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Best enchants for a GF

santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
I've got a level 70 GF and I carry 5 or 6 radiants in defense slots. At the beginning of Mod 6 it was all about the hit points. I've got darks in my 4 utility slots and Tenebrous in my offense slots. Any suggestions on bettering my build?

I've got about 112k hp now, so I'm not lacking if there is a better way to do it.

Comments

  • MisfitsMisfits Member Posts: 84 Arc User
    personal preference i think, some people think that deflect works good, some prefer more HP.
    Let justice be done, though the heavens fall.
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  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    I split mine between silvery and radiants for defense on both of my GFs.
  • pufy2010pufy2010 Member, NW M9 Playtest Posts: 301 Arc User
    Hi Guys , A.A here.

    Full Radiants never fails.

    As for deflect, you need a certain build/race/gear/boons to make it worth.

    Radiants doesn't need that.





    May the Bacon Bless.

  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    Well, it sounds like I'm on track. I just wanted to make sure that there wasn't something much better that I was missing. Thanks!
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  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    @Lord Foul posted a pretty good spreadsheet over at laggygamerz for calculating ROI on stat stacking. You should check it out. Up until you get into the 140k HP range HP is the way to go for most builds. Deflect/Lifesteal is more of a personal choice than a calculated one, and there is nothing wrong with that either. The only bad thing about deflect/lifesteal is your relying more on RNG magic
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    I had thought about switching them around as a test, since I already have 4 darks. Anything else seems like it would be costly for no good reason, based on what people have been saying so far. I also had been thinking about changing out the Tenebrous for dark for the arpen.
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  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    I've got 3.
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  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    putzboy78 wrote: »
    @Lord Foul posted a pretty good spreadsheet over at laggygamerz for calculating ROI on stat stacking. You should check it out. Up until you get into the 140k HP range HP is the way to go for most builds. Deflect/Lifesteal is more of a personal choice than a calculated one, and there is nothing wrong with that either. The only bad thing about deflect/lifesteal is your relying more on RNG magic

    Thanks! I'm going to check that out. I'll probably keep my radiants in place, though I'm testing the darks for lifesteal right now.
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    xsayajinx1 wrote: »
    Using more than 1 tenebrous is not worth it, they have a global cooldown.
    And from my experience tenebrous enchants almost always immediately fire off when their ready to do so, doesn't matter how many you have.
    %
    Watching my combat log makes me see your point. I had heard that, and it seems pretty true. I may switch 2 out for dark arpen.

    I've been testing the darks for lifesteal, though my numbers don't come close to 20%, or even 10%. They are rank 9's and my radiants are 10's. Had two blowout PVP matches in our favor, which was a nice change, but not a good test yet. Need more combat to see how well the procs go. Had it proc just great while battling Celadaine later....

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  • valwrynvalwryn Member, NW M9 Playtest Posts: 1,620 Arc User
    The new Boons are gonna change everyone's scenario on best enchants. The Stables will most likely be every guilds first Boon Structure as it gives 8K Defense & ArPen. I've tested the level 10 Stable with my OP. With the Defense boon plus the Aura of Protection, I was awed, staring at a 90% DR. My average enchant levels is 8 so I could make 100, in theory. Obviously now, I'm gonna start switching to Deflect once we get the Stables running. ;)

    Now one can bring in the 8K LS from the Temple to add to the possibilities. Oh the Horror!!! :o
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    xsayajinx1 wrote: »
    Don't judge too fast about lifesteal, you need to reach higher %numbers. 15% is the minimum if you specc for lifesteal in pvp.
    If you got less, points into LS seems to be wasted.

    Thanks for the idea, but to switch over to LifeSteal AND get it up to 15% would cost significant RL dollars. I tried it with just 6% and had some lucky shots--I bet it's a good thing I might switch to over time. I did replace two of the three Tenebrous with Dark 10 & 9, and that brought my armor penetration into the 50's. I'm surprised how little moving a single enchant helps. It certainly has to be all or nothing to make a major impact.
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    valwryn wrote: »
    The new Boons are gonna change everyone's scenario on best enchants. The Stables will most likely be every guilds first Boon Structure as it gives 8K Defense & ArPen. I've tested the level 10 Stable with my OP. With the Defense boon plus the Aura of Protection, I was awed, staring at a 90% DR. My average enchant levels is 8 so I could make 100, in theory. Obviously now, I'm gonna start switching to Deflect once we get the Stables running. ;)

    Now one can bring in the 8K LS from the Temple to add to the possibilities. Oh the Horror!!! :o

    Good to know. I guess I don't want to go too far with armor penetration if it's going to be improved anyway. Not good for the Negation enchant, though, looking at the other side of it.
  • clericalistclericalist Member, NW M9 Playtest Posts: 595 Arc User
    edited August 2015
    valwryn wrote: »
    The new Boons are gonna change everyone's scenario on best enchants. The Stables will most likely be every guilds first Boon Structure as it gives 8K Defense & ArPen. I've tested the level 10 Stable with my OP. With the Defense boon plus the Aura of Protection, I was awed, staring at a 90% DR. My average enchant levels is 8 so I could make 100, in theory. Obviously now, I'm gonna start switching to Deflect once we get the Stables running. ;)

    Now one can bring in the 8K LS from the Temple to add to the possibilities. Oh the Horror!!! :o
    valwryn wrote: »
    The new Boons are gonna change everyone's scenario on best enchants. The Stables will most likely be every guilds first Boon Structure as it gives 8K Defense & ArPen. I've tested the level 10 Stable with my OP. With the Defense boon plus the Aura of Protection, I was awed, staring at a 90% DR. My average enchant levels is 8 so I could make 100, in theory. Obviously now, I'm gonna start switching to Deflect once we get the Stables running. ;)

    Now one can bring in the 8K LS from the Temple to add to the possibilities. Oh the Horror!!! :o


    That would be utterly game breaking. I think there is a max limit to how much damage can be reduced and it has to be there, imagine for a moment that one could have 100% damage reduction, first of all how could that be enjoyable to play with ? How would pvp work and why would this make dungeon runs fun (that permanent Paladin shield always pushes me close to quitting when encountering such a ridiculously broken design).
  • oliboypholiboyph Member, NW M9 Playtest Posts: 627 Arc User
    Balancing between defense and deflect. If your gear gives you alot of defense then try to increase deflect as much as you can.
    "As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    valwryn wrote: »
    Ar_Pen.jpg

    This is how ya defeat a 100% DR.

    The Chess match is On!!! :o

    If your average enchantment is an 8, how did you get that stat!?
  • valwrynvalwryn Member, NW M9 Playtest Posts: 1,620 Arc User

    If your average enchantment is an 8, how did you get that stat!?

    This is my Wizard who gets all her ArPen from gear plus the 8k ArPen Boon from the stable.

    I'm sure there's some sorta cap on all these stats. All classes are gonna have to rethink their enchants once they get started on these boons. ;)

  • dsn1118dsn1118 Member, NW M9 Playtest Posts: 682 Arc User
    edited August 2015
    I dont know what role you play in parties but I went with azures on my defense slots and silvery for offense.More defense means more buff with ITF and radiants are uselless below r10 because of current HP pool and I will nerf my deflect amount with new gears because our shield has got nearly all the deflect we need.I spam Fighter's recovery in dungeons even before previous one ends with the amount of recovery I have.THIS BUILD USELESS FOR PVP.
  • wentriswentris Member Posts: 542 Arc User
    That would be utterly game breaking. I think there is a max limit to how much damage can be reduced and it has to be there, imagine for a moment that one could have 100% damage reduction, first of all how could that be enjoyable to play with ? How would pvp work and why would this make dungeon runs fun (that permanent Paladin shield always pushes me close to quitting when encountering such a ridiculously broken design).

    Base layer or damage reduction is hard capped at 80%
  • clericalistclericalist Member, NW M9 Playtest Posts: 595 Arc User
    wentris wrote: »
    That would be utterly game breaking. I think there is a max limit to how much damage can be reduced and it has to be there, imagine for a moment that one could have 100% damage reduction, first of all how could that be enjoyable to play with ? How would pvp work and why would this make dungeon runs fun (that permanent Paladin shield always pushes me close to quitting when encountering such a ridiculously broken design).

    Base layer or damage reduction is hard capped at 80%

    Yes but the developers decided to give the paladin to ability to have permanent shielding the entire time, so basically giving them and the party near immortality and thus breaking their own design rules. The way I see it, they should remove that power completely, and if they don't do that, then give it to the gf because it is still supposed to be main tanking class not the paladin.
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    dsn1118 wrote: »
    I dont know what role you play in parties but I went with azures on my defense slots and silvery for offense.More defense means more buff with ITF and radiants are uselless below r10 because of current HP pool and I will nerf my deflect amount with new gears because our shield has got nearly all the deflect we need.I spam Fighter's recovery in dungeons even before previous one ends with the amount of recovery I have.THIS BUILD USELESS FOR PVP.

    Hate to say it, but I still need to learn how to tank properly. I mostly do solo and some PVP. The radiants at lower levels (8 & 9) were useful while I was gearing up in Mod6, and now I have them up to 10.
  • galadrifgaladrif Member, NW M9 Playtest Posts: 13 Arc User
    I use Offensive Black ice enchantments and defence Draconic enchantments.
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    galadrif wrote: »
    I use Offensive Black ice enchantments and defence Draconic enchantments.

    Do those work well for you?
  • galadrifgaladrif Member, NW M9 Playtest Posts: 13 Arc User
    Yes! All are rank 8-9 now. Black Ice is good Power, Crit, Recovery and Draconic HP, Def, Life steal.
    Exactly what GF needs. I had deflection build before, but use of shield is all what we need to learn.
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