rather it gave additive DR or was just extra dr for its duration on a seperate layer, with its relatively short duration that shouldnt be too nasty. its currently too good at tanking, and its "negative affect" is easily avoidable.
Divine Protector - Again, too much potential mitigation in both PvE and PvP. All this really needs is to transfer 80% instead of 100%. With the new "AP" Meta, you can essentially have over 60-80% uptime on this skill. and with the right class combination you can have 100% uptime. for something that strong it also needs to increase the damage the paladin takes from it (lets say to 40% from the current 20%) this would make it combo well with binding oath even with my suggested change to it. and remove the ability to make your entire team immortal.
I wont go into what I feel needs buffs though. for the sake of avoiding OP PLS NERF arguments.
Another thing that could always be done is nerf AP gain when flagged for PvP by 50% haha :P Like healing depression but for AP. Suddenly These Infinite AP spam builds arent possible, and dailys become more strategic instead of spammable skills.
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
You just described another Pally daily - Shield of Faith :P
Merrily, merrily, merrily, merrily, Life is but a dream.