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Developer Blog: Enemy at the Gates

strumslingerstrumslinger Member, NW_CrypticDev, Cryptic Developer Posts: 1,724 Cryptic Developer
edited July 2015 in News & Announcements
Get your first glance at the enemies you'll be facing in PvE: http://www.arcgames.com/en/games/neverwinter/news/detail/9437103


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Comments

  • adent086adent086 Member Posts: 108 Arc User
    Thank you for the update. The encounters and enemies planned for the zone displayed here sound well-rounded and well conceived. Please make sure there is tons of content for characters of all levels (IL and actual) and that there is a fluid way that characters of even vastly different levels can participate in this content together. Thank you for the increased rate of communication with the community of late and the update on content relating to the upcoming module. Please keep them coming! Cheers!
    Telling us about upcoming content updates, and getting those updates out the door BUG-FREE, is *AWESOME*!! Know what's even *MORE* awesome? Fixing game breaking bugs (and/or undocumented "features") that have been in EXISTING content for months/years!!! Guess which one makes me want to spend money on a game much more than the other? Hint: It's the "more awesome" one.
  • sorce#8115 sorce Member Posts: 1,009 Arc User
    It would be good to ensure that PvE isn't just Heroic Encounters - whilst fun, the content needs to be achievable in small groups or solo - this way it shouldn't matter the size of the guild.
  • shiani1shiani1 Member, NW M9 Playtest Posts: 319 Arc User
    It would be good to ensure that PvE isn't just Heroic Encounters - whilst fun, the content needs to be achievable in small groups or solo - this way it shouldn't matter the size of the guild.

    This is my only concern at this point. Our guild is very small and I hope we can still fully participate.
    Kianni Ravenmoon and Izyana Sol'Eetah




  • voltaicborevoltaicbore Member Posts: 10 Arc User
    edited July 2015
    It would be good to ensure that PvE isn't just Heroic Encounters - whilst fun, the content needs to be achievable in small groups or solo - this way it shouldn't matter the size of the guild.

    I second this idea as well. My guild roster is at the cap, but the core active members are perhaps 5 or 6 at most, with usually 3 of us on at any given time together. It would be a shame to essentially have to give up early on in the Strongholds process because we just can't get enough bodies together for an encounter.
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