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This needs to be addressed.

therandombktherandombk Member Posts: 1 New User
Neverwinter is without a doubt a great game, but there are some issues that need to be addressed. The main issue being the current event that's going on. Myself and my guild have spent countless hours farming wondrous grommets and refining them to try to achieve rank 7. I actually reached rank 7 only to be rewarded with a professions pack, a greater union stone (Bound), and a wondrous gizmo... So i lost about 1 million AD and about 30 hours of my time grinding this event only to realize it was a complete waste of time and the *HIGH CHANCE* drop rate for the mount was actually a low chance. This is very disappointing to a daily neverwinter player who puts a lot of time into this game. This particular issue has aggravated quite a few hardcore players. I know i'm not the only one that feels more than a little bit let down by the Wonders of Gond event.

Comments

  • agent00spliffagent00spliff Member Posts: 75 Arc User
    Sorry that they didn't rain down loot on so now you must flood them with a deluge of tears as payback. At least you got something, for absolutely nothing since PvE is ridiculously easy, I gained nothing during that whole time since pvp (something that actually takes skill) gives basically norewards for your efforts.
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  • strictlyevilstrictlyevil Member Posts: 338 Arc User
    You can't complain about not getting exactly what you wanted in a game of chance. Games of chance don't work that way. Also, this isn't the only time they will have this event. It is a recurring event and you can keep the event items to use for the next time. If you spent a lot of ad or spent more time than you would have liked then that is on you.

    You were never guaranteed to receive anything good and you were never told that you would receive something that would make up for any diamonds spent. If that were the case then everyone would have just bought their way to the loot which wouldn't make it much of an event in the first place.
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  • zephyriahzephyriah Member, NW M9 Playtest Posts: 2,980 Arc User
    The chances of getting something will always be random. A high chance to get something may simply mean that in a lockbox the chance to get something is less than 1%, while in the event it is 20 time higher, less than 20 %. When the rewards are purple quality it is never going to be easy.

    That said this event should normally last an entire week. I didn't buy anything and didn't start crafting until late Saturday. So, I did not earn anything from the event, but I have 1 Thingabob , and 1 level 5(forget name) ready for next time.

    I played in the event multiple times on PC, never got the mount (did get it from the Winter Festival) did get the Forgehammer and have a couple characters who equip a Doohickey for fun. Better prizes than the mount, IMO.
  • arexarex Member Posts: 42 Arc User
    So, let me see if I understand, you thought that "high chance" = 100%?

    Pro Tip - the word "chance" generally means that it is not 100% guaranteed

  • kairaterakairatera Member Posts: 15 Arc User
    I figured I would post this here, because it does need to be addressed/

    I'm furious at the moment. I just wasted 3 hours of my life trying to get through the Epic Never Castle dungeon or whatever. WHY? Because I played through to the very end with a fun and good group, but then two people left, new guys came and kicked everyone off the team. Including me! We cleared the dungeon! NOT THEM. And now they get our achievements? I was the leader of that group and I still got kicked. You need to either fix this kicking system or get rid of it because it is the most useless mechanism ever. I've been unable to complete any of the Epic dungeons since I became a level 60, which was about a month ago. It's not because my gear score is too low, no it's appropriate level every time I try. It's these damn people kicking everyone because they don't know the meaning of Teamwork. I'm sorry I am so upset while typing this, but that was the last straw. Seriously. I could understand being kicked if I had done something wrong, or if I died too many times, but I was kicked because someone else deemed me unworthy of taking on the dungeon - even though I just cleared the whole <font color="orange">HAMSTER</font> thing.

    Fix it! Seriously. I haven't completed a single epic dungeon.

    People take one look at the SW class and kick me.
  • twiggleberrytwiggleberry Member Posts: 39 Arc User
    To be fair to both sides, If anyone talking odds, actually think its working right, you know its bogus. A Professor in Statistics could have a field day with what this game claims to give as odds, but what its programmed to do. Tell me why that 75% chance to loot fails 3-6 times in a row on a consistent basis. That 95% chance to refine fails twice. Honestly, the odds are not proper. They do not work. While I agree there shouldn't be 100% chance for the good reward, the fact is, their system doesn't even remotely get odds or statistics right. The refine process is a good example of a conflict in how people "think" it works, and how it really works. That is why preservation wards cost a premium price or at least AD. Its a money sink written in to override true statistics. I am willing to wager, that the quest introduced early on, to teach you how to refine an item, has actually been internally coded to succeed all the time, because they know the 90% success means you may fail 4 times in a row. This is common knowledge in gameplay.
  • arexarex Member Posts: 42 Arc User
    Hmmm....I know a professor in statistics (Game Theory, actually) and they loved to explain random event probability theory to people that bitched about loot drops in WoW. It was fascinating, it turns out that if something has a 20% chance of happening, it doesn't actually mean it happens once out of every five times. Each individual event has a 20% chance of the desired outcome individually, no cary-over from previous events. This is why each time I fly, my chances of dying in a plane crash are approx. 1-in-11-million (circa 2006), if I board may 60th flight, my odds of dying in that flight aren't 60-in-11-million (6-in-1.1-million). If our odds of dying in a plane crash went up each time we got on a plane, there would be a whole lot less frequent flyers.

    If you have a 1% chance (e.g. refining vorpal), you might be the one that has to try 200 times, but you might be the one that only has to try 20 times. Neither one proves that the 1% success rate is inaccurate. I'm not saying the RNG is always truly random ;) Just saying that your suggestion that something with a 95% chance of success failing twice in a row is proof of anything other than the random nature of things (I've gotten multiple successes in a row @ 95%) isn't accurate.
  • twiggleberrytwiggleberry Member Posts: 39 Arc User
    arex wrote: »
    Hmmm....I know a professor in statistics (Game Theory, actually) and they loved to explain random event probability theory to people that bitched about loot drops in WoW. It was fascinating, it turns out that if something has a 20% chance of happening, it doesn't actually mean it happens once out of every five times. Each individual event has a 20% chance of the desired outcome individually, no cary-over from previous events. This is why each time I fly, my chances of dying in a plane crash are approx. 1-in-11-million (circa 2006), if I board may 60th flight, my odds of dying in that flight aren't 60-in-11-million (6-in-1.1-million). If our odds of dying in a plane crash went up each time we got on a plane, there would be a whole lot less frequent flyers.

    If you have a 1% chance (e.g. refining vorpal), you might be the one that has to try 200 times, but you might be the one that only has to try 20 times. Neither one proves that the 1% success rate is inaccurate. I'm not saying the RNG is always truly random ;) Just saying that your suggestion that something with a 95% chance of success failing twice in a row is proof of anything other than the random nature of things (I've gotten multiple successes in a row @ 95%) isn't accurate.

    the caveat to that, would be trying to explain statiscally why a 95% chance fails 3 times in a row consistently. You are the only person who brought up the RNG, and how it can and will throw statistics out the window. That is the problem, and I would be willing to wager its an algorithm that is not any true semblance of random. It is why statistics in games rarely work out on paper if ever. You can see evidence of it clearly at times. As you have left fate up to the skill of the person programming the algorithm to a RNG. that is the only way a computer can handle it. Many have tried tying it into the clock speeds of the processor, you name it. But after a while a pattern will emerge, then be broken down into what I think we are both referring to.
  • nickinightnickinight Member Posts: 87 Arc User
    Funny thing is... during the Double Refinement, it affected the grommets too. Sneaky Neverwinter. Should have saved all and refined after the event.

    I never got to make a Doohickey, I got to the first blue solo, then decided to pal up with friends to create what we could which ended up being the second blue, sold it and split the profits.
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  • trystanwolftrystanwolf Member Posts: 31 Arc User
    Flip a coin several times. It has a 50% chance to land heads up. Many take this to mean that if it lands heads up this time, then the next time should be tails but that is wrong. There's still a 50% chance of it landing heads up the next flip. It is quite possible to have several heads in a row and still be proper. If you flipped a coin 3 times, 33% would be one side, 66% the other. If you only flipped it twice, it could come up with the same side both times, so 100% success/failure. It doesn't get close to the percent given unless you add up a very large number of tries and then it would be close to that. Even then having runs of 3 or more would not be unexpected. With coin tosses, 8 in a row is possible with enough tosses.

    Now when you start talking about random numbers in computer programs, they're really pseudo-random and are based off of a certain seed number (like time) and ran through an algorithm to produce a number. Depending on the method used, the distribution of this number can be good or bad as some algorithms tend to have the numbers fall in clusters and others are evenly distributed across the range.
  • arexarex Member Posts: 42 Arc User
    The numbers are somewhat dated, but here are some samples from the wiki.

    http://neverwinter.gamepedia.com/RNG_Tests
  • xxxsfalxxxxxxsfalxxx Member Posts: 133 Arc User
    The Wonders was meant for doing over multiple events it seems? Perhaps not so well communicated though. The crazy amounts of materials you needed to craft the what level 3 stuff (60% chance with all mithral etc) said "expensive" at the getgo. Certainly not worth the time to grind. But we don't have to do everything they offer.

    Although, PvP takes skill and PvE doesn't, now that's funny. ahhahahahhahahahahahaha TR with PvP specs and PvP gear takes lots of skill amirite. Just like if you have a 30K GS in PvE, you're golden exactly correct.

    For RnG. How many times can you roll a pair of dice and never come up with 7? Theoretically, an infinite number of times. Practically over an infinite number of times, the chances of rolling a 7 in one roll are 16.67% Either way, six rolls does not guarantee a 7. Just that in six rolls, you are likely to get a 7. Big difference that's a bigger difference the fewer rolls you have.
  • bsmittelbsmittel Member Posts: 8 Arc User
    Sorry that they didn't rain down loot on so now you must flood them with a deluge of tears as payback. At least you got something, for absolutely nothing since PvE is ridiculously easy, I gained nothing during that whole time since pvp (something that actually takes skill) gives basically norewards for your efforts.

    what are you talking about with no pvp zones in Xbone version?
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