Ok we have heard this time and time again pvp needs a rework to make it more fair but how to do it without pissing off the hardcore pvp community. I dont class myself as a pvp player but i do like to jump in and play every so often sometimes i get lucky and win sometimes i just get completely pounded by one of the premade pvp groups. I dont feel that is right to change the current pvp queue hardcore players have either paid or worked very hard to make there chars elite.
So now for my recommendation. Make a second pvp queue first for dominion to see how it works and then follow it through to GG. This second queue upon entering would place all players in minimum spec'ed level 70 gear and remove all current boons. This would give everyone the chance for a fair fight as there would be no gear advantage basicly no way of blaming anything if they loose. I believe having 2 queues would give everyone a chance to play pvp and enjoy it im sure for 1 that hardcore pvp players get bored going into matches and finding them selves up against a team that has in no way a chance of beating them and im sure some pvp player players would also like to play a game were gear is not reliant and is based more on skill.
This is my recommendation let me hear what you all think.
Andromath lvl 70 DC full heals
Saladir lvl 65 HR
Meaning of life the universe and everything = 42
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In a game where GS matters more than skill, it's the only fair way to go about this. There is absolutely no reason a best in slot, 4k+ toon should be fighting people who don't even have one piece of PVP gear yet, as they are just starting out. It's ridiculous.
Good post.
I know there are usually those people that say, "But I have beat premades as a pug." Yes there are lots of times people have beat premades, but it is very rare. Ive also demolished plenty of rogues in pvp but that doesnt mean they are not overpowered.
Saladir lvl 65 HR
Meaning of life the universe and everything = 42
Saladir lvl 65 HR
Meaning of life the universe and everything = 42
The choice is between a system that matches you up quickly with potentially mismatched opponents and a system that waits and waits and waits and waits to try to match you with others of a similar level.
I dont known so many labor need to implement this, but in fightans it work. (And in LoL / Dota, work too.)
Saladir lvl 65 HR
Meaning of life the universe and everything = 42
I can only imagine how bad Stronghold PvP will be for queue times.
Suggested this over a year ago... not gonna happen. In order for the matchmaking system to really work, they would likely haveto bring in people that worked on good matching making systems for FPS games, like Halo etc. Those devs are probably costly and I can't see it happening in a Freee MMO. The devs now could possibly do it, but they are on that churn out content life-cycle that keeps MMOs afloat.
The thing is, PVP was probably a "it would also be nice" for this game as it is with most D&Ds... I think they really undervalued their combat system for it. To go back now and seriously address it... would mean pulling people off working on updates and recraft PVP-mm from the ground up. The only way they can do that and push out more contant would be to hire staff dedicated to PVP (contract or long term). I think for that to happen, a whole lot of VIP (maybe PVP specific) would have to be sold.
So instead they keep doing things like NCL and gating Stronghold to force more people to participate in PvP.
Even if you gate them at 2k gear score they just add a T. Negation for all of 40 GS more than someone with a regular version of the enchant.
Would probably need a PvP Gear Score that would properly weigh stuff like that.
I just tried a few rounds for the hell of it. I grabbed some blue lvl 70 PvP gear off the AH and jumped in DOM and right off the bat we're camped into spawn against players who none of us can damage. So while I'm sure part of it is that they know the mode a lot better than we do ... they can also just sit on the stairs and get up to get a drink out of the fridge while we put a whole rotation into them that takes maybe 1/10 of their health. Then they turn around and use two encounters and we're dead.
Wish they would just make this an AD sink. Pay AD to join a match so that you're essentially converting AD+time into glory.
If you really want to level the field you would have to do something about powerpoints, too. While I am able to max every skill and passive I want to slot, a new player cant do this. Who would decide, how many points I would lose in PvP and where. This wold just be doable with dual spec.
So my fix is this, to have two selectable ques:
Que 1. A warning that will flash in red, then yellow, then red again and then make a siren that sounds like a car alarm to make sure the person knows what they're getting into that states "IF YOU CHOOSE THIS PVP QUE BE PREPARED TO WAIT A LONG PERIOD OF TIME DUE TO CAREFULLY SELECTED MATCHMAKING WITH PLAYERS THAT HAVE ITEM LEVELS SIMILAR TO YOU." The filter should scan for similar item levels and tenacity.
Que 2. A que with a description that states "THIS QUE IS RANDOM AND THE QUICKEST, THE PLAYERS IN THE MATCH WILL EITHER TEAR YOUR HEART OUT AND MAKE YOU EAT IT OR THEY MAY PULL OUT A RUBBER KNIFE AND SCREAM AT YOU FOR THE ENTIRE DURATION FOR NOT BEING ABLE TO INFLICT ANY DAMAGE AS THEY SHOULD HAVE SLAYED YOU LIKE THE FAT GIANTS THAT HANG AROUND THE STRONGHOLDS."
Maybe the summaries could be shortened, but a little comedy makes it fun Now people know going in that they'll have to wait for pleasure or they can take the quick route and get their AD bonus and get back to their PVE quests.
Low item level queues would probably fill a lot faster too. A lot of people don't play PvP because they know they'll enter a match and get spawn camped by 3k+ players. There seems to be a lot of machismo in pvp chat about how Mr. Moneybags could beat us all while naked but frankly they can keep their ivory tower and fiddle with themselves in it for all I care. Just give me a way to queue against a room where I can actually try to play PvP instead of giving all these guys a PvE game with players doing a good impression of an NPC for them.
Considering the RNG on powerpoints now this should be done anyways : |