farming tokens for mod6 gear takes a lot of time, reinforcement takes 1.3 mil +per set(800k+ for armor set alone) wont even comment on reinforcement costs. mod6 already brought a full gear update imho it should be either full gear update every 2 mods or 1 mod armor, next mod accessories, so there is enough time to keep the set at reasonable levels and some resources left for enchants and artifacts.
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2. It'll take time and effort to get the new gear. You don't want to run in lvl 70 blues in the meantime, do you?
The main and off-hand upgrades are far more annoying than the armour upgrades though.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
As for the new armor sets, the pvp set requires you to grind the stronghold PvP, while the PvE set requires you to farm the new dragon encounter, and afaik you need to defeat at least 2 dragons/run to get 1 of the new currency required for the armor, otherwise if you can only defeat 1 you get 1/day from the daily quest. Oh, and did i mention, that you can't do dragon runs as in WoD, since soon after you defeat 1 dragon all of them go away, so you need multiple teams fighting multiple dragons to even have a chance of defeating more than 1. So don't count on getting the new armor sets anytime soon (unless you spend some zen).
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
Getting to Rank 2 seems pretty straightforward. Just a few of us from our guild have our SH well on the way, the main thing slowing us down is actually the inactive campaign elements. So a pool of 20-30 active players should have little trouble clearing the first 2 or 3 levels in the first few days. Getting to level 7 will take longer; but give it a month or so and I expect you will start seeing the new Stronghold artifacts being used regularly.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
Those of us here for the change over will be able to level and get the new stuff reasonably I expect, new players will be able to skip some of the grind we have gone through once the Guild levels up.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
Launch - All new equipment
Mod 1 - 22/08/13 - New BIS weapon - alternate armor (not necessarily BIS)
Mod 2 - 05/12/13 - alternate armor and weapons (not necessarily BIS), introduced artifacts
Mod 3 - 13/05/14 - New BIS armor (PVP only) - alternate armor (not necessarily BIS), alternate artifacts (not necessarily BIS)
Mod 4 - 14/08/14 - New BIS weapons, alternate armor (not necessarily BIS), alternate artifacts (not necessarily BIS), artifact belts introduced
Mod 5 - 18/11/14 - Alternate weapons (not necessarily BIS) , alternate armor (not necessarily BIS), alternate artifacts (not necessarily BIS), artifact cloak introduced
Mod 6 - 07/04/15 - All New BIS items, New levels for artifacts, additional artifact slot
Mod 7 - Summer - New BIS Armor, New BIS Weapons
We went from BIS armor once every two years and alternating between PVP/PVE per mod to all new each mod. We went from BIS weapons introduced every other mod to BIS weapons 3 out of the last 4 mods. Instead of tweaking builds every module we are getting pinched into rebuilding every module.
We need a system that alternates BIS equipment and allowing tweaks in between. This allows casuals to stay competitive. The current system requires RL $ contribution unless you want to never reach BIS. I have many people in my guild who are working on epic artifact equipment looking down the barrel of a new module and starting the grind over. With a 40% return rate on refinement they are falling farther and farther behind with each module. How do I keep them playing the game (the ones that are left)?
I posted a repsonse to this in the general Module 7 rewards thread, but I would like to go ahead and repost it here:
We know that a lot of you are worrying that your investment in Strongholds won't be worthwhile, because your equipment will be replaced in Module 8. I can say definitively, that we are not raising the item level cap with Module 8. There will be new equipment, but we're not planning on increasing the item level over 142, which is the item level you can achieve by upgrading Lionsmane and Dragonflight equipment in Strongholds.
As niadan pointed out, that is a bit of hyperbole. The item level upgrade between Dragonflight and Elven armor is 5 levels. In addition, you'll be in a much more comfortable spot to tackle the dragons if you upgrade to Elven armor. The Dragonflight raid is significantly more rewarding the more dragons you can kill at one time, so upgrades will be important.
etos is quite easy, if those players cant be bothered upping their game they dont deserve any of that gear, bis gear is for those who earn it. t1 gear is good enough
Your current weapon maxes out at i135, whereas the new weapon maxes out at i140. If, hypothetically, there were a 5th, myhtic rank of artifact weapon, you would need to invest more RP in your current weapon to have it reach the same i140 as the new artifact weapon's legendary rank.
With that in mind, if you consider the upgrade necessary, or desirable, you are not losing RP, your item level upgrade is coming at a lower RP cost than if you could upgrade your current weapon a rank further to reach that item level.
Keep in mind that no content is balanced with legendary artifact weapons in mind. I know that this is an area that has been poorly communicated, but if the understanding is that artifact weapons will eventually be replaced, you can choose whether or not those final ranks of upgrades are worthwhile to you.
If you look at that RP as time invested, take a look at a parallel system: when you earn the highest level, best in slot armor, do you view that time as wasted when a new best in slot comes out in 3 to 6 months, and the set that you earned previously becomes easier to get? That fundamental system of upgrading, and of things becoming more widely available is a part of equipment progression.
If content continued to become more and more difficult, and the only way to reach the required equipment check was to continue to upgrade your module 6 weapon to a 5th, a 6th, a 7th rank—that would create an insurmountable RP barrier. We absolutely do not want to create a place where you feel the need to upgrade a weapon forever.
We understand that there is, however, a lot of concern with the amount of RP refunded in the process. As I mentioned in the official rewards thread, even more so than usual preview content, the implementation of the reforging system is far from final. We are absolutely taking in all of your feedback, and all of your feedback, especially negative, is greatly appreciated. We will continue to re-examine not only the reforging system, but the difficulty of obtaining RP and upgrading weapons.
If we're going to salvage the old gear at the first opportunity its junk. If the new gear was sidegrades the old wouldn't be junk. I have upgraded elven for what its worth.