This event was totally awesome and i hope it will come back.
Platypus wielding a giant hammer, your argument is invalild!
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drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
I enjoyed it and I would have one thing to say that would fix it for MOST of the entrants... 2 different queues.
One for 2+ player premades and One for solo players. Or just remove the possibility for any premade to enter. Which I know you will not do.
Okay 2 things...
Rank based on the numbers that are used to score at the end of the match... and rank everyone by how they play the match. So if you enter with a 5-man premade... you will be scored as PART of a 5-man team.
Consider this, a team of well-practiced, well-geared individuals who have come up with plays and specific set-ups for different situations. This team chooses to enter an arena for a pick-up game of futbol, basketball, baseball or any other teams sport... against X number of dudes or dudettes hanging around the court or field. The rag-tag team they are playing against has little or no gear, compared to their own, and they have no set plays or set-ups. We know who will win...
Why should they be scored on an level field? When one clearly has a HUGE handicap at the onset.
There should be a Team Ranking and a solo ranking. To do otherwise is to alienate a large majority of the people who enter the NCL.
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
There should also be min. Tenacity requirement to enter.
The problem with that idea is that most of the Tenacity gear is earned through PVP.
Also, PVP is already under-subscribed so blocking folk would make things worse.
They do need to find a better way of matching teams up but I guess if there are not many players in the queue then it's hard to make good matches.
There's no problem, you can earn glory in GG, much faster and much easier.
There should also be min. Tenacity requirement to enter.
The problem with that idea is that most of the Tenacity gear is earned through PVP.
Also, PVP is already under-subscribed so blocking folk would make things worse.
They do need to find a better way of matching teams up but I guess if there are not many players in the queue then it's hard to make good matches.
There's no problem, you can earn glory in GG, much faster and much easier.
Simply love the event, for channeling more players to PVP.
While kinks do exist (poor match-ups, AFKers, etc), the general experience was a pleasant one and it gave casual players a chance to earn some decent loot.
Hope to see more attractive rewards in the following season(s) to boost the PVP community.
its the best event until now and why not remove tenacity and put a standart pvp debuff.
yea...nice event...please bring back again
pvp boosted because of this event....many2 players
no event....some pvping...errrrrr...
lets see the upcomig stronghold
There should also be min. Tenacity requirement to enter.
The problem with that idea is that most of the Tenacity gear is earned through PVP.
Also, PVP is already under-subscribed so blocking folk would make things worse.
They do need to find a better way of matching teams up but I guess if there are not many players in the queue then it's hard to make good matches.
There's no problem, you can earn glory in GG, much faster and much easier.
But that gates it behind having to be in a guild, and that guild having GG access. With the recent guild changes, and new sister guilds forming, not all do.
With the preseason gone there are a few changes I would like to see.
1. Seperate premade and solo queues. It is impossible to judge someone in a premade vs pug match. Even if they teams are evenly matched, or god forbid the pugs actually being better geared, the premade is most likely in a voice chat and all speak the same language. Pugs that is not guaranteed, even if they are all in the party chat. Communication is a huge advantage that is almost impossible for pugs to achieve. This creates a huge advantage for the premade team. This is nothing against premades, it just that they have an advantage. People that premade atm are mostly all top ranked people because of this structure. Being high on the leaderboard makes it much more likely to run into a premade even when solo q. This causes people not to want to risk solo q when their team is not on, even if they want to pvp on that character.
2. Change the way the leaderboard is worked. A person that has won 100 and lost 10 should be higher than a person who has won 90 and lost 20. Winning is winning. It doesnt matter if you had one person running in sacrificing himself at a node to keep 3 people busy (creating a low k/d ratio). Win/lose is all that should matter. Without the ability to make premades, the groups you are put in will even out. You will get some weaker players some matches, some stronger others. In the end if you are a better player you will be one extra strong player that will push your team to win more than lose. That is why if done this way, have a minimun of like 50 games played (adjustable by how long the season is) to qualify for an end of the season reward.
For premade teams, they chose the members. Either your team is better or worse than who you are going against. That should determine how good you are, not that you are put against pugs and get a free victory.
3. AFKing. This partially goes back to number 2. By removing the impact of K/D ratio and points earned per match from the ranking, it would encourage less people to afk at the fire. This should be heavily discouraged. Put a timer on the home base. If you do not leave the area on 60 seconds you are removed from the match and receive a lose. For the solo q, if someone on your team leaves you do not get a lose for the match for being outnumbered. Since it would only work for the solo q, it would not be able to be easily manipulated and would not punish players for having leavers on their team.
I will say falling out of the top 40 and not being able to regain that position was incredibly disappointing. Having said that, I think this NCL is definitely a step in the right direction. Please tweak some here and there. No major changes. Keep up the good work!
in short damage should be reduced by a lot, tenacity reworked and healing depression increased(to some 90~95%) and made to work better vs shields and temphp - this would solve issues with 1rotation kills and with sustain(counting temphp and shields here as well) - everybody would be killable, but ppl wouldnt be instakilled, while shields, temphp and heals would still be useful
Paladin Master Race
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drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
in short damage should be reduced by a lot, tenacity reworked and healing depression increased(to some 90~95%) and made to work better vs shields and temphp - this would solve issues with 1rotation kills and with sustain(counting temphp and shields here as well) - everybody would be killable, but ppl wouldnt be instakilled, while shields, temphp and heals would still be useful
That would also mean that your damage will be decreased. Once you potentially get this to go in your favor... do not expect it to work as well as you think it will.
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
I'm all for adding more rewards to the regular pvp vendors and keeping the NCL as an event... white dye pls! more fashion and transmutes.. mounts.. whatever
in short damage should be reduced by a lot, tenacity reworked and healing depression increased(to some 90~95%) and made to work better vs shields and temphp - this would solve issues with 1rotation kills and with sustain(counting temphp and shields here as well) - everybody would be killable, but ppl wouldnt be instakilled, while shields, temphp and heals would still be useful
That would also mean that your damage will be decreased. Once you potentially get this to go in your favor... do not expect it to work as well as you think it will.
damage reduction is just to eliminate one rotation combos, imho it wouldnt take much, smth like 25%+compensation for tenacity. healing depression buff is much higher, so it still would be easier hitting through sustain of smth like pala/dc/cw. most damage is absorbed(shields/temphp) so the damage you deal would be lower, but it would stick instead of being wasted. its the only way i can think of that wouldnt ruin classes for pve and wouldnt require remaking whole game, else it always goes from 1shot meta to stall meta(mod2 anyone ?) in other games same function is done by healers having mana that runs out if you constantly spam heals, there is nothing to fill that function here
You shouldnt balance pvp around 1vs1, cause it's a team game after all. If you do so, you will get premade destroying pugs even more due to much faster rotations and ganks.
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drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
Well the issue is NOT there ability to absorb the damage, per se, if they have a Trans Negation... which I have never seen a PvP OP without. That... will never be breechable without solid damage.
So... this wont work... and there are loopholes to this kind of action and they will always be found.
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
Well the event got me to PvP, at the very least to get my daily from the Battle Master...
Which basically means this event, in my opinion, should become a staple and be expanded! Though there are some important changes that could/should be made:
* Only allowing one of each class on a single team.
* Solo vs. Premades Que
* General Balance Changes (that DON'T impact PvE)
Hell I even finished pretty well, and saved up 600ish PvP Tokens, hoping to use them for future prizes.
I'm all for adding more rewards to the regular pvp vendors and keeping the NCL as an event... white dye pls! more fashion and transmutes.. mounts.. whatever
yes agreee....good reward, fashion, cool dyes,..transmute weapons armors..what ever it is to boost pvp again...as samothrace22 said..will bring alot players step into pvp...alot players means shorter queueing...yay
about broken things in pvp ..class balance,enchantments,Tenacity ...etc that really concerned pvp communities here,...hopefully i think dev will keep on updating/fixing..and im sure they (DEV) want to do best/good for we all....meanwhile i just really want to enjoy the game..i died no problem..i got ****ed CCed..dont care ...i get up and fight again...sometime i loose..sometime i win... i cant killed OP...dont care..looked other enemies ..gank him/her...
but what really concerned for me.....if theres no pvp population...bad queueing etc,..
please DEV...more reward for doing pvp...
thanks
0
urlord283Member, NW M9 PlaytestPosts: 1,084Arc User
Comments
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One for 2+ player premades and One for solo players. Or just remove the possibility for any premade to enter. Which I know you will not do.
Okay 2 things...
Rank based on the numbers that are used to score at the end of the match... and rank everyone by how they play the match. So if you enter with a 5-man premade... you will be scored as PART of a 5-man team.
Consider this, a team of well-practiced, well-geared individuals who have come up with plays and specific set-ups for different situations. This team chooses to enter an arena for a pick-up game of futbol, basketball, baseball or any other teams sport... against X number of dudes or dudettes hanging around the court or field. The rag-tag team they are playing against has little or no gear, compared to their own, and they have no set plays or set-ups. We know who will win...
Why should they be scored on an level field? When one clearly has a HUGE handicap at the onset.
There should be a Team Ranking and a solo ranking. To do otherwise is to alienate a large majority of the people who enter the NCL.
There's no problem, you can earn glory in GG, much faster and much easier.
They need to remove tenacity
While kinks do exist (poor match-ups, AFKers, etc), the general experience was a pleasant one and it gave casual players a chance to earn some decent loot.
Hope to see more attractive rewards in the following season(s) to boost the PVP community.
yea...nice event...please bring back again
pvp boosted because of this event....many2 players
no event....some pvping...errrrrr...
lets see the upcomig stronghold
But that gates it behind having to be in a guild, and that guild having GG access. With the recent guild changes, and new sister guilds forming, not all do.
1. Seperate premade and solo queues. It is impossible to judge someone in a premade vs pug match. Even if they teams are evenly matched, or god forbid the pugs actually being better geared, the premade is most likely in a voice chat and all speak the same language. Pugs that is not guaranteed, even if they are all in the party chat. Communication is a huge advantage that is almost impossible for pugs to achieve. This creates a huge advantage for the premade team. This is nothing against premades, it just that they have an advantage. People that premade atm are mostly all top ranked people because of this structure. Being high on the leaderboard makes it much more likely to run into a premade even when solo q. This causes people not to want to risk solo q when their team is not on, even if they want to pvp on that character.
2. Change the way the leaderboard is worked. A person that has won 100 and lost 10 should be higher than a person who has won 90 and lost 20. Winning is winning. It doesnt matter if you had one person running in sacrificing himself at a node to keep 3 people busy (creating a low k/d ratio). Win/lose is all that should matter. Without the ability to make premades, the groups you are put in will even out. You will get some weaker players some matches, some stronger others. In the end if you are a better player you will be one extra strong player that will push your team to win more than lose. That is why if done this way, have a minimun of like 50 games played (adjustable by how long the season is) to qualify for an end of the season reward.
For premade teams, they chose the members. Either your team is better or worse than who you are going against. That should determine how good you are, not that you are put against pugs and get a free victory.
3. AFKing. This partially goes back to number 2. By removing the impact of K/D ratio and points earned per match from the ranking, it would encourage less people to afk at the fire. This should be heavily discouraged. Put a timer on the home base. If you do not leave the area on 60 seconds you are removed from the match and receive a lose. For the solo q, if someone on your team leaves you do not get a lose for the match for being outnumbered. Since it would only work for the solo q, it would not be able to be easily manipulated and would not punish players for having leavers on their team.
imho tenacity should stay, but only as anti ArP stat, or maybe some anti crit(but not as powerful as now), here i wrote what i believe is the problems with pvp http://www.arcgames.com/en/forums#/discussion/1193808/general-issues-with-pvp
in short damage should be reduced by a lot, tenacity reworked and healing depression increased(to some 90~95%) and made to work better vs shields and temphp - this would solve issues with 1rotation kills and with sustain(counting temphp and shields here as well) - everybody would be killable, but ppl wouldnt be instakilled, while shields, temphp and heals would still be useful
That would also mean that your damage will be decreased. Once you potentially get this to go in your favor... do not expect it to work as well as you think it will.
SAMOTHRACE
Trickster Rogue
────────────────────────────
?
Soccer...
damage reduction is just to eliminate one rotation combos, imho it wouldnt take much, smth like 25%+compensation for tenacity. healing depression buff is much higher, so it still would be easier hitting through sustain of smth like pala/dc/cw. most damage is absorbed(shields/temphp) so the damage you deal would be lower, but it would stick instead of being wasted. its the only way i can think of that wouldnt ruin classes for pve and wouldnt require remaking whole game, else it always goes from 1shot meta to stall meta(mod2 anyone ?) in other games same function is done by healers having mana that runs out if you constantly spam heals, there is nothing to fill that function here
So... this wont work... and there are loopholes to this kind of action and they will always be found.
Which basically means this event, in my opinion, should become a staple and be expanded! Though there are some important changes that could/should be made:
* Only allowing one of each class on a single team.
* Solo vs. Premades Que
* General Balance Changes (that DON'T impact PvE)
Hell I even finished pretty well, and saved up 600ish PvP Tokens, hoping to use them for future prizes.
yes agreee....good reward, fashion, cool dyes,..transmute weapons armors..what ever it is to boost pvp again...as samothrace22 said..will bring alot players step into pvp...alot players means shorter queueing...yay
about broken things in pvp ..class balance,enchantments,Tenacity ...etc that really concerned pvp communities here,...hopefully i think dev will keep on updating/fixing..and im sure they (DEV) want to do best/good for we all....meanwhile i just really want to enjoy the game..i died no problem..i got ****ed CCed..dont care ...i get up and fight again...sometime i loose..sometime i win... i cant killed OP...dont care..looked other enemies ..gank him/her...
but what really concerned for me.....if theres no pvp population...bad queueing etc,..
please DEV...more reward for doing pvp...
thanks
what should this be?
They should start with a "team queue" and a "solo queue"
Then they can start making queue adjustments
Urlord