Solo Q event is here again. The issues, as always, are balance related. Some very simple solutions to try and help with class balance are to:
1) Force rainbow in Solo Q.
2) Disallow votekicking in Solo Q PVP.
Matches often end up with multiple clearers on one team (i.e. GFs, HRs, TRs) and multiple weaker DPS on the other (GWF, SW, etc). This leads instantly to an imbalanced match. Rainbow Q's would fix stacking of clearers on one team and a lack of them on the other. Since it is Solo q and you are not playing with friends by default there really should be no argument why you should not enforce rainbows.
The other issue incorporates the latter problem and worsens it. When a team starts to lose, or if a fight is too close, they begin kicking members until they are replaced by clearers. THen the match goes from being a losing or challenging match to an insta win.
Example: I wound up in a good match that was back and forth and very close up to around 400 points. My team: 2 GWFs, GF, Pally, SW. Other team: TR, HR, GWF. GWF, Pally. Other team begins kicking winds up with multiple BIS comp of: 2 TR, 2 HR, CW. We go from a close match to a blowout with their team dominating with force.
This is a bad format, it basically rewards the team who kicks the most. It is also a potential that if there are few players in Q you can "ask" other players to Q up who are friends and then start kicking from your team till they wind up on your side. I say potential because I have no evidence that was what was going on but I can see it being a possibility.
So yet another way to better balance these solo Q events would be to incorporate this form of class balance by default with forcing rainbow Qs and disallowing vote kicking. You may suffer the odd match where someone campfires and does nothing where you would normally kick them. However you will also have a greater likelihood of not having your win stolen via vote.
On ambush rings: "How would you like PVE if all the mobs were invisible?"
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Comments
I have seen a lot of close matches and people get irrationally frustrated cause its too balanced lol therefore one of their team members must not be pulling their weight mentality creeps in and kicking starts
but then its back to why they introduced the vote kick to begin with
to stop people camping for ads and or sabotaging matches as well ???
then it will become he who does not have an afk camper wins..
or he who does not have an opposing guildy on the other side.. ( not fighting /capping fixing the match) wins ..etc etc
yup there are lots of annoying variable that destabilise good matches
I suppose if bracketing were better all the kickers and low ranks scrubs would all eventually be together in the same Qs where they belong with each other for thier own kick / afk fests
There are better lengthier solutions but I keep my suggestions minimalistic. The best solution involving the least amount of work.
Players can potentially "exploit" this by asking their friends to get in Q and kicking till their friends/guildmates get in. It's not guaranteed to work as it depends on Q size. However I've been in several matches where multiple clearer classes or BIS players suddenly appear on the other team, who kicks till they get them. This. Should. Not. Be.
Thanks for your reply.
> Sometimes you get bots... I like kick option.
Sometimes you get bots, sometimes you get bad players. At least bots repeatedly go to a node and don't campfire it.
In my experience, which is becoming extensive, players kick when the game is challenging or when they are losing. They kick their least geared/experienced players. This results most often with that player being replaced by a stronger class/player and throws the balance in the other direction.
This actually encourages kicking imho. I'd prefer to win by playing/communicating than by kicking till my team improves. Losing because the other team vote kicked for a better comp is equally as frustrating.
Sometimes it gives enough motivation for people to really play, not just stand at the campfire.
I don't know if you noticed, but most of the players that used to go in premades, 15k+ BiS guys, now often come to Solo Q, and just stomp enemy pugs. Played with a guy with over 30 kills on 5-6-7k pugs.. They often call GG, stop attacking and just want to cap twice to get AD, but the "hardcore PVPers" don't let them, just keep killing them → so in most of cases, we kick players like that. It's a game, it is for fun and not for someone to show their complexes.
> > @demonmonger said:
> > Sometimes you get bots... I like kick option.
>
> Sometimes you get bots, sometimes you get bad players. At least bots repeatedly go to a node and don't campfire it.
>
> In my experience, which is becoming extensive, players kick when the game is challenging or when they are losing. They kick their least geared/experienced players. This results most often with that player being replaced by a stronger class/player and throws the balance in the other direction.
>
> This actually encourages kicking imho. I'd prefer to win by playing/communicating than by kicking till my team improves. Losing because the other team vote kicked for a better comp is equally as frustrating.
Communication is key, it's too bad we don't all speak the same language.. and it's too bad that we don't have preset buttons saying what node we will defend or capture. (Preset buttons or a way point maker for mini map that party can see)
This would bypass language barriers.
I present to you this funny video (not just because SW is funny)
[Mod Edit: Removed video as it shows Names & Guilds]
Starting parties were:
OUR:
Pally: [Mod Edit: Removed Name & Guild]
CW: [Mod Edit: Removed Name & Guild]
CW: [Mod Edit: Removed Name & Guild]
SW: [Mod Edit: Removed Name & Guild]
SW: Shirley 'Мяфочка' guild: -Black Network- (my chick)
ENEMIES:
Hunter: [Mod Edit: Removed Name & Guild]
Tank (GF): [Mod Edit: Removed Name & Guild]
Pally: [Mod Edit: Removed Name & Guild]
GWF: [Mod Edit: Removed Name & Guild]
Tank (GF): [Mod Edit: Removed Name & Guild]
After 5 minutes we had 500/117 in our favor
First they kicked GWF.
Party joined DC: [Mod Edit: Removed Name & Guild]
then they kicked HR (he was really bad)
Party joined TR: [Mod Edit: Removed Name & Guild]
After 5 minutes else scores were 750/559
So we lose with 750/1000
Pre-story. Before the match it was cancelled 2 times on 9/10 accepted. Pfff.
when match was started there were already 3 '[Mod Edit: Removed Guild]' mambers. (It's a strong enough guild) (and 1 from our side, lost? )
during match they kicked 2 other and got a DC and strong TR (just because 2 GF without DC aren't enough for win)
And it's usuall thing on Drider server. (it happens massively.) Kick players until will get full party. And it's a solo queue!!
Our party wasn't ideal but we were winning until... and againts DC + GF, Pal +GF and TR we haven't chances, right?!
It's unfair. it's disgustingly. It shoudn't be on matches.
PS: thank to [Mod Edit: Removed Guild] for video.
Vote for kick only 1 time for match
(or remove this funktion at all)
No kicks for players who reached 600 points
make Vote for Surrender (5\5 needs)
window with Vote should shows ONLY when you not in battle!!!! ONLY
Or shoudn't block all skills!!!
Left solo queue for perm.
Mаke the SAME time of revive after death!!
fix (please) leaderboard and queue for PvP
or make 2-3 leagues for PvP (it needs and people will play PvP if they will not be murdered in 3 seconds.)
Limit TIL for low levels
(for exemple: only epic artifacts for 30 lvl only 7 rank ench.
only 10 rank ench intill 70 level (10R for armor and weapon ench. too)
or make right scalling for low PvP.
(make new maps)
thanks.
Fearless Wolves - GM
Slorik - GWF
Eevil'N - CW
Sybyl - GF
Star Trek Online
Sorvik Corsair : KDF Reman Engineer
S'karn Corsair : KDF Gorn Intelligence
this paladin on our team was in green/blue pve gear (no joke), not his place in pvp, other teammates didnt notice when I ask for votekick. he was at 5.1k gs, we would have taken a trade of blades practice dummy instead.
Cryptic should really bring out the big guns of the Devs and separate the lvl 70 in half at 10k with inventory lock. OR when a player hit the mark of 10k gs , they are no turning back to the low pvp class.
So low level can farm ad or glory and high levels are there to compete.
Try, if it fails call a GG and hope the other team can respect that. If I call a GG I know I'm beat, it's just that simple. I DO still go down to interact with the rest of the players. Try to have some 1 on 1 fun or pass the cap. Something other than being a poor sport and sitting at the campfire.
I do however become a poor sport when I call a GG and it's not respected by the other team! Then I'm the guy at the campfire!!