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How long do dungeon runs last

I've done almost the entirety of the basic game missions (haven't unlocked Well Of Dragons yet) and have yet to tackle a dungeon because I don't want to start and then have to bail on the rest of the group. How long does the typical dungeon run take to complete? I am using a level 60 Hunter Ranger.

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  • strictlyevilstrictlyevil Member Posts: 338 Arc User
    They all vary. It largely depends more on your group than the dungeon itself. expect anywhere from 20 minutes with a good group to an hour+ with a bad one. Again it varies based on group make up and which dungeon you're doing. Those numbers are just rough estimates.
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  • zephyriahzephyriah Member, NW M9 Playtest Posts: 2,980 Arc User
    Cloak tower 15-25 and go up from there.

    I know this is too late for you, unless you also play an alt. You should play the normal version of each dungeon during the leveling up process. The players will be around your level and you will be exposed to each dungeon's layout and boss location. When you hit the Epics, you will be better prepared. Just doing the Rhix dailies as you level will expose you to many of them and earn AD.
  • ronroeronroe Member Posts: 32 Arc User
    This ^

    I'm surprised you ignored your Red dungeon (group) quests that specifically ask you to complete the normal version of each dungeon while leveling.

    Cloak tower is short. Castle never, never ends. It's a difficult question to answer. Experiencing them yourself would be best. Besides if you bail, the matchmaking will replace you rather quickly
  • rockstargfurockstargfu Member Posts: 423 Arc User
    Start at cloak tower, avoid mad dragon, you have 20-45min runs
  • monktoastymonktoasty Member Posts: 117 Arc User
    Too long, way too long
  • twinstripeuktwinstripeuk Member Posts: 87 Arc User
    At level 60, you should be able to solo most of the earlier ones, so give them a try and see how long they work out. As rockstargfu says above, 20-45 minutes is what you'll generally run up to on the early ones.

    One thing I would advise is that (as HR) you run with a melee or healer companion, as a lot of the end boss battles involve mob rushes that can catch you out if you can't keep your distance (as regardless of build, ranged stance always seems to work out stronger for most).
  • soonergmsoonergm Member Posts: 503 Arc User
    At level 60, you should be able to solo most of the earlier ones, so give them a try and see how long they work out. As rockstargfu says above, 20-45 minutes is what you'll generally run up to on the early ones.

    One thing I would advise is that (as HR) you run with a melee or healer companion, as a lot of the end boss battles involve mob rushes that can catch you out if you can't keep your distance (as regardless of build, ranged stance always seems to work out stronger for most).

    Before I was able to get an Ioun Stone I ran dungeons with a healer companion almost every time. For an HR trapper build tough you should be switching stances constantly. Fox Cunning will help you dodge 1 hit kills and Fox Shift will speed your movement rate up while slowing the mob down as well as dealing a lot of damage.
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  • bkthomsonbkthomson Member Posts: 217 Arc User
    I've been tracking 30 minutes on the low end to 45 on the high. Though if you have a weak team I've been on an almost 2 hour run.
  • teamrodzillateamrodzilla Member Posts: 7 Arc User
    Thanks, All. I did go through the Cloak Tower one by myself right after I posted this. It was a breeze with my level 60 HR.
  • bmeanbmean Member Posts: 114 Arc User
    Take castle never for example, first time I did it in like an 1hr 1/2 with low gs newbs, including me. Second time I had me at 14k running as a dps/debuff DC and the rest 15k+ 2 TR, CW, and a SW. Did it in like 35 min....
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