From my understanding; it doesn't seem like the new EE XP fix is going to make things 'any faster'. Just less tedious.
On preview, EE missions were about 3k more XP (and the first quest that gives you the 8/8 is about 2.5 times as much). But since you only do 8 missions vs. 16, it doesnt seem like the XP adds up to make it any faster at all (maybe even slower and less XP).
Maybe my math is wrong, but it actually seems like less XP.
16 quests x 15000 = 240,000 + initial quest is about 258,000.
8 quests x 18000 = 144,000 + initial quest is about 190,000.
Seems like less XP now.
0
Comments
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
But.. you'll still be grinding out EE quests with the MoC's daily quest in order to be able to actually use the mainhand weapon that you're going to get at level 66 or so.
I understand the reasoning behind the insane amount of XP required to level once you hit 60 (then the ludicrous amount to "fake level" after 70), as well as the nearly impossible nature of "end game" and the T2 dungeons. But that was all just bad DMing. :-(
"...I grab my wiener and charge!" - ironzerg79
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
First, what @fenyxdrayven says need to be taken into account. THEN you should also consider that the "takes longer to complete Vigilance quests" aspects is the "requirement" to complete the quest-line.
Hence, achieving the completion of the Vigilance requirement to receive your Main Hand Artifact will have faster and easier. This is separate from the goal of reaching level 70 (and earning your Off-hand) - which is XP-based (obviously enough).
Thus, the smart person who wants to complete the Vigilance requirements (all of them) will have an easier, faster time. If she relies only on those required quests to level-up she will take a longer time. Though she can still accept individual Vigilance quests from the individual NPCs that give them, even if you've already completed the "Complete 8 Vigilance Tasks" main quest; farm the XP off those NPCs.
I've personally found the first zone of Reclamation Rock to be fun to farm XP in exactly that way, and some of those individual Vigilance quests give some decent XP.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Those plus xp from invoking and Leadership should get you to 70, if they re-tuned properly.
But case-in-point... XP per quest in "endgame" should be more than XP in EE.. even if it's just 20 or 30 XP more.
But I dunno.... I burned out my brain trying to figure it all out.
"...I grab my wiener and charge!" - ironzerg79
On both of my lvl 70 chars, I skipped about half of EE and just went straight into Spinward to go for my Main Hand. Seems like with all of the adjustments, it might be right in line that if you do *all* of EE from level 60, that you'd end up near 70 by the time you're done. Is this not the case?
That's, of course, without considering XP you'd get from ToD dailies, invoking, etc.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.