Mainly hoping for Paladin nerf Bomb and maybe a small nerf to the Rogue. Anyone know?
Post edited by zebular on
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
No class balance changes are planned as of now.
"Meanwhile in the moderator's lounge..."
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rickcase276Member, NW M9 PlaytestPosts: 1,404Arc User
No nerfs to any classes really. Just changing in wording on a few powers here or there. And a few powers fixing to what they are supposed to do on a few classes.
Paladin are just unkillable/immortal but Not dangerous,
TR can still 1-Shot you over 100k HP for a Single SE ,
this is the main Problem with PvP!!
Rogues got an easy life on Neverwinter.......
Yeah sure TRs have it easy. There are 2 builds that can use SE... and most of us do not use those build. In fact, talented TRs like to be seen and felt.
Lets say it this way... out of 1000 TRs how many do you think use SE; are Saboteurs; are perma-stealth? When they reach 70 or they choose to do something other than just PvP... most move away from the perma-build.
The solution for OPs is simple... if you see them on a node... leave the node alone. Have a DC or another OP babysit them... so no points will be made off of the node. Or you can just bring 2 players onto the node cap it and leave.
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
Whaaa...Whaaaa....someone killed me in PvP (in a PvE game no less)...you must NERF them...NERF them NOW! It's not fair someone get's to kill me! I should be immune to dmg *jumps up and down and pouts*.
I got's an idea....never, ever, not once, nerf any class. If (and that's a HUGE..IF) there is an acctual imbalance between the classes, then buff up the ones that aren't up to snuff to be better, NOT nerf the other down to lowest common denominator.
AND MOST ESPECIALLY, ABOVE ALL OTHER CONSIDERATIONS, NEVER, EVER, EVER, EVER NOT ONCE! NERF SKILLS FOR PVP <font color="orange">HAMSTER</font> BALANCING IN A PVE P.LAYER VS. E.NVIROMENT GAME! If you got problems with pvp, you were WARNED it was a pve game, don't ask and petition them to screw up the vast majority of players game, just to fit YOUR mold of game play. If you can't deal with it, then move to a ACTUAL designed for it pvp game.
Wow...M..e.S.s is now filtered? Lol guess everyone sayig they M..e.s.S up so much they want to edit it.
Whaaa...Whaaaa....someone killed me in PvP (in a PvE game no less)...you must NERF them...NERF them NOW! It's not fair someone get's to kill me! I should be immune to dmg *jumps up and down and pouts*.
I got's an idea....never, ever, not once, nerf any class. If (and that's a HUGE..IF) there is an acctual imbalance between the classes, then buff up the ones that aren't up to snuff to be better, NOT nerf the other down to lowest common denominator.
AND MOST ESPECIALLY, ABOVE ALL OTHER CONSIDERATIONS, NEVER, EVER, EVER, EVER NOT ONCE! NERF SKILLS FOR PVP <font color="orange">HAMSTER</font> BALANCING IN A PVE P.LAYER VS. E.NVIROMENT GAME! If you got problems with pvp, you were WARNED it was a pve game, don't ask and petition them to screw up the vast majority of players game, just to fit YOUR mold of game play. If you can't deal with it, then move to a ACTUAL designed for it pvp game.
Wow...M..e.S.s is now filtered? Lol guess everyone sayig they M..e.s.S up so much they want to edit it.
The only downside to your buff constantly theory is power creep. eventually stats and abilities scale beyond the ability to work with. that and most MMO's actually balance classes based on a threshold marker that they use for both PvP and PvE...if they buff classes too much, then they have to go back and readjust all the other content as well. easier to nerf a class or two by a little bit then have to constantly adjust the game for an ever increasing power creep. the threshold gets lost in the shuffle, and balance is actually far more difficult that way.
your second point I agree with totally. I still have yet to see an MMO that could balance BOTH PvP and PvE without one drastically impacting the other in a negative way. MMO developers should pick a direction, and stick with it. Some MMO's (like FFXIV) realize this, and are willing to admit that one aspect is a side game (in this case PvP). same concept with the original guild wars...they made no bones about being a PvP game, and PvE was just a sideshow to build the PvP skill arsenal.
Games that think they can balance both equally, equitably, to the satisfaction of both sides equally....are like teenagers who think they can bring about world peace. very nice dream, but most of us live in the real world where that simply doesn't happen, so we lock our doors at night.
I agree power creep becomes a problem. And yes they would have to adjust other content. I feel though that would be a GOOD thing. It makes them go back and revisit old zones and mobs etc. and not sit on their rears. Wouldn't it be good for them to go back to the drawing board now and then and tweak stuff to a new reality?
They might have to actually scrap content that wasn't working good.Maybe zones not being utilized and passed by revisited, re-furbished and polished up to meet a new power dynamic. Maybe while they are revisiting they can shake out long standing bugs that have only ever got a lick-and-a-promise before.
Just because the ol' family clunker got a new race engine (power creep) don't mean you can't spare a few bucks for a bit of body work and new tires.
Thanks for the second part btw, so many games try and be the end all for all and thus fail all. Do I ask the butcher to "balance" all the electrical work in my house? No, you get your cold cuts from the butcher and you get your electrics seen to by the electrician. Why do the MMO's try to get the butcher to do the wiring? He just screws it up, peeves of the home owner, and most likely gets zapped in the process!
I agree power creep becomes a problem. And yes they would have to adjust other content. I feel though that would be a GOOD thing. It makes them go back and revisit old zones and mobs etc. and not sit on their rears. Wouldn't it be good for them to go back to the drawing board now and then and tweak stuff to a new reality?
They might have to actually scrap content that wasn't working good.Maybe zones not being utilized and passed by revisited, re-furbished and polished up to meet a new power dynamic. Maybe while they are revisiting they can shake out long standing bugs that have only ever got a lick-and-a-promise before.
Just because the ol' family clunker got a new race engine (power creep) don't mean you can't spare a few bucks for a bit of body work and new tires.
Thanks for the second part btw, so many games try and be the end all for all and thus fail all. Do I ask the butcher to "balance" all the electrical work in my house? No, you get your cold cuts from the butcher and you get your electrics seen to by the electrician. Why do the MMO's try to get the butcher to do the wiring? He just screws it up, peeves of the home owner, and most likely gets zapped in the process!
I will say that I've known one butcher in my life, and if he told me he wanted to fix anything I owned I would have told him to have fun and that I'd have cold beer for him when he was done, because it would be like brand new when he was done.
Whaaa...Whaaaa....someone killed me in PvP (in a PvE game no less)...you must NERF them...NERF them NOW! It's not fair someone get's to kill me! I should be immune to dmg *jumps up and down and pouts*.
I got's an idea....never, ever, not once, nerf any class. If (and that's a HUGE..IF) there is an acctual imbalance between the classes, then buff up the ones that aren't up to snuff to be better, NOT nerf the other down to lowest common denominator.
AND MOST ESPECIALLY, ABOVE ALL OTHER CONSIDERATIONS, NEVER, EVER, EVER, EVER NOT ONCE! NERF SKILLS FOR PVP <font color="orange">HAMSTER</font> BALANCING IN A PVE P.LAYER VS. E.NVIROMENT GAME! If you got problems with pvp, you were WARNED it was a pve game, don't ask and petition them to screw up the vast majority of players game, just to fit YOUR mold of game play. If you can't deal with it, then move to a ACTUAL designed for it pvp game.
Wow...M..e.S.s is now filtered? Lol guess everyone sayig they M..e.s.S up so much they want to edit it.
I actually play a TR and they are pretty OP compared to the other classes. So stop crying about me saying something that I see. kids..
If you take in to consideration how much they buff the mobs, any kind of nerfs will result in ppl rage quiting, because it's aint fun when you cant even do dailies.
In my very personal opinion, Paladins are way too OP for this game, they need a serious nerf/balance, this is something even Paladin's Players say, i play D&D (2nd and 4th) for almost 7 years now, always been a Paladin and this is a completly different kind of character, something like a massive wallish tank brutal healer DPS ultra buffer non-stopable thing.
It's not possible that a single character with a mediocre blue gear, lvl 61, should take 3 people good geared, well biulded, at the same time, to be killed (this is a fact).
That honestly ruined the fun of PvP for me, i don't have problems with being killed or being attacked by the whole party (i will never understand why people complains for things like "4 vs 1" or "noobsss!! 2 vs 1" and you see them doing the same, anyways...), i don't care if sometimes came across an op DC, or some P2W player (unless they starts with the cocky arrogant attitude cause that makes me go insane! CAUSE THEY DONT WORK FOR IT IN GAME, THEY JUST CREDITCARD IT!! So cut the arrogant/god mode/cocky language, cause you are nothing without money), i don't even have a problem with the fact of dealing with rogue's stuffs in almost every PvP match (which imo they should have some nerf in some skills, but they also need a buff at least in pasive skills or some kind of def buff skill or something like that) or the overly annoying control spells by the CW , BUT, when a Paladin is unkillable(and that happens every 3 of 4 matches) i just lose all my exciment and i just wanna finnish the game and try again.
Now, Warlocks and Hunters, need Buff, i've read about some changes in both classes, not mayor changes but it's something, haven't play yet due to the crash issue, but as far as i know, both classes need some buff imo. devs should re-evaluate both and see if the need changes or do something cause i see less SW or HR everyday, work out fine for the DC (thx for that one, now it looks more like a cleric).
In my very personal opinion, Paladins are way too OP for this game, they need a serious nerf/balance, this is something even Paladin's Players say, i play D&D (2nd and 4th) for almost 7 years now, always been a Paladin and this is a completly different kind of character, something like a massive wallish tank brutal healer DPS ultra buffer non-stopable thing.
DPS on a pali?????? not sure what game your playing,
Dps on a pali from L1-L45ish is good and their durability as well, but starting in the L45ish range they get ever lesser dps and more survive/heal/buff skills. They actually suck at upper lvls dishing out the dmg. They can sit there and soak it up so true, think of them as GF with less armor and more heal to make up for it, their "armor" is heal buffs.
Mainly hoping for Paladin nerf Bomb and maybe a small nerf to the Rogue. Anyone know?
I am not sure what nerf the paladin needs. They already nerfed the only skill we had that did any real damage because of the pvp players. Which really killed the class for pve as far as doing any real damage goes. The only good thing we have going for us in pve is our survivability. I hope you don't want them to take that away as well.
It has NEVER been a good idea for any game to have pvp and pve on the same server. Because you can't balance one without it ruining the other. The only way to do it on the same server is to completely keep pvp and pve seperate. Nothing in pve corresponds to pvp and nothing in pvp corresponds to pve. Unfortunately that means armor, weapons, even some skills maybe but that is not done in this game. And there are a lot of people that do pvp to get gear for pve and that is cool. But still, pvp and pve should be seperate from one another so they can balance the classes accordingly without messing up either one. Just my opinion and observation.
Comments
TR can still 1-Shot you over 100k HP for a Single SE ,
this is the main Problem with PvP!!
Rogues got an easy life on Neverwinter.......
Yeah sure TRs have it easy. There are 2 builds that can use SE... and most of us do not use those build. In fact, talented TRs like to be seen and felt.
Lets say it this way... out of 1000 TRs how many do you think use SE; are Saboteurs; are perma-stealth? When they reach 70 or they choose to do something other than just PvP... most move away from the perma-build.
The solution for OPs is simple... if you see them on a node... leave the node alone. Have a DC or another OP babysit them... so no points will be made off of the node. Or you can just bring 2 players onto the node cap it and leave.
I got's an idea....never, ever, not once, nerf any class. If (and that's a HUGE..IF) there is an acctual imbalance between the classes, then buff up the ones that aren't up to snuff to be better, NOT nerf the other down to lowest common denominator.
AND MOST ESPECIALLY, ABOVE ALL OTHER CONSIDERATIONS, NEVER, EVER, EVER, EVER NOT ONCE! NERF SKILLS FOR PVP <font color="orange">HAMSTER</font> BALANCING IN A PVE P.LAYER VS. E.NVIROMENT GAME! If you got problems with pvp, you were WARNED it was a pve game, don't ask and petition them to screw up the vast majority of players game, just to fit YOUR mold of game play. If you can't deal with it, then move to a ACTUAL designed for it pvp game.
Wow...M..e.S.s is now filtered? Lol guess everyone sayig they M..e.s.S up so much they want to edit it.
#Discuss
The only downside to your buff constantly theory is power creep. eventually stats and abilities scale beyond the ability to work with. that and most MMO's actually balance classes based on a threshold marker that they use for both PvP and PvE...if they buff classes too much, then they have to go back and readjust all the other content as well. easier to nerf a class or two by a little bit then have to constantly adjust the game for an ever increasing power creep. the threshold gets lost in the shuffle, and balance is actually far more difficult that way.
your second point I agree with totally. I still have yet to see an MMO that could balance BOTH PvP and PvE without one drastically impacting the other in a negative way. MMO developers should pick a direction, and stick with it. Some MMO's (like FFXIV) realize this, and are willing to admit that one aspect is a side game (in this case PvP). same concept with the original guild wars...they made no bones about being a PvP game, and PvE was just a sideshow to build the PvP skill arsenal.
Games that think they can balance both equally, equitably, to the satisfaction of both sides equally....are like teenagers who think they can bring about world peace. very nice dream, but most of us live in the real world where that simply doesn't happen, so we lock our doors at night.
They might have to actually scrap content that wasn't working good.Maybe zones not being utilized and passed by revisited, re-furbished and polished up to meet a new power dynamic. Maybe while they are revisiting they can shake out long standing bugs that have only ever got a lick-and-a-promise before.
Just because the ol' family clunker got a new race engine (power creep) don't mean you can't spare a few bucks for a bit of body work and new tires.
Thanks for the second part btw, so many games try and be the end all for all and thus fail all. Do I ask the butcher to "balance" all the electrical work in my house? No, you get your cold cuts from the butcher and you get your electrics seen to by the electrician. Why do the MMO's try to get the butcher to do the wiring? He just screws it up, peeves of the home owner, and most likely gets zapped in the process!
#Discuss
I will say that I've known one butcher in my life, and if he told me he wanted to fix anything I owned I would have told him to have fun and that I'd have cold beer for him when he was done, because it would be like brand new when he was done.
I actually play a TR and they are pretty OP compared to the other classes. So stop crying about me saying something that I see. kids..
It's not possible that a single character with a mediocre blue gear, lvl 61, should take 3 people good geared, well biulded, at the same time, to be killed (this is a fact).
That honestly ruined the fun of PvP for me, i don't have problems with being killed or being attacked by the whole party (i will never understand why people complains for things like "4 vs 1" or "noobsss!! 2 vs 1" and you see them doing the same, anyways...), i don't care if sometimes came across an op DC, or some P2W player (unless they starts with the cocky arrogant attitude cause that makes me go insane! CAUSE THEY DONT WORK FOR IT IN GAME, THEY JUST CREDITCARD IT!! So cut the arrogant/god mode/cocky language, cause you are nothing without money), i don't even have a problem with the fact of dealing with rogue's stuffs in almost every PvP match (which imo they should have some nerf in some skills, but they also need a buff at least in pasive skills or some kind of def buff skill or something like that) or the overly annoying control spells by the CW , BUT, when a Paladin is unkillable(and that happens every 3 of 4 matches) i just lose all my exciment and i just wanna finnish the game and try again.
Now, Warlocks and Hunters, need Buff, i've read about some changes in both classes, not mayor changes but it's something, haven't play yet due to the crash issue, but as far as i know, both classes need some buff imo. devs should re-evaluate both and see if the need changes or do something cause i see less SW or HR everyday, work out fine for the DC (thx for that one, now it looks more like a cleric).
The better question is 'which of your classes abilities didn't get nerfed this patch?'
I am not sure what nerf the paladin needs. They already nerfed the only skill we had that did any real damage because of the pvp players. Which really killed the class for pve as far as doing any real damage goes. The only good thing we have going for us in pve is our survivability. I hope you don't want them to take that away as well.
It has NEVER been a good idea for any game to have pvp and pve on the same server. Because you can't balance one without it ruining the other. The only way to do it on the same server is to completely keep pvp and pve seperate. Nothing in pve corresponds to pvp and nothing in pvp corresponds to pve. Unfortunately that means armor, weapons, even some skills maybe but that is not done in this game. And there are a lot of people that do pvp to get gear for pve and that is cool. But still, pvp and pve should be seperate from one another so they can balance the classes accordingly without messing up either one. Just my opinion and observation.