Change Wrathful souls feat from +100% more pet dmg and 15% LS heal to 90% dmg reduction from non boss attacks and aoe taunt for 3s every 5s.
This way even new and low geared SW's will be able to do easily all kind of solo content and it wont affect boss fights. (else it would make real tanks useless).
I can life with current SW dmg and CC's just make the pet more useful when choosing damnation path, that's all i ever want
Comments
Have fun on your SW.
never need a tank again running eSoT
I know there's some bug with certain bosses like scorpions in elol, this will probably get fixed. I meant non-boss npc like in IWD, DR, etc. Those can kill my pet quite fast.
Damnation SW respawns the puppet very quickly maybe focus more on cursing targets so the puppet will respawn when a mob dies. You can also use killing flames or one of the dailies to respawn the puppet.
I think Mocking Spirits is a poorly designed feat, playwise and thematically, but it is what it is and unfortunately it's out there. Like the other locks mentioned, basically between this, Wrathful Souls, Syphoning Curse, and Borrowed Time (Soulbinder), and a healing companion you achieve the same effect.
I went away from any kind of pet dps buff suggestion because im afraid that it could cause issues in pvp. Tanking pet is pretty much useless in pvp and causes no balance problems there while being very useful in pve.
+ 200/400/600/800/1000% more threat
and the Devs should add something like
+ 40/80/160/320/640% more hitpoints (only for the soul puppet of course)
Also, any healer companion should consider/target your soul puppet as "team member" and heal it too.
Not to mention, that the path finding of the soul puppet should be on the same level as of companions, so that the soul puppet stays with you... or if it gets stuck/can't move anymore, it teleports to your location.
That should make questing/leveling a bit more easier.
Maybe it's just me, but I find pet healing a bit unreliable, especially with mobs being able to crit. Bonus dmg would still have to go away in either case, cause of potential pvp issues.
If they changed other classes capstones to do 5% increase damage in PvP I.e. renegade CW chaos magic giving a 5% damage buff rather then 30% we may need to worry about pet PvP balance, but currently its simply not a factor.
I admit I'm a fairly casual player (pretty much doing dailies each day and that's it.), and I'm fine with wrathful souls as it is.
the damage the puppet deals is about 45% upwards in my case and i met a HB damnation who dealt about 70% with his puppet, seems your puppet is broken in a negative way?
depends where you go T1 T2 skirmishes