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Proposal about improving guardian fighters in the way of protector.

dolreydolrey Member Posts: 741 Arc User
edited July 2015 in Player Feedback (PC)
Hello :) And sorry for my english if something wrong :)

As you know, tanking is very important for the party in PvE. But after reducing self-healing guardian fighter has become very bad particularly as the tank.

Guardian fighter in a branch of protector is designed to protect the party making the aggression and reducing the resulting damage side of the Allies. And guardian fighter is good at it in PvE (not so good in PvP), but only as long as he is alive. And now it is very difficult to maintain your health at the proper level.

I plays for the seven years just for tanky tanks. And I have two years experience of playing just for the guardian fighter in the branch of protector in Neverwinter. Therefore, out of solidarity to all the brothers in the absence of damage (and now Defense) I want to propose changes that would enhance the defensive ability of the guardian fighter in the branch of protector, not reinforcing the attack.

1) Knight Valor
This ability is ideal for the defense and therefore is often used by tanky tanks. Could you please change the effect of increasing levels of skills as follows:
Now: decreases damage that the guardian fighter receives only by knightly valor on 10/20/30%.
Suggestion: it will be very nice if ALL damage that guardian fighter receives will be reduced by 10/20/30%.

About balance in PvP:
This does not affect the guardian fighter, causing great damage in PvP. Because they do not use this skill. But it will allow guardian fighter without causing much damage (in the branch of protector) to go back to tanking in PvP and PvE (but only competently blocking punches using the shield).

2) Iron Warrior
Once it has been very effective skill of guardian fighter. Now aggression given by this ability has been increased and added + 30% bonus to the reduction of the resulting damage. But it's still not enough becourse the healing of this skill is still poor.
Could you change this skill as follows:
Now: it provides temporary hit points, depending on the missing health.
Suggestion: it will be very good if the temporary hit points will be given at a rate of 30% or 40% of your maximum health. Of course in PvP this healing will be reduced twice.

About balance in PvP:
This does not affect the guardian fighter, causing great damage in PvP. Because they do not use this skill. But it will allow guardian fighter without causing much damage (in the branch of protector) to go back to tanking in PvP and PvE (but only competently blocking punches using the shield).

3) Reinforced threat
This ability is very useful in PvE, but useless in PvP. Developers have engaged in PvP change effects skills (frontal wave). It would be great if it should happens again.
Now: inflicts little damage, restores stamina shield and activates the tag (for the protection of allies is not suitable).
Proposal: add the effect that for 4-5 seconds will reduce the damage that cause the affected targets to your allies (and it will be great if this effect will be introduced in PvE).

About balance in PvP:
This does not affect the guardian fighter, causing great damage in PvP. Because they do not use this skill. But it will allow guardian fighter without causing much damage (in the branch of protector) to go back to tanking in PvP and PvE (but only competently blocking punches using the shield).

Thank you for your attention. I really hope that players and developers will be pleased that these proposals.

Ps:Recently my guild master asked me to alter in DD guardian fighter. Perhaps this was because the guardian fighter in the branch of protector, not only can not be tanky, but can not protect well allies. Protectors really needs in some changes.
Post edited by dolrey on

Comments

  • edited July 2015
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  • xtremozxtremoz Member Posts: 300 Arc User
    hi!

    GF seems weak right now especially in dungeons, i agree that some skills/feats can be improve, but above all we are weak cuz on mod6 there's a bug in epic dungeons where for no reason DR/Defense gets bug, and we take 1 shoots from anything even when we have already block that attack several times before.

    pls read this: http://www.arcgames.com/en/forums#/discussion/1191855/gfs-and-tank-palas-dr-bugs-it-happen-to-dps-classes-also

    and ask your Guild Leader to read it also, and comment/share with your friends maybe if none GF player start to talk about it and realize this is what's happening since day 1 of mod6 they stop call us a bad tank or weak or whatever when we are dieing over and over again when its a bug and not our fault.

    Dev's still ignore this bug, since i makes ppl try new gear, new feat, respect, companions and enchants to try fight a bug.
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  • deathbeezdeathbeez Member, NW M9 Playtest Posts: 789 Arc User
    Iron Warrior is tooslow to cast. It needs to be fast, like enforced threat.
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  • juleadreamjuleadream Member, NW M9 Playtest Posts: 372 Arc User
    dolrey wrote: »
    Hello :) ---snip---

    1) Knight Valor
    This ability is ideal for the defense and therefore is often used by tanky tanks. Could you please change the effect of increasing levels of skills as follows:
    Now: decreases damage that the guardian fighter receives only by knightly valor on 10/20/30%.
    Suggestion: it will be very nice if ALL damage that guardian fighter receives will be reduced by 10/20/30%.

    About balance in PvP:
    This does not affect the guardian fighter, causing great damage in PvP. Because they do not use this skill. But it will allow guardian fighter without causing much damage (in the branch of protector) to go back to tanking in PvP and PvE (but only competently blocking punches using the shield).

    It would be abused by solo GFs to reduce any and all damage taken. The result would be many GFs using KV as a crutch and not building to mitigate damage properly. Damage reduces from KV should be increased to make it more valuable in a group, but it should not be changed to make it a "go-to" solo encounter.

    ---snip---

    3) Reinforced threat
    This ability is very useful in PvE, but useless in PvP. Developers have engaged in PvP change effects skills (frontal wave). It would be great if it should happens again.
    Now: inflicts little damage, restores stamina shield and activates the tag (for the protection of allies is not suitable).
    Proposal: add the effect that for 4-5 seconds will reduce the damage that cause the affected targets to your allies (and it will be great if this effect will be introduced in PvE).


    About balance in PvP:
    This does not affect the guardian fighter, causing great damage in PvP. Because they do not use this skill. But it will allow guardian fighter without causing much damage (in the branch of protector) to go back to tanking in PvP and PvE (but only competently blocking punches using the shield).

    I think Enforced Threat works just fine as it is... it does indirectly reduce damage taken by allies by causing them to not be taking any damage at all from the affected targets. To ensure that those targets are attacking you, use EF and follow it up immediately with Threatening Rush. This will "double mark" them, effectively doubling the threat from the mark.

    ---snip---
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    Until they fix the bug that makes the GF suddenly have 0% DR and die in one hit protectors can't do a whole lot or any of the paths for that matter. It's just hide behind your shield, or peak out and get 1 shot with no warning.
  • helpimblindinrlhelpimblindinrl Member Posts: 972 Arc User
    for pve will still be bad compared to op. gl with it.
  • edited July 2015
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  • edited July 2015
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