Just hit 60 with my 4th character who happens to be a Trapper Hunter Ranger, and I must say I'm loving the paragon. My very first character in this game was a Legolas style HR (don't make fun) and I found it to be a terrible build, I deleted and went with my now 15k Cleric. This 2nd run at HR is going much better. I'm already doing 2+ mil more in dmg compared to TR's that are 3k GS higher then me.
I'm curious as to what everyone rotations are when they play the HR and why?
I'm trying to maximize DPS (obviously) and this class seems very cookie cutterish in terms of achieving that.
My feats I use:
http://nwcalc.com/index.html#/x/hr?b=23ci:k6rwk5:8dep:2et,1xi3i0i:100000:100000:1uu5zv&h=0&p=swdCurrent Encounter set up:
At Wills: Rapid Shot, Split Shot
Class Features: Aspect of the Serpent, Twin-Blade Storm. (Sometimes I switch bladestorm for Lone Wolf.)
Encounters: Thorn Ward, Constricting Arrow, Hindering Shot.
When I start attacking a group of mobs this is what I do:
-Hit the middle one with Constricting Arrow to cause roots.
-Thorn Ward the group.
-Switch stances
-Steel Breeze,
-Thorn Strike,
-Hindering strike to continue the Root.
-Switch stances
From here, I will either redo this same rotation, OR I'll use Hindering shot if my rotation is on cooldown still, then rotate this set up.
Any opinions? I'd love some constructive criticism from some seasoned Trappers!!!
Thanks for reading!
EDIT: Thanks so much for the suggestions. I feel as if my questions have been answered. Fox Cunning is better then thorn ward do to the zero cool down ability with my build. I tested it last night and was pleasantly surprised at never needing to shoot an At-will. I will recommend the same to others. I also felt I was able to do more DPS at the end of runs. Thanks again guys!!
Lady Vayo TR - Silky OP - Lord Reven DC (retired) - Lady Luck HR (retired)
Comments
Mine is - (out of combat) fox cunning, aimed shot, electric shot, con arrow, electric shot,hind shot, switch, aimed stike, disruptive shot, fox shift, steel breeze, hind strike, switch, seismic shot ---- rinse and repeat. Note rotation subject to change based on current situation
Okay, but can you explain why you went for fox cunning instead of a constant tick of damage in which you can root enemies next too? It's to my understanding that fox cunning is a guaranteed deflection chance for 1 attack.. but is that really a big enough deal to warrant a switch when the majority of dungeon ads won't have 1hit kill attacks??
Also I stopped using disruptive shot for the most part. I started using it because it was like having an extra encounter because it doesn't use much AP. I was in love with it but noticed I wasn't topping DPS charts in dungeons anymore. I realized that for whatever reason disruptive was making my encounters take longer to come back and I was using more at wills.
SoonerGM - HR Trapper
Haven - Righteous Cleric
Ethereal Justice - OP Paladin
Contact:@EmeraldG1173
Main: EMERALD LEGEND
Contact:@EmeraldG1173
Main: EMERALD LEGEND
SoonerGM - HR Trapper
Haven - Righteous Cleric
Ethereal Justice - OP Paladin
Here is a pointer to a great thread:
http://mmominds.com/2015/05/23/katozees-hunter-rooter/
I respec a few weeks ago from archer to trapper and I´m still getting used to it.
I´ve basically followed KatoZee build / rotation and the difference, mainly in dungeons and skirmishes, is amazing. From normal last place I moved to 1st - 3rd. Most times defeated only by other HR or experienced TR.
On the other hand, I´m facing problems with long cooldowns when moving from ranged to melee instances.
It seems to be more critical while fighting against single targets, like dragons in WoD and tiamat.
During this single target encounters, DPS also seems to drop dramatically as I almost never get great success. I´m looking for alternatives.
Rotation is:
Aimed Shot (mainly if it´s one of those White or Green annoying cult soldiers)
Constricting Arrow
Hindering Shot
Fox’s Cunning
Seismic Shot (if available, helps with cooldown)
[bump RB]
Fox Shift
Steel Breeze
Hindering Strike
I´ve a stormwarden build with eletric shot, Aspect of Serpent and Twin Blade Storm
get into a better position.
Encounter:
Constricting Arrow/Steel Breeze
Hindering Shote/Strike
Fox's Cunning/Shift
Dailies:
Disruptive Shot
Slasher's Mark
Class:
Aspect of the Serpent
Aspect of the Pack
Open with constricting to root, hindering, Hunter's Teamwork and Rapid (if needed) as I close
Switch Stance
Careful Attack, Fox, Hindering to re-root, steel breeze to refill my stamina from dodges, Switch Stance
The APs recharge so quickly, I try to remember to fire off Disruptive shot every now and then and Slasher's Mark whenever I'm full up.
Perfect Vorpal for Weapon Enchantment, Greater Soulforged for Armor
2x Royal Guard
2x Draconic (for the overload slots)
Constricting Arrow
Hindering Shot
Fox's Cunning
switch
Fox Shift
Hindering Strike
Steel Breeze
switch
Constricting Arrow
DISRUPTIVE SHOT (this is key. It only uses 10% of your AP)
Fox's Cunning
switch
Fox Shift
Hindering Shot
Steel Breeze
switch
By alternating between the two rotations you'll avoid that cooldown gap from using Hindering Shot 3 times. You will also never use an At-will ever again.... unless you want to start off an encounter with Aimed Shot.
**Powers/Feats in BOLD are what makes this work.
I will implement your rotation and update the thread.
thank you for the suggestions! I can tell you that I've switched thorn ward out for Fox cunning and am pleasantly surprised at the 0 cd times with the rotation. I can now understand why Foxes Cunning is so good. It's worth mentioning that I was able to achieve 0 cool down without Storm step action OR Forestbond. I believe that Swiftness of the fox, along with a decent recovery was enough!!
I haven't checked out Disruptive shot but I will give it a go tonight. I'm kind of digging the invis for quick escapes, and seismic for the DPS.
If you're not using Forestbond, then what Paragon Feat did you replace it with? In the Trapper Tree I didn't use Readied Stance (don't need the extra AP) or Nature's Fury (don't use Cold Steel) but I have everything else maxed out. I'm looking at the Archery, and Melee Feats right now, and the only thing that stands out would be Bloodletting (5% life steal)
Nope, both Storm and Path get access to Forestbond. The only difference in the Trapper Tree between the two Paragons is Slasher's Speed (Pathfinder) and Nature's Fury (Stormwarden)