It seems every aspect of this patch has increased the boredom factor for things that were already boring in the game.
So for example, the grind from 60-70 and extra levels beyond 70 were already very grindy. So how do they remedy this? They increase the exp needed for each level by 200%. They claim they compensated by increasing awards. Well I'm not seeing it. Quests give a little more exp but nothing to make up for this increased exp requirements. I just don't get it. Are the developers just that out of touch with reality? Games need to be fun, adding more boring is not going to retain or bring back players.
Ok then, so they decreased damage from mobs by 25% BUT increased their HP by 50%. So what did this do? It made the game even more boring. I didn't have any issues with damage before, still don't, but all I can say is that it is taking me 50% longer to kill things. To me that is BORING. I want more content (i.e. more dungeons) not spending more time than before in the existing ones.
All I can say, is they better bring in some real talent to work on this game because QoL in this game is going down the tubes real fast.
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