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isnt it a bit too soon for a complete gear update ?

farming tokens for mod6 gear takes a lot of time, reinforcement takes 1.3 mil +per set(800k+ for armor set alone) wont even comment on reinforcement costs. mod6 already brought a full gear update imho it should be either full gear update every 2 mods or 1 mod armor, next mod accessories, so there is enough time to keep the set at reasonable levels and some resources left for enchants and artifacts.

Paladin Master Race

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  • deireindeirein Member Posts: 15 Arc User
    1. You need the current gear to earn Strongholds currency to purchase the Dragonflight set.
    2. It'll take time and effort to get the new gear. You don't want to run in lvl 70 blues in the meantime, do you?
  • burkaancburkaanc Member Posts: 2,186 Arc User
    i have ilvl 132 and im seriously thinking about skipping 135, or at least skip reinforcement
    Paladin Master Race
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    i dont expect do be able to have the new gear in a week or 3, i hope its not even a personal marks farm but a whole guild effort
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    I will be skipping reinforcement. No point doing the elemental upgrade on my Elven gear now.

    The main and off-hand upgrades are far more annoying than the armour upgrades though.
    Obsidian Moonlight - Paladin
    Obsidian Oath - Warlock
    A whole lot of other Obsidian toons as well.
  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    But what I do like, you can buy them from the store in stronghold at the max level, the mainhand and offhand. Yes they cost more of the unique items, but you can do it that way.
  • bajornorbertbajornorbert Member, NW M9 Playtest Posts: 272 Arc User
    If you salvage an orange artifact main-hand you get a rank 3 weapon w/e, you do a simple quest from the druid in PE and you can get your new main-hand at orange level, same is true for blue/purple. So now you only lose the RP spent on the artifact since the last lvl up, which is very nice.

    As for the new armor sets, the pvp set requires you to grind the stronghold PvP, while the PvE set requires you to farm the new dragon encounter, and afaik you need to defeat at least 2 dragons/run to get 1 of the new currency required for the armor, otherwise if you can only defeat 1 you get 1/day from the daily quest. Oh, and did i mention, that you can't do dragon runs as in WoD, since soon after you defeat 1 dragon all of them go away, so you need multiple teams fighting multiple dragons to even have a chance of defeating more than 1. So don't count on getting the new armor sets anytime soon (unless you spend some zen).
  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    On a side note, I do like how collections are arranged now. They are much easier to read, for certain.
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    Keep in mind that the BiS artifact equipment requires your SH to be at level 7 to be able to access it. Its going to take time and effort just to get to the point you can access the new end game gear, from a group of people at that.
    Obsidian Moonlight - Paladin
    Obsidian Oath - Warlock
    A whole lot of other Obsidian toons as well.
  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    Yes, that does make me wonder what, if there is one, the Stronghold starter pack will contain. Maybe it will be enough stuff to get your stronghold well on the way to starting.
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    Unlikely. 1 person buying a pack that unlocks a chunk of content intended for 20+ players seems silly. Unless you want to pay 2k to buy a pack?

    Getting to Rank 2 seems pretty straightforward. Just a few of us from our guild have our SH well on the way, the main thing slowing us down is actually the inactive campaign elements. So a pool of 20-30 active players should have little trouble clearing the first 2 or 3 levels in the first few days. Getting to level 7 will take longer; but give it a month or so and I expect you will start seeing the new Stronghold artifacts being used regularly.
    Obsidian Moonlight - Paladin
    Obsidian Oath - Warlock
    A whole lot of other Obsidian toons as well.
  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    edited July 2015
    Yes but when you get a guild with less than 10 active players, it is going to be a lot slower. Having a booster of some sort would enable them to at least have a chance to compete. Well the guild I am in, I am right now the only active player left in it. So unless the others come back, either I am doing everything alone on live, or I will have to close the guild and join another. Or go on a big recruiting spree.
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    I expect a lot of recruiting to happen as Guilds start looking at who is playing and contributing and who is not; there isn't space in Guilds any more for players who are just holding space. Which is fine, because higher activity in guilds is what we want; higher activity means more access to this gear.

    Those of us here for the change over will be able to level and get the new stuff reasonably I expect, new players will be able to skip some of the grind we have gone through once the Guild levels up.
    Obsidian Moonlight - Paladin
    Obsidian Oath - Warlock
    A whole lot of other Obsidian toons as well.
  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    I understand it may take a month or more to farm the new gear for Mod 7. It took a month to farm the new gear in Mod 6. My heartburn is that there is a Mod 8 due for release this year. Which means some if not all gear will be made obsolete again. That month eats into the life of the gear. This is really getting out of hand.

    Launch - All new equipment
    Mod 1 - 22/08/13 - New BIS weapon - alternate armor (not necessarily BIS)
    Mod 2 - 05/12/13 - alternate armor and weapons (not necessarily BIS), introduced artifacts
    Mod 3 - 13/05/14 - New BIS armor (PVP only) - alternate armor (not necessarily BIS), alternate artifacts (not necessarily BIS)
    Mod 4 - 14/08/14 - New BIS weapons, alternate armor (not necessarily BIS), alternate artifacts (not necessarily BIS), artifact belts introduced
    Mod 5 - 18/11/14 - Alternate weapons (not necessarily BIS) , alternate armor (not necessarily BIS), alternate artifacts (not necessarily BIS), artifact cloak introduced
    Mod 6 - 07/04/15 - All New BIS items, New levels for artifacts, additional artifact slot
    Mod 7 - Summer - New BIS Armor, New BIS Weapons

    We went from BIS armor once every two years and alternating between PVP/PVE per mod to all new each mod. We went from BIS weapons introduced every other mod to BIS weapons 3 out of the last 4 mods. Instead of tweaking builds every module we are getting pinched into rebuilding every module.

    We need a system that alternates BIS equipment and allowing tweaks in between. This allows casuals to stay competitive. The current system requires RL $ contribution unless you want to never reach BIS. I have many people in my guild who are working on epic artifact equipment looking down the barrel of a new module and starting the grind over. With a 40% return rate on refinement they are falling farther and farther behind with each module. How do I keep them playing the game (the ones that are left)?



  • helpimblindinrlhelpimblindinrl Member Posts: 972 Arc User
    If they turn your investments into garbage mod after mod well you can only surmise player retention obviously isn't a goal for them. We all know full well there are people in our guilds who have put time and effort into getting their toons to where they are and when they see it all turn to junk again they'll be done.
  • niadanniadan Member Posts: 1,635 Arc User
    edited July 2015
    Current BIS will not quite be rendered "JUNK" when you are finally able to upgrade to new BIS. Let's not go too crazy with the accusations. I for one have spent most of my RP on increasing my artifacts and enchants that seem to be more stable, and influence my overall performance more.
  • asterdahlasterdahl Member, Cryptic Developer Posts: 1,258 Cryptic Developer
    putzboy78 wrote: »
    My heartburn is that there is a Mod 8 due for release this year. Which means some if not all gear will be made obsolete again.

    I posted a repsonse to this in the general Module 7 rewards thread, but I would like to go ahead and repost it here:

    We know that a lot of you are worrying that your investment in Strongholds won't be worthwhile, because your equipment will be replaced in Module 8. I can say definitively, that we are not raising the item level cap with Module 8. There will be new equipment, but we're not planning on increasing the item level over 142, which is the item level you can achieve by upgrading Lionsmane and Dragonflight equipment in Strongholds.
    We all know full well there are people in our guilds who have put time and effort into getting their toons to where they are and when they see it all turn to junk again they'll be done.

    As niadan pointed out, that is a bit of hyperbole. The item level upgrade between Dragonflight and Elven armor is 5 levels. In addition, you'll be in a much more comfortable spot to tackle the dragons if you upgrade to Elven armor. The Dragonflight raid is significantly more rewarding the more dragons you can kill at one time, so upgrades will be important.

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  • burkaancburkaanc Member Posts: 2,186 Arc User
    Until the level of difficulty of T2 dungeons is reduced dramatically, there is no chance for MOST players to get Elven gear.

    etos is quite easy, if those players cant be bothered upping their game they dont deserve any of that gear, bis gear is for those who earn it. t1 gear is good enough
    Paladin Master Race
  • asterdahlasterdahl Member, Cryptic Developer Posts: 1,258 Cryptic Developer
    edited July 2015
    In order to keep discussion centralized, I am going to lock this thread, however please continue to hold this conversation, and provide your feedback in the main Strongholds - Reward thread, thank you!
    For example Artifact Main hands and Off hands from Module 6 are Ilevel 135 in order to upgrade to the the new Mod 7 Main and off hand I lose 4 MILLION RP because 135 only makes a Purple Item not the orange Item I trade in. ​​

    Your current weapon maxes out at i135, whereas the new weapon maxes out at i140. If, hypothetically, there were a 5th, myhtic rank of artifact weapon, you would need to invest more RP in your current weapon to have it reach the same i140 as the new artifact weapon's legendary rank.

    With that in mind, if you consider the upgrade necessary, or desirable, you are not losing RP, your item level upgrade is coming at a lower RP cost than if you could upgrade your current weapon a rank further to reach that item level.

    Keep in mind that no content is balanced with legendary artifact weapons in mind. I know that this is an area that has been poorly communicated, but if the understanding is that artifact weapons will eventually be replaced, you can choose whether or not those final ranks of upgrades are worthwhile to you.

    If you look at that RP as time invested, take a look at a parallel system: when you earn the highest level, best in slot armor, do you view that time as wasted when a new best in slot comes out in 3 to 6 months, and the set that you earned previously becomes easier to get? That fundamental system of upgrading, and of things becoming more widely available is a part of equipment progression.

    If content continued to become more and more difficult, and the only way to reach the required equipment check was to continue to upgrade your module 6 weapon to a 5th, a 6th, a 7th rank—that would create an insurmountable RP barrier. We absolutely do not want to create a place where you feel the need to upgrade a weapon forever.

    We understand that there is, however, a lot of concern with the amount of RP refunded in the process. As I mentioned in the official rewards thread, even more so than usual preview content, the implementation of the reforging system is far from final. We are absolutely taking in all of your feedback, and all of your feedback, especially negative, is greatly appreciated. We will continue to re-examine not only the reforging system, but the difficulty of obtaining RP and upgrading weapons.



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  • helpimblindinrlhelpimblindinrl Member Posts: 972 Arc User
    asterdahl wrote: »


    As niadan pointed out, that is a bit of hyperbole. The item level upgrade between Dragonflight and Elven armor is 5 levels.

    If we're going to salvage the old gear at the first opportunity its junk. If the new gear was sidegrades the old wouldn't be junk. I have upgraded elven for what its worth.
  • asterdahlasterdahl Member, Cryptic Developer Posts: 1,258 Cryptic Developer
    Due to some unfortunately timed forum issues, this thread was not closed when indicated, so I'll go ahead and repost this:
    asterdahl wrote: »
    In order to keep discussion centralized, I am going to lock this thread, however please continue to hold this conversation, and provide your feedback in the main Strongholds - Reward thread, thank you!

This discussion has been closed.