Because one person somewhere said this is the CAUSE OF ALL THINGS LAG and now its a wild fire. I am a Cleric and logic would say that if this spell (which most players don't even get the name right which shows their lack of knowledge) was the cause of Lag then I would be lagging constantly. I mean since I cast it all the time and have since day one of playing the class. But yet I never have lag. My family all plays in the same house all connected to the same internet (so 3 Xbox Ones) all playing this game and with all that internet traffic when we are in groups together none of us lag. But yet someone somewhere said this is the cause so it must be right? After all it was written on the internets right?!?
Its this mob mentality that annoys me more than anything. People spamming this more than actually fighting. If we want to talk about lag related to spells, I can think of several others that cause more "log feedback" as some have said than the AS. Bottom line since people fail to use the Dragon Gems correctly and people often die when fighting the heads this is the main cause of low DPS. Dead players cannot DPS. And especially dead players that sit and wait to be revived not to mention the people reviving them. Now that caused 2 people to not DPS. (dead + reviver)
Until someone can give some hard facts and data that proves this specific spell is the know all be all cause of all things lag, I just ignore the chat and report those that spam constantly.
Agree on all above. People in this game have an immediate response to place blame on everyone for everything before looking inward. The only time I get lag and rubber band issues it is still partly my fault. If I have not turned off my xbox for hours grinding out t2s or wod, there is a point I will have lag from my inability to clear my cache. Another example would be if I am at green waiting for the 45 dragon encounter, there is a good amount of people, and somebody is spamming the instance number, I will get lag.
My xbox is running off wifi. If my pc is on with automatic updates happening, my iphone game was not force closed so still pulling wifi data, the ipad as well, and it has been a week since I last power cycled my modem, there is a chance NW will not run as smooth.
Out of maybe 40 tiamat runs, had a lag spike once.
100% certain a cleric power in a 25 person instance is not lagging out the 25 people.
Thats what i figured ... if it was a lag issue, i would be the first person to get said lag ....
The other thing i think it is .... is that this is how people try to hamstring Clerics, they are convinced that counting healing in scoring for Tiamat is unfair . I've even seen people claim that all clerics need to use DPS powers .
I will be honest. What I have begun doing in the Tiamat fight especially on the Cleric phase is use Chains the second the first group of enemies spawn and I throw it right where they spawn. Stops them in their tracks then I toss a Divine Glow down on them. Reduce their Defense for the DPS group on them. I stand within sliding distance of the Cleric and if she is getting hit, I slide in and Sunburst the mob off her then Chain it where it lands and Divine Glow that one too. I may toss out an AS on these mobs here and there as the group needs or blast a Divine Mode Sunburst to heal a little if some of my group starts to take damage.
On the heads I use Divine Glow and Sunburst healing. That's about it. I don't use AS on the head unless it slips. I do typically grab a white soul since that is always the worst head with all the freezing in my opinion anyways.
I can tell you what I have been doing and I as well have not experienced any lag or anyone from my guild that came into my instance. I tested the theory on a couple different runs in which my guild members were with me to let me know. And it didn't matter if it was at the head or the clerics, none of us lagged. However, since the test I have found a better strategy to use and it is very similar to Draven's (we agree lmao) I have only been using sunburst, glow and chains. And with much better success I've been in the top 4 every time since I've been doing it. I always start by going to green and blast sunburst. That usually blows at least 2 to 3 right off the edge then I run straight to the summoner which has all the bad guys agro to me then blast chains and then glow on any left overs by then the summoner is dead and we jump over to black. But what I do is exactly the same as Draven when it comes to clerics. They melt under the dps guys. For the heads use glow and chains and when company arrives to attack you hit them with sunburst and knock them off the side. Rinse and repeat. Hope it helps
Agree on all above. People in this game have an immediate response to place blame on everyone for everything before looking inward. The only time I get lag and rubber band issues it is still partly my fault. If I have not turned off my xbox for hours grinding out t2s or wod, there is a point I will have lag from my inability to clear my cache. Another example would be if I am at green waiting for the 45 dragon encounter, there is a good amount of people, and somebody is spamming the instance number, I will get lag.
The need to or failure to turn off your Xbox periodically is NOT even partially your fault. Sure, that may cure some issues, but the *fault* is entirely that of the developers for shipping code that hemorrhages memory. I'm not the most experienced gamer, but no other game has 1) crashed so often, 2) required me to reboot my xbox regularly, or 3) caused my xbox to imitate the sounds made by my blender.
Don't get me wrong, I love playing the game, and when it works, it is great fun. But they do have a serious quality control problem.
It is tested, and there is absolutely causation between astral seal and lag. The amount of lag that hits seems to depend on the amount of damage being put out by the group and base network connectivity / performance for the group.
You can actually see the pause after putting seal down in almost all cases.
Do note that Astral Seal works fine on everything else in the zone BUT Tiamat dragon heads. Astral Shield and Hollowed Ground work just fine too....there is definitely some ignorant stuff naive/clueless people are repeating just b/c.
In testing? That's weird because I myself have tested and found zero relation. I have a few DC friends that have also tested and again zero relation. Heck I was fortunate to get in an instance with one of my Cleric friends and we both spammed it the whole fight just to see if we could overload it and guess what, not a single lag spike.
So for every person that claims they tested it and it is the cause, there are 2 people that tested it and say it doesn't cause lag. This pause after applying it I have never seen. The only real way to "test" it would be to have the developers do it in a controlled environment where they can monitor the actual back end data.
Agree on all above. People in this game have an immediate response to place blame on everyone for everything before looking inward. The only time I get lag and rubber band issues it is still partly my fault. If I have not turned off my xbox for hours grinding out t2s or wod, there is a point I will have lag from my inability to clear my cache. Another example would be if I am at green waiting for the 45 dragon encounter, there is a good amount of people, and somebody is spamming the instance number, I will get lag.
The need to or failure to turn off your Xbox periodically is NOT even partially your fault. Sure, that may cure some issues, but the *fault* is entirely that of the developers for shipping code that hemorrhages memory. I'm not the most experienced gamer, but no other game has 1) crashed so often, 2) required me to reboot my xbox regularly, or 3) caused my xbox to imitate the sounds made by my blender.
Don't get me wrong, I love playing the game, and when it works, it is great fun. But they do have a serious quality control problem.
Yes, the need to reboot should not be a factor, but we all know it is and thus my fault if I choose not to. We all have learned things that will mitigate lag spikes, and when they kick in our initial response should be to question our end and how long it has been since we did a reset and force closed all other apps running.
In testing? That's weird because I myself have tested and found zero relation. I have a few DC friends that have also tested and again zero relation. Heck I was fortunate to get in an instance with one of my Cleric friends and we both spammed it the whole fight just to see if we could overload it and guess what, not a single lag spike.
So for every person that claims they tested it and it is the cause, there are 2 people that tested it and say it doesn't cause lag. This pause after applying it I have never seen. The only real way to "test" it would be to have the developers do it in a controlled environment where they can monitor the actual back end data.
When you cast it and see 10 people standing still and dps dwindle.. you know you lagged everyone out. It happens everytime.. Why are you being so naive?
After much testing I will agree that Astral Seal does in fact cause lag for the group as a whole. This is the reason:
Think about what astral seal actually does.. You're creating a constant life steal effect for 20+ people on one enemy. Think about how many green numbers your seeing when every single member is attacking a dragon head. This bogs down the system as a whole.
You specifically may not be experiencing said lag (as the healer) but that doesn't mean that other people aren't being effected by it.
Trust me, it does create lag spikes which can make or break a run, and it's only because the servers need a bit more optimization, or perhaps even lack of ram in our consoles?
Lady Vayo TR - Silky OP - Lord Reven DC (retired) - Lady Luck HR (retired)
In testing? That's weird because I myself have tested and found zero relation. I have a few DC friends that have also tested and again zero relation. Heck I was fortunate to get in an instance with one of my Cleric friends and we both spammed it the whole fight just to see if we could overload it and guess what, not a single lag spike.
So for every person that claims they tested it and it is the cause, there are 2 people that tested it and say it doesn't cause lag. This pause after applying it I have never seen. The only real way to "test" it would be to have the developers do it in a controlled environment where they can monitor the actual back end data.
When you cast it and see 10 people standing still and dps dwindle.. you know you lagged everyone out. It happens everytime.. Why are you being so naive?
Naïve? Its not naivety when I am saying I do not see or experience any of this you are talking about. I do not see the DPS "dwindle" or people standing still. As I have stated many times, I have no problem not using that spell since its not for me anyways. That spell is to help others out. But the argument it is the cause of lag has no proof yet other than assumptions. You shouldn't call someone Naïve though simply for having a different experience than you. But you do you.
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Its this mob mentality that annoys me more than anything. People spamming this more than actually fighting. If we want to talk about lag related to spells, I can think of several others that cause more "log feedback" as some have said than the AS. Bottom line since people fail to use the Dragon Gems correctly and people often die when fighting the heads this is the main cause of low DPS. Dead players cannot DPS. And especially dead players that sit and wait to be revived not to mention the people reviving them. Now that caused 2 people to not DPS. (dead + reviver)
Until someone can give some hard facts and data that proves this specific spell is the know all be all cause of all things lag, I just ignore the chat and report those that spam constantly.
Just my opinion of course.
My xbox is running off wifi. If my pc is on with automatic updates happening, my iphone game was not force closed so still pulling wifi data, the ipad as well, and it has been a week since I last power cycled my modem, there is a chance NW will not run as smooth.
Out of maybe 40 tiamat runs, had a lag spike once.
100% certain a cleric power in a 25 person instance is not lagging out the 25 people.
The other thing i think it is .... is that this is how people try to hamstring Clerics, they are convinced that counting healing in scoring for Tiamat is unfair . I've even seen people claim that all clerics need to use DPS powers .
On the heads I use Divine Glow and Sunburst healing. That's about it. I don't use AS on the head unless it slips. I do typically grab a white soul since that is always the worst head with all the freezing in my opinion anyways.
That is my typical setup for the fight though.
The need to or failure to turn off your Xbox periodically is NOT even partially your fault. Sure, that may cure some issues, but the *fault* is entirely that of the developers for shipping code that hemorrhages memory. I'm not the most experienced gamer, but no other game has 1) crashed so often, 2) required me to reboot my xbox regularly, or 3) caused my xbox to imitate the sounds made by my blender.
Don't get me wrong, I love playing the game, and when it works, it is great fun. But they do have a serious quality control problem.
Everyone loves tacticion tank so much and say its only end game build, but honestly, i made my own and think tacticion is a joke.
A properly played tactician GF is a monster
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GT: b0red gamer
You can actually see the pause after putting seal down in almost all cases.
Do note that Astral Seal works fine on everything else in the zone BUT Tiamat dragon heads. Astral Shield and Hollowed Ground work just fine too....there is definitely some ignorant stuff naive/clueless people are repeating just b/c.
PS - I play a 17.2k gs DC
Ayzah - 70 GWF
Bull - 70 GF
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So for every person that claims they tested it and it is the cause, there are 2 people that tested it and say it doesn't cause lag. This pause after applying it I have never seen. The only real way to "test" it would be to have the developers do it in a controlled environment where they can monitor the actual back end data.
Yes, the need to reboot should not be a factor, but we all know it is and thus my fault if I choose not to. We all have learned things that will mitigate lag spikes, and when they kick in our initial response should be to question our end and how long it has been since we did a reset and force closed all other apps running.
When you cast it and see 10 people standing still and dps dwindle.. you know you lagged everyone out. It happens everytime.. Why are you being so naive?
Think about what astral seal actually does.. You're creating a constant life steal effect for 20+ people on one enemy. Think about how many green numbers your seeing when every single member is attacking a dragon head. This bogs down the system as a whole.
You specifically may not be experiencing said lag (as the healer) but that doesn't mean that other people aren't being effected by it.
Trust me, it does create lag spikes which can make or break a run, and it's only because the servers need a bit more optimization, or perhaps even lack of ram in our consoles?
Naïve? Its not naivety when I am saying I do not see or experience any of this you are talking about. I do not see the DPS "dwindle" or people standing still. As I have stated many times, I have no problem not using that spell since its not for me anyways. That spell is to help others out. But the argument it is the cause of lag has no proof yet other than assumptions. You shouldn't call someone Naïve though simply for having a different experience than you. But you do you.