I'm looking for a Trickster Rogue build that's Strongholds-ready please.
I know this is a sort of weird question, considering that at the time of this writing, Stronghold hasn't come out yet. I just leveled to 60 and hadn't chosen any powers or upgrades, so I'm well-positioned for an endgame Trickster Rogue build.
I play CO and D&D, but really can't figure out Neverwinter's system. To anticipate the question "what's your playstyle", I'm pretty flexible, but I hope to avoid a Trickster Rogue build that's a watered-down Great Weapon Fighter or Control Wizard.
(If the answer is, "well, you'll be a flexible hybrid between the GWF and CW, for tactical flexibility," that might be ok.)
Thanks in advance for your advice.
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MI/Sabo - spam Cos
MI/Exe - one shot SEs
Elven/Exe - unlimited stealth
I pretty much invented the 3rd, so just PM me if that's your kind of thing.
I think I know which Scoundrel build you're referring to and am looking at that.
Of course, I'm open to other opinions as well. Really looking forward to Strongholds now.
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When I played WoW there were 3 possible builds for a Rogue and the majority of them went with the 'cookie-cutter' build which delivered decent DPS. In fact it was sought after so much that people would ask while they were setting up a raid, "What build are you?"
I hated that build... I tried it for a while and I found it clunky and difficult to maintain over a long fight. So I used what was called the 'Honor amongst Thieves' build. It was a high crit/high DPS build that required a more intelligent raid organizer to use properly.
Essentially the WoW Rogue worked on crits... the more crits he got the faster he could use his "finishing move". My build used the crits from the entire party I was in... to build my damage and kill bosses faster.
What I mean by using all of those words is... find your own path. Don't let the pressure from those around you to influence your build... unless you see them as someone who knows their <font color="orange">HAMSTER</font>. Use what ever we have to give you as a starting point... from there develop your style, your build. You will have a lot more fun in the game when you like playing the characters.
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These boons affect TR more than other classes because TR get 100% crit chance in stealth and our burst powers have long cd (LB 20s). Also keep in mind that being invisible =! being invulnerable, there's plenty of AoEs that can dmg you even if you decide to not show up.
For solo PvE MI-Sab is best because of perma stealth. For Dungeons WK-Sab will be more useful.
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Ana-GWF SM Destroyer | Farseer-CW MoF Renegade | Leon-GF SM Tactician
Adrik Battlefate-DC DO Virtuous | Cassi Woodsheart-HR PF Trapper
I just 2-manned Charthraxis with an under-geared OP. I broadcast in Zone that there was a sad little lizard waiting to play... just before I set in... solo. Yes, I know that is not that hard for some TRs to do... but this TR has an iL of 2.254. I took him down to 3/4 before the OP came in.
I was getting ricochets left and right...
New mount is just 35% of max AP, besides only few lucky players will have one. Problem is that you need burst instantly not one SE and 30-40 sec later another one, because in that time frame your target may get full HP again if he have sustain abilities or some teammate will heal him. Trust me, TR is going to have really harder time in mod 7.
Yeah it hasn't been mentioned yet but surely it is going to get this (well I have been saying this since I first realized this set though). It is worse than OD was originally (so bad that classes that don't normally seek the stats of this set choose it over any other). I also think it would still be an excellent choice for a TR even if it was heavily 'corrected',
Armor pen doesnt matter for SE and that's our biggest burst. 8k Power wont be enough to compensate for 32k HP bonus and 16% crit dmg resist.