Neverwinter is without a doubt a great game, but there are some issues that need to be addressed. The main issue being the current event that's going on. Myself and my guild have spent countless hours farming wondrous grommets and refining them to try to achieve rank 7. I actually reached rank 7 only to be rewarded with a professions pack, a greater union stone (Bound), and a wondrous gizmo... So i lost about 1 million AD and about 30 hours of my time grinding this event only to realize it was a complete waste of time and the *HIGH CHANCE* drop rate for the mount was actually a low chance. This is very disappointing to a daily neverwinter player who puts a lot of time into this game. This particular issue has aggravated quite a few hardcore players. I know i'm not the only one that feels more than a little bit let down by the Wonders of Gond event.
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Lykopis - GWF
Embrace the cashgrab
You were never guaranteed to receive anything good and you were never told that you would receive something that would make up for any diamonds spent. If that were the case then everyone would have just bought their way to the loot which wouldn't make it much of an event in the first place.
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That said this event should normally last an entire week. I didn't buy anything and didn't start crafting until late Saturday. So, I did not earn anything from the event, but I have 1 Thingabob , and 1 level 5(forget name) ready for next time.
I played in the event multiple times on PC, never got the mount (did get it from the Winter Festival) did get the Forgehammer and have a couple characters who equip a Doohickey for fun. Better prizes than the mount, IMO.
Pro Tip - the word "chance" generally means that it is not 100% guaranteed
I'm furious at the moment. I just wasted 3 hours of my life trying to get through the Epic Never Castle dungeon or whatever. WHY? Because I played through to the very end with a fun and good group, but then two people left, new guys came and kicked everyone off the team. Including me! We cleared the dungeon! NOT THEM. And now they get our achievements? I was the leader of that group and I still got kicked. You need to either fix this kicking system or get rid of it because it is the most useless mechanism ever. I've been unable to complete any of the Epic dungeons since I became a level 60, which was about a month ago. It's not because my gear score is too low, no it's appropriate level every time I try. It's these damn people kicking everyone because they don't know the meaning of Teamwork. I'm sorry I am so upset while typing this, but that was the last straw. Seriously. I could understand being kicked if I had done something wrong, or if I died too many times, but I was kicked because someone else deemed me unworthy of taking on the dungeon - even though I just cleared the whole HAMSTER thing.
Fix it! Seriously. I haven't completed a single epic dungeon.
People take one look at the SW class and kick me.
If you have a 1% chance (e.g. refining vorpal), you might be the one that has to try 200 times, but you might be the one that only has to try 20 times. Neither one proves that the 1% success rate is inaccurate. I'm not saying the RNG is always truly random Just saying that your suggestion that something with a 95% chance of success failing twice in a row is proof of anything other than the random nature of things (I've gotten multiple successes in a row @ 95%) isn't accurate.
the caveat to that, would be trying to explain statiscally why a 95% chance fails 3 times in a row consistently. You are the only person who brought up the RNG, and how it can and will throw statistics out the window. That is the problem, and I would be willing to wager its an algorithm that is not any true semblance of random. It is why statistics in games rarely work out on paper if ever. You can see evidence of it clearly at times. As you have left fate up to the skill of the person programming the algorithm to a RNG. that is the only way a computer can handle it. Many have tried tying it into the clock speeds of the processor, you name it. But after a while a pattern will emerge, then be broken down into what I think we are both referring to.
I never got to make a Doohickey, I got to the first blue solo, then decided to pal up with friends to create what we could which ended up being the second blue, sold it and split the profits.
Now when you start talking about random numbers in computer programs, they're really pseudo-random and are based off of a certain seed number (like time) and ran through an algorithm to produce a number. Depending on the method used, the distribution of this number can be good or bad as some algorithms tend to have the numbers fall in clusters and others are evenly distributed across the range.
http://neverwinter.gamepedia.com/RNG_Tests
Although, PvP takes skill and PvE doesn't, now that's funny. ahhahahahhahahahahahaha TR with PvP specs and PvP gear takes lots of skill amirite. Just like if you have a 30K GS in PvE, you're golden exactly correct.
For RnG. How many times can you roll a pair of dice and never come up with 7? Theoretically, an infinite number of times. Practically over an infinite number of times, the chances of rolling a 7 in one roll are 16.67% Either way, six rolls does not guarantee a 7. Just that in six rolls, you are likely to get a 7. Big difference that's a bigger difference the fewer rolls you have.
what are you talking about with no pvp zones in Xbone version?