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FARM AD COFFERs GLITCH

doublea2015doublea2015 Member Posts: 1,042 Arc User
yes it is showing me that it requires 200,000 AD coffers for farm and now I cannot build the farm??? so something happened with last update where it messed this up

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  • kreatyvekreatyve Member, Neverwinter Moderator, NW M9 Playtest Posts: 10,545 Community Moderator
    Yeah, I was coming here to report this.

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    I think this is a bit too expensive.
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  • dulcemadulcema Member Posts: 11 Arc User
    Yeah this was a big bummer for my guild. We had enough to build a market place on Friday morning so we planned a big guild event ....a barn raising if you will, only to log on for the event and find that Friday's patch made it impossible. We are finding that the max threshold for donating AD is just set way too low as well. Let's just hope that we don't have to wait another whole week for it to get fixed. Such a tease !
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  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    I'm sure this is going to be fixed.
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    "...I grab my wiener and charge!" - ironzerg79
  • wraithgorewraithgore Member Posts: 95 Arc User
    hoping the dev's were allowed a weekend overtime pay to get this fixed, it actually is holding up development glitches that will come up as the Guild Hall (which I think after farm/Milltown) needs to be upgraded thus allowing Coffer to upgrade. Beside that point, sure we can all go around killing monsters, but the goal of the game was to see how leveling would work. Now it's almost come to a dead stand still unless sight seeing or fighting to show other guild members what to expect in game for mod 7. I see this either with a patch on Monday or Tuesday...more than likely Tuesday.
  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    To be fair, it was at a standstill when Adventurer Shards were almost nowhere to be found because there was nothing on the map to fight except the HEs.
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    "...I grab my wiener and charge!" - ironzerg79
  • wraithgorewraithgore Member Posts: 95 Arc User
    true but if you had enough guild members to help learn the future of Mod 7 - with the Friday update came Mini Heroics that dropped them I believe plus teh dailies you could do. So in honesty it was not at a stand still as long as you had enough people working with you to test, and help. Touche.. :smiley:
    With Both Large and Small HE's I have seen some shards drop as I did about 10 Small HE's on my TR and gained Dark Fey Stolen Treasures and Shards, otherwise I wouldn't have been able to deposit the Adventurer's or Other Shards needed into coffer. Anyway, not trying to bash but counter the discussion with "it would be feasible to continue onward, just meant patience dependant on amount of people who helped you learn the new mod."

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  • wraithgorewraithgore Member Posts: 95 Arc User
    Okay there needs to be an edit here - It is only the Farm and only the Marketplace which is for a lack of a better word spoodged with AD requirements. Was talking to Liari who I thank for correcting me. Everything else when I double and triple checked in requirements - Guild hall, QUarry, etc...all have proper requirements but if you did not build at least a Millabout and Lumberyard the first day or so in, with the update on Friday - it became inaccessible to achieve either of the two and at least the Millabout - without it causes no food thus all other structures are out of reach.

    Thanks and please pardon me for saying all numbers were wrong just Market and Millabout.

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  • wraithgorewraithgore Member Posts: 95 Arc User
    Please Close Topic - Issue has been resolved with Proper AD Requirements.

    Thank YOU DEVS!!!
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