I've have been having discussions with your support team and they have asked me to post all this in to your forum before you'll implement any of these changes.(So here we are:)
#1 Could you make it so there is a section to store all unused companions, mounts and fashion items with empty pictured slots of/for all mounts, companions and fashion items that can be collected in the game (like a collectors album). As this will not only help people store these items and free up there inventory but it will also encourage players to buy more to add to There collection so the can change there companions, mounts and fashion items at will. Doing this will also help you as there are alot of collectors out there which will pay alot of money to try and get every collectible. Its a win win
Ontop of that could you change the fact that when you store companions that it takes there equipped items off them as people give up using existing companions because they have to keep rebuying equipment for them.
I hope you take my suggestion and apply ASAP as it will help EVERYONE!. (Bet Elder of Scrolls Wouldn't think of this)
#2 Could you make it so all skirmish levels are repeatable like you have with the dungeons, but you could create a level scheme like pvp (example after lvl 21- 36 it will go to 37 -43). This will allow all Players to be able to Repeat there Favourite Skirmishes which they are now currently too high to replay.
#3 Me and Members of My Guild have noticed that in the lostmouth Dungeon Scourge Warlocks seem to have Trouble Jumping Over The Lava Section (First Door) and have to log out and back in when the team has reached the next camp fire so they can proceed to play. So maybe increase the Warlocks Jump or Simply Lower The Walls a Fraction.
#4 A Very Annoying bit of the game, pop ups in dungeons and skirmishes. You need to shrink and possibly even move the item pickup box (maybe under your group) in these events as it only gets in the players way if someone decides to pickup items during battle instead if waiting.(which happens alot)
#5 The Well of Dragons has Nearly every Quest Giver, so why no mailbox?
And Finally #6 PVP, The Issue That almost Everyone I Have Played With Complains About.
Could you please Dramatically reduce the cool down time on the rogues invisibility power during pvp matches as it is impossible to hit them. As they attack you when there invisible and before you have chance to strike back there gone again. This has resulted in many pointless matches as a lot of players just give up playing and stand at the camp fire resulting in an ultimate defeat and making it impossible to earn points, glory, or complete the daily (Win) pvp mission. This has made pvp a very dissatisfying and disappointing section of the neverwinter game. its ending up being the same players over and over again mainly all rogues. It gives Every other class a massive disadvantage. So please sort this Help Increase the number of Players that play PvP and do something about it. Even if it means limiting it to one rogue per team.
P.S Could you please bring out move PVP maps and/or Different Game classes like you already have domination!
(There are many more you could Implement like Maybe Free For All)
Thank You For Your Time! ( Ill Look Forward to The Outcome!)
Another problem with PVP that gives the Rogues a major advantage is the fact that damage resistance has never been fixed. I say that the rogues are running the show because of damage resistance due to the fact that they don't need damage resistance because the dodge class feature of the rogue never seems to fail. There is no way a rogue should be able to go toe to toe with a Paladin or a Guardian Fighter and survive blow for blow. Rogues are also the only class in the game where their control powers due 100% duration for stun and other control effects on players. If any class would have that kind of power it should be the Control Wizard.
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drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
Another problem with PVP that gives the Rogues a major advantage is the fact that damage resistance has never been fixed. I say that the rogues are running the show because of damage resistance due to the fact that they don't need damage resistance because the dodge class feature of the rogue never seems to fail. There is no way a rogue should be able to go toe to toe with a Paladin or a Guardian Fighter and survive blow for blow. Rogues are also the only class in the game where their control powers due 100% duration for stun and other control effects on players. If any class would have that kind of power it should be the Control Wizard.
Really?
I am very close to winning the Immortal title. Do you know how to win that? Dying more than anyone else in the match. You must play an under-geared character.
My TR, with a near 2.3 iL, eats players with lower iLs and some players with higher iL. How can I do that?
Skill and understanding the other classes powers. If you do not know how to play your class as well as I know mine, you will die. I also have slotted boons, powers and artis that will make sure I will survive a lot of toe to toe fights with GWFs and GFs. Powers that daze, and do a lot of DoT if you stand toe to toe with me. Path of Blades will hit you every second, DF will stack bleeds, Smoke Bomb will burn you slowly if it does not daze you. If I do any of these from Stealth... they have a different effect. Similar to any attack while under Unstoppable does a LOT more damage.
However... I will always get 3 or more opponents on me at once. So your experience is your's... and no one person's experience should dictate whether another class gets messed with.
I get my HAMSTER kicked by GWFs, OPs, GFs, CWs, SWs, HRs, DCs and other TRs... but I WILL NEVER ask for them to be nerfed just because they kicked my HAMSTER.
Learn from your mistakes and take responsibility for your own failures instead of blaming one class. I know that I do.
You also need to learn more about the classes... as HRs can stun and hold... CWs can freeze and entangle. I am sure that you have seen a frozen human pinata...
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
Another problem with PVP that gives the Rogues a major advantage is the fact that damage resistance has never been fixed. I say that the rogues are running the show because of damage resistance due to the fact that they don't need damage resistance because the dodge class feature of the rogue never seems to fail. There is no way a rogue should be able to go toe to toe with a Paladin or a Guardian Fighter and survive blow for blow. Rogues are also the only class in the game where their control powers due 100% duration for stun and other control effects on players. If any class would have that kind of power it should be the Control Wizard.
Really?
I am very close to winning the Immortal title. Do you know how to win that? Dying more than anyone else in the match. You must play an under-geared character.
My TR, with a near 2.3 iL, eats players with lower iLs and some players with higher iL. How can I do that?
Skill and understanding the other classes powers. If you do not know how to play your class as well as I know mine, you will die. I also have slotted boons, powers and artis that will make sure I will survive a lot of toe to toe fights with GWFs and GFs. Powers that daze, and do a lot of DoT if you stand toe to toe with me. Path of Blades will hit you every second, DF will stack bleeds, Smoke Bomb will burn you slowly if it does not daze you. If I do any of these from Stealth... they have a different effect. Similar to any attack while under Unstoppable does a LOT more damage.
However... I will always get 3 or more opponents on me at once. So your experience is your's... and no one person's experience should dictate whether another class gets messed with.
I get my HAMSTER kicked by GWFs, OPs, GFs, CWs, SWs, HRs, DCs and other TRs... but I WILL NEVER ask for them to be nerfed just because they kicked my HAMSTER.
Learn from your mistakes and take responsibility for your own failures instead of blaming one class. I know that I do.
You also need to learn more about the classes... as HRs can stun and hold... CWs can freeze and entangle. I am sure that you have seen a frozen human pinata...
Nobody said nerf the class. I merely stated the fact that the rogue is the only class in the game where stuns, holds, freezes, entangles and any other control powers are not halved when used on players. My suggestion was that Cryptic should fix the DR and put the rogue on a level playing field with all other classes in the game.
Also while we are on the subject I am quite familiar with allot of the classes skills & powers as I have toons of each class. I even have a TR. Just as a side note the rogue is also the only class in the game that can use a main hand weapon in the off hand. Explain how that is balanced. Imagine a GWF wielding two 2 handed weapons would that be balanced as well.
I am not saying nerf the class I am saying put them on equal footing with all other classes. Half controls vs. players. Main hand weapons only in main hand. Oh and also the powers that stun and control need the cooldowns increased just like they did for the CW so that they could not perma-freeze other players.
No i say nerf the class.
TR is one of the only classes that can do multi one hits kills.
It is also the only class that can bypass 100% of your def and resistance
as well it is the only class that can stealth , and be 100% immune to damage at the same time.
the pally had a skill that had a chance to one hit and they nerffed it by 67% and it could not be used back to back.
the TR needs work and i dont know why they just keeping adding power on to of power to it .
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drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
edited July 2015
Do you know for a fact that CC effects me a lot less than it does to anyone else?
What you are talking about is a power called Impossible to Catch. It is used by ONE build... the MI 'perma-stealth' Sab. I do not have a problem with nerfing that... or getting rid of it. I don't use it and never would. It is a crutch for players who want to be more special.
We can ONLY "bypass defenses" when we are in Stealth. Keep us out of stealth and what do you have? A fist fight to the death.
Figure out how to fight a TR... before you ask for a nerf where you use a GENERAL term "Rogue".
I do not know what kind of TR's you have been fighting @whytewolf33, but I do not know one TR that can kill two healthy players with one shot, each. Granted... I went toe to toe to toe with a CW and a SW recently and I killed both of them 3 times. I got 2 double kills and one Triple kill in a matter of 3 seconds.
How did I do that?
Soulforge popped for both of them, then they res'd each other... hoping to kill me. My rotation killed them... smokebomb, path of blades and lashing blade... with the majority of the damage coming from Duelist Flurry, an at-will. I hit them both about 100 times before they died. In the interim I died, was soulforged back and I used the Crystal Raven Skull to temporarily give me more health.
How was I able to do this, especially when they had a higher iL? They were PvE spec'd... not BiS, but higher than me... with less tenacity. I have full Burning/Elemental Burning gear that took me a month to earn.
If you go head to head with a good TR... and you are not a good X... you will most likely die. That goes for every other class. Do not fight someone unless you are prepared to die. No one promises that you will live through anything in MMO's. There are good players, there are excellent players and there are mediocre players... but they all started off sucking.
That damage is the same as everyone else's weapons. I could say that HRs, CWs and SWs need to have the range of their attacks shortened because they don't have to get as close as we do.
I don't know about you... but I have saved quite a few teammates, in PvP and PvE, after they died. I stealth drop smoke and res. We are the ONLY class that can do that... without dying every time. You may not like facing us, but you are happy as hell when we are on your side.
I wonder why that is?
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
Leadership Council of Civil Anarchy
SYNERGY Alliance
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grogthemagnifMember, NW M9 PlaytestPosts: 1,651Arc User
#1. Idle companions is for your unused Companions.
#2. Good suggestion for the future.
#3 My GF has that problem too. I finally solved it by walking to the far edge of the platform, turning around, hitting T and pressing the spacebar at the near end to jump over.
#4 Could be solved if the party leader could select the level (at Epic) of treasure to vote on.
#5 You take it away in PvP, then you also lose it in PvE, esp. Dungeons.
I've have been having discussions with your support team and they have asked me to post all this in to your forum before you'll implement any of these changes.(So here we are:)
#1 Could you make it so there is a section to store all unused companions, mounts and fashion items with empty pictured slots of/for all mounts, companions and fashion items that can be collected in the game (like a collectors album). As this will not only help people store these items and free up there inventory but it will also encourage players to buy more to add to There collection so the can change there companions, mounts and fashion items at will. Doing this will also help you as there are alot of collectors out there which will pay alot of money to try and get every collectible. Its a win win
Ontop of that could you change the fact that when you store companions that it takes there equipped items off them as people give up using existing companions because they have to keep rebuying equipment for them.
I hope you take my suggestion and apply ASAP as it will help EVERYONE!. (Bet Elder of Scrolls Wouldn't think of this)
#2 Could you make it so all skirmish levels are repeatable like you have with the dungeons, but you could create a level scheme like pvp (example after lvl 21- 36 it will go to 37 -43). This will allow all Players to be able to Repeat there Favourite Skirmishes which they are now currently too high to replay.
#3 Me and Members of My Guild have noticed that in the lostmouth Dungeon Scourge Warlocks seem to have Trouble Jumping Over The Lava Section (First Door) and have to log out and back in when the team has reached the next camp fire so they can proceed to play. So maybe increase the Warlocks Jump or Simply Lower The Walls a Fraction.
#4 A Very Annoying bit of the game, pop ups in dungeons and skirmishes. You need to shrink and possibly even move the item pickup box (maybe under your group) in these events as it only gets in the players way if someone decides to pickup items during battle instead if waiting.(which happens alot)
And Finally #5 PVP, The Issue That almost Everyone I Have Played With Complains About.
Could you please Dramatically reduce the cool down time on the rogues invisibility power during pvp matches as it is impossible to hit them. As they attack you when there invisible and before you have chance to strike back there gone again. This has resulted in many pointless matches as a lot of players just give up playing and stand at the camp fire resulting in an ultimate defeat and making it impossible to earn points, glory, or complete the daily (Win) pvp mission. This has made pvp a very dissatisfying and disappointing section of the neverwinter game. its ending up being the same players over and over again mainly all rogues. It gives Every other class a massive disadvantage. So please sort this Help Increase the number of Players that play PvP and do something about it. Even if it means limiting it to one rogue per team.
P.S Could you please bring out move PVP maps and/or Different Game classes like you already have domination!
(There are many more you could Implement like Maybe Free For All)
Thank You For Your Time! ( Ill Look Forward to The Outcome!)
# 1 This is True but there is alot more than just 20 companions in the game
# 4 This does work but only if your in a full group before entering the dungeon, once your in there if you change the group setting it doesn't take effect
#1. Idle companions is for your unused Companions.
#2. Good suggestion for the future.
#3 My GF has that problem too. I finally solved it by walking to the far edge of the platform, turning around, hitting T and pressing the spacebar at the near end to jump over.
#4 Could be solved if the party leader could select the level (at Epic) of treasure to vote on.
I believe the one mechanic that cryptic should consider returning to its old method is life steal. A lot of the classes need life steal for survivability and one class was even designed around the ability. I believe that changing the life steal to a chance based on stat score vs. A percentage of damage as life steal has really crippled the caster and tank classes especially considering the damage the enemies at levels beyond 60 now do to players. Life steal should take effect 100% of the time but the percent of health stolen should be based on the stat score as it was in the beginning.
Comments
Really?
I am very close to winning the Immortal title. Do you know how to win that? Dying more than anyone else in the match. You must play an under-geared character.
My TR, with a near 2.3 iL, eats players with lower iLs and some players with higher iL. How can I do that?
Skill and understanding the other classes powers. If you do not know how to play your class as well as I know mine, you will die. I also have slotted boons, powers and artis that will make sure I will survive a lot of toe to toe fights with GWFs and GFs. Powers that daze, and do a lot of DoT if you stand toe to toe with me. Path of Blades will hit you every second, DF will stack bleeds, Smoke Bomb will burn you slowly if it does not daze you. If I do any of these from Stealth... they have a different effect. Similar to any attack while under Unstoppable does a LOT more damage.
However... I will always get 3 or more opponents on me at once. So your experience is your's... and no one person's experience should dictate whether another class gets messed with.
I get my HAMSTER kicked by GWFs, OPs, GFs, CWs, SWs, HRs, DCs and other TRs... but I WILL NEVER ask for them to be nerfed just because they kicked my HAMSTER.
Learn from your mistakes and take responsibility for your own failures instead of blaming one class. I know that I do.
You also need to learn more about the classes... as HRs can stun and hold... CWs can freeze and entangle. I am sure that you have seen a frozen human pinata...
Nobody said nerf the class. I merely stated the fact that the rogue is the only class in the game where stuns, holds, freezes, entangles and any other control powers are not halved when used on players. My suggestion was that Cryptic should fix the DR and put the rogue on a level playing field with all other classes in the game.
Also while we are on the subject I am quite familiar with allot of the classes skills & powers as I have toons of each class. I even have a TR. Just as a side note the rogue is also the only class in the game that can use a main hand weapon in the off hand. Explain how that is balanced. Imagine a GWF wielding two 2 handed weapons would that be balanced as well.
I am not saying nerf the class I am saying put them on equal footing with all other classes. Half controls vs. players. Main hand weapons only in main hand. Oh and also the powers that stun and control need the cooldowns increased just like they did for the CW so that they could not perma-freeze other players.
TR is one of the only classes that can do multi one hits kills.
It is also the only class that can bypass 100% of your def and resistance
as well it is the only class that can stealth , and be 100% immune to damage at the same time.
the pally had a skill that had a chance to one hit and they nerffed it by 67% and it could not be used back to back.
the TR needs work and i dont know why they just keeping adding power on to of power to it .
What you are talking about is a power called Impossible to Catch. It is used by ONE build... the MI 'perma-stealth' Sab. I do not have a problem with nerfing that... or getting rid of it. I don't use it and never would. It is a crutch for players who want to be more special.
We can ONLY "bypass defenses" when we are in Stealth. Keep us out of stealth and what do you have? A fist fight to the death.
Figure out how to fight a TR... before you ask for a nerf where you use a GENERAL term "Rogue".
I do not know what kind of TR's you have been fighting @whytewolf33, but I do not know one TR that can kill two healthy players with one shot, each. Granted... I went toe to toe to toe with a CW and a SW recently and I killed both of them 3 times. I got 2 double kills and one Triple kill in a matter of 3 seconds.
How did I do that?
Soulforge popped for both of them, then they res'd each other... hoping to kill me. My rotation killed them... smokebomb, path of blades and lashing blade... with the majority of the damage coming from Duelist Flurry, an at-will. I hit them both about 100 times before they died. In the interim I died, was soulforged back and I used the Crystal Raven Skull to temporarily give me more health.
How was I able to do this, especially when they had a higher iL? They were PvE spec'd... not BiS, but higher than me... with less tenacity. I have full Burning/Elemental Burning gear that took me a month to earn.
If you go head to head with a good TR... and you are not a good X... you will most likely die. That goes for every other class. Do not fight someone unless you are prepared to die. No one promises that you will live through anything in MMO's. There are good players, there are excellent players and there are mediocre players... but they all started off sucking.
That damage is the same as everyone else's weapons. I could say that HRs, CWs and SWs need to have the range of their attacks shortened because they don't have to get as close as we do.
I don't know about you... but I have saved quite a few teammates, in PvP and PvE, after they died. I stealth drop smoke and res. We are the ONLY class that can do that... without dying every time. You may not like facing us, but you are happy as hell when we are on your side.
I wonder why that is?
#2. Good suggestion for the future.
#3 My GF has that problem too. I finally solved it by walking to the far edge of the platform, turning around, hitting T and pressing the spacebar at the near end to jump over.
#4 Could be solved if the party leader could select the level (at Epic) of treasure to vote on.
#5 You take it away in PvP, then you also lose it in PvE, esp. Dungeons.
# 4 This does work but only if your in a full group before entering the dungeon, once your in there if you change the group setting it doesn't take effect