My TR is constantly getting stuck behind invisible walls in the minor dungeons like house of croc, and fane of the nightserpent. Somebody told me its a by product of lurkers but its not. In fact sometimes lurkers can be used to get you out from behind the invisible wall, but not always. Its a major pain to play like that. For some reason the invisible wall lets u forward roll only but not walk?? Any idea whats going on? Is this a glitch from the stun?? Cuz if so its effecting us x2 cuz we still do the stun wabble on top of this. So far relogging is the only fix. Please look at this. Thanks.
0
Comments
It seems to be centered around using abilities that make you CC immune just as you get hit by fear.
This issue occurs when the Yuan-tis use their powers to "charm" you.
Nemilos, from Ravenloft hunts can also cause this bug because he has the same power.
This issue prevent TR players to move, and GWF players to use Unstoppable.
As workaround, you can also press "H" and in the "player locked in the environment" option, choose die or reappear at a campfire.
Developers are indeed aware, and they're working on a fix.
We're sorry for the inconvenience. Thank you for your understanding and patience.
Regards,
EU Community Manager @ Gearbox Publishing
----------
Neverwinter: Discord - Facebook - Twitter - YouTube - Customer Support - Terms of Service
This could be related to certain classes, as I have never seen this bug with my CW, however almost always with my TR and "only" sometimes with my HR. But I have also seen GWFs that got this bug.
EDIT: Threads merged.
EU Community Manager @ Gearbox Publishing
----------
Neverwinter: Discord - Facebook - Twitter - YouTube - Customer Support - Terms of Service
I am sorry to sound aggressive, but this bug is now a complete mod "old" and the fix is still not out there. If this is related to the CC ability and the Devs can not handle it since a whole mod because it is too complex or whatever the reason may be, then maybe the temporary solution is to remove the fear/terror power from the NPCs again until the problem can be solved.
EU Community Manager @ Gearbox Publishing
----------
Neverwinter: Discord - Facebook - Twitter - YouTube - Customer Support - Terms of Service
If class balancing is that complicated, why do the Devs so easily make changes that hit classes more than others? As an example I mention the multi-nerf for CWs whan Storm Spell and the Lightining Enchantment were nerfed simultaniously without proper compensation. (Not to mention the several nerfs before. The result is clearly visible: SS-CWs are shunned by any party.)
The Devs explained the nerf with the... erm... ok... let's call it "argument" that they do not want a single power contribute a third of the overall damage of a class. Too bad that this is the case with other classes, too.
Conclusion: The problem is not that class balancing is too complicated, the problem is that class balancing is clearly not wanted by the Devs. The problem is that the Devs clearly favor some classes over others.
But the reason why I mentioned class balancing originally was that it is a good example for this: only because the Devs say they are working on a problem does not mean that the problem is fixed any time soon. I'd be happy to hear an (even rough) ETA for this fix.
This bug seems to hit GWF's and TR's more than any other class.
I've also encounted it when fighting Slaadi in Spinward Rise.
There have been some people that found ways to get back in, but I've avoided the issue by making sure I always position myself between Baphomet and the center.
/Onin
/Onin
Thanks again for your help, I updated our report about this issue, the dev team will receive it tomorrow.
Regards,
EU Community Manager @ Gearbox Publishing
----------
Neverwinter: Discord - Facebook - Twitter - YouTube - Customer Support - Terms of Service