With Strong holds just around the corner and it being released very soon, it is bothering me deeply that none of the classes that we know in this game that have issues have been looked at or talked about to the community in regards to being fixed.
We currently have broken abilities where either they are not working (Scourge Warlock.) or over exceeding expectations (Paladin, Cleric and Trickster Rogues.)
We have broken enchantments that have literally caused more issues in the pull of power to make things almost 100% one sided dependent again, on who has a premade group with these classes that have "KNOWN" issues.
To add to this in IWD some individuals have found out with certain "COMPANIONS" in PvP in IWD, they even become more "BROKEN" like, becoming almost unbeatable having a chain of 6-10 people beating on them not making a scratch in their health (Classes other than Clerics and Paladins).
Others become damaging gods, putting out so much burst damage within the first few micro seconds ("Along with "CHAINED roots, perma CC.), that it's not even worth trying to fight them (Rogues and HR.). I have to ask devs, who did the testing with this anyways, outside of the community, and why aren't there any checks and balances?
With the up and coming Strongholds giving PvPers a supposed long and progressing content dynamic, why would they even want to put something like this in the game when there are so many classes/Items completely and utterly not working as "INTENDED"?
Now, while I do know that a lot of this maybe AD/ZEN driven to keep the players coming back for more, upgrading characters, trying new classes, but in the ultimate scheme of things what will happen is you will drive away more of your customer base who tries to enjoy this aspect of the game, which becomes a impossibility for those playing legit (wheel corner popping and 3rd party program stat increasing.).
Currently, there is no QA/QC system in place for PvP..., matter of fact, I would go so far as to say PvE as well (considering all of the bugs I have witnessed in Dungeons.).
I am just wondering, before they completely "DESTROY" the PvP population in this game, are there any plans for the "RIGHT" hand knowing what the "LEFT" hand is actually doing within planned future PvP orientated content (Meaning QA/QC doing their job, before giving it to us.)?
Thanks for your time and your feed back, hopefully I just didn't break any rules and this won't be locked or taken down, as I tried to be careful of that.
I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.
-Kymos
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BTW... Only one build for TRs is broken. Not all TRs play that build.
They invited a bunch of the pvp community over onto the Strongholds alpha server to test pvp content didn't they so maybe that will make for more focused testing? last I heard though not many were making use of the alpha bug reporting forum but that might have changed now.
I'm not sure if you even read through my post but I never speculated anything about Strongholds, I am worried about balance of classes and future PvP content.
Currently right now there is a whole lot of exploiting, and certain class rolling due to the power shift of having these specific classes on your team it's ridiculous and it's because the developers during testing has no "FORMAL" way of QC/QA things within this game.
Now again, I am waiting on some type of massive once over for "ALL" classes within the game due to the imbalances of that one specific line (I know because my Rogue is Sab to, GWF Destroyer, Etc). If we as a community were doing our jobs and I am saying this since they left it up to us to QA/QC (that's what everyone is typing out on here.), we would not have these issues "Maybe.".
I don't know, I just think that the development team is too busy rolling out new content to actually give a hoot to put "QUALITY" content and class balance within the game.
Mark my words, there will be a lot of angry individuals come Stronghold time if things are left as they are "Since this has turned into a speculation of stronghold thread, when I clearly stated PvP content. I will revisit this topic, after a week of them putting out Strongholds.
Thanks for replying.
-Kymos
Authentic gameplay and value is extremely important to me. When mechanics are abused, and overpowered classes are overused the gameplay becomes boring and futile to play. Why should I play a warlock when Paladins are gods? I'm a pvper, paladins are gods amongst men in the pvp arena. The paladins will say "Oh I die so easy when I get chain cc'ed". Many of the games I play in are void of prominent cc classes, there are multiple paladins, and I've even seen 5 players attacking one paladin never passing his temporary hp.
Why would anyone invest money into a game when the outcome is so uncertain? This game really just needs to obtain some stability, and establish it's value as a fun product worth playing.