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Nerf Stalwarts without breaking it

mutantdemocracymutantdemocracy Member Posts: 497 Arc User
edited August 2013 in The Militia Barracks
Enough just complaining about it. Let's get some posts on how you would nerf Stalwarts into line, without making it as unviable as what they're suggesting. Provide a reasoning behind your change. If someone already mentioned a set effect you like, voice that in your post.

My suggestions:
1.) When struck in combat, you gain 1.5% of your maximum hit points as power for 4 seconds. This effect stacks 10 times.
Reasoning: You get a maximum of 15% of your max HP as power, but it requires a lot more hits to get the effect. This means that you are rewarded with some damage for actually taking some punishment, instead of just any 5 hits. The 4 second time limit means that if you can avoid damaging them for 4 seconds, then their set effect is reset. This means they're heavily punished for leaving you prone for too long and not taking damage.

2.) When struck in combat, you gain 2.5% of your current hit points as power for 5 seconds. This effect stacks 6 times.
Reasoning: You get a maximum of 15% of your current HP as power. This means you are rewarded for getting hit, but you get less of an effect for taking actual damage. This is a big change that would actually really change how people use this set. It means that at 10k health, you only get at most 1500 power. This change might be the better one, because it punishes Conqeror GFs who use this set more than the others, since they'll lose power bonus every time they take damage. It also rewards you for putting more points into defense, deflection, and regen since it'll be based on how well you can keep your health up.

The 5 second time limit, rather than 4 seconds, is to give slightly more leeway because of how much power you can lose from taking damage to your health.

Note: The exact values of how much power per HP you get would be subject to change, but the basic mechanics of it are there.
Post edited by mutantdemocracy on

Comments

  • maxillion2maxillion2 Member Posts: 125 Arc User
    edited August 2013
    Enough just complaining about it. Let's get some posts on how you would nerf Stalwarts into line, without making it as unviable as what they're suggesting. Provide a reasoning behind your change. If someone already mentioned a set effect you like, voice that in your post.

    My suggestions:
    1.) When struck in combat, you gain 1.5% of your maximum hit points as power for 4 seconds. This effect stacks 10 times.
    Reasoning: You get a maximum of 15% of your max HP as power, but it requires a lot more hits to get the effect. This means that you are rewarded with some damage for actually taking some punishment, instead of just any 5 hits. The 4 second time limit means that if you can avoid damaging them for 4 seconds, then their set effect is reset. This means they're heavily punished for leaving you prone for too long and not taking damage.

    2.) When struck in combat, you gain 2.5% of your current hit points as power for 5 seconds. This effect stacks 6 times.
    Reasoning: You get a maximum of 15% of your current HP as power. This means you are rewarded for getting hit, but you get less of an effect for taking actual damage. This is a big change that would actually really change how people use this set. It means that at 10k health, you only get at most 1500 power. This change might be the better one, because it punishes Conqeror GFs who use this set more than the others, since they'll lose power bonus every time they take damage. It also rewards you for putting more points into defense, deflection, and regen since it'll be based on how well you can keep your health up.

    The 5 second time limit, rather than 4 seconds, is to give slightly more leeway because of how much power you can lose from taking damage to your health.

    Note: The exact values of how much power per HP you get would be subject to change, but the basic mechanics of it are there.

    How about Gain 5% of your max HP as power when ever you Hit with a encounter power this effect stacks 3 times Last 10 seconds this effect is doubled when ever you hit more then one target with a single encounter power.
  • mutantdemocracymutantdemocracy Member Posts: 497 Arc User
    edited August 2013
    maxillion2 wrote: »
    How about Gain 5% of your max HP as power when ever you Hit with a encounter power this effect stacks 3 times Last 10 seconds this effect is doubled when ever you hit more then one target with a single encounter power.

    This would completely change it from a set that rewards you for taking hits to a defensive set that rewards you for dealing damage.

    Too much like Timeless, if you ask me.
  • maxillion2maxillion2 Member Posts: 125 Arc User
    edited August 2013
    This would completely change it from a set that rewards you for taking hits to a defensive set that rewards you for dealing damage.

    Too much like Timeless, if you ask me.

    The Set has to have a good enough bonus but its bonus should not make it vastly superior then any of its T2 counter parts. I i were to re work my stance a defensive t1 set should only have a defensive bonus and it must be weaker in comparison to a T2 set. Stalwarts Needs to have Grand Regents Set Bonus and Grand Regent needs to be change and i would not make it the old stalwarts.
  • trollgretrollgre Member Posts: 297
    edited August 2013
    t2 set for gf

    timeless = crit
    high general = 10% crit severity doesnt apply to yourself
    regent = 20% defense -> power

    power is the lowest when it comes to increasing damage max stack stalwart only adds +1000 to my skill damage
    ex lunging with no stack = 2000-2200 damage with max stack 3000-3200

    power is OP right 8.5k power (30k+HP max stack stalwart) only adds 1.1k damage compared to ArPen a little arpen will increase damage a lot
  • petpet2petpet2 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited August 2013
    The current Stalwart gives me an extra 300 damage with max stacks of 5.

    The new Stalwart gives 200 damage, with max stack of 10.

    100 damage nerf. meh.
  • flamexsoldierflamexsoldier Member Posts: 89
    edited August 2013
    petpet2 wrote: »
    The current Stalwart gives me an extra 300 damage with max stacks of 5.

    The new Stalwart gives 200 damage, with max stack of 10.

    100 damage nerf. meh.

    Yes but to do it you need to take ten hits on your shield, which really has a chance of breaking your guard in some situations. It completely changes the mechanic and how you need to play. Now to get that power you have to stand there with your shield up all the time instead of being constructive.


    But I digress. In terms of fixing it, I like the proposed nerfs, which seem more in line than this shield business, but an easier fix would probably just be nerfing the percentage of the bonus, since that would allow everyone to keep their builds the way they are without ruining them. A large portion of the GF population uses Stalwart, so it would be nice if they didn't make everyone have to dump it.

    Another option that could be considered, that's not really a nerf, but they could take Stalwart out of the game but leave the rest of them grandfathered in, and then this new set could have whatever bonus they wanted. Then people wouldn't have to feel so cheated.

    Edit: What about even a cooldown time? Like the power bonus can only happen once every 20 seconds, like in other sets.
  • etherealjetherealj Member Posts: 1,091 Bounty Hunter
    edited August 2013
    petpet2 wrote: »
    The current Stalwart gives me an extra 300 damage with max stacks of 5.

    The new Stalwart gives 200 damage, with max stack of 10.

    100 damage nerf. meh.

    Maybe if the new Stalwart maxed quickly and stayed there.
    Use the <removed exploit lead-in> to interact with the auction vendor.
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