How? You merely entered unvalues into the equation, which means that your part of the data is null and void. afterall 1+0 does not equal 0, or 2, or French fries, it's still 1.
This needs reformatting if you actually want a dev or others to read it. If the event store auras were made BoE, and even more so if they were bound to account, they would also cost a lot more of the event currency. And for those who only need a particular item for 1 or 2 chars, this would suck. If I really want an item…
1) What you listed is not a flaw of the current system. 2) So you would still need to farm up enough currency on two separate characters. Hence, nothing would actually change with your suggestion... well, other than you being able to use your most powerful toon to farm up your items for all your other characters. The way…
1) My point was that events don't need character-bound restriction nonsense to ensure the content stays relevant. Simply adding new stuff to the shops each time an event rolls around ensures relevance. 2) Diminishing returns on currencies as well as dailies already encourages the use of multiple characters. It's a lot more…
I figured it might be something like that, however that logic seems flawed. Let me explain why: 1) Events seem to get new things added every time they come around, and multiple-week events have new things drizzled into their shops every week while the event is active. This means the events are relevant not just each time…
1) Having both mechanisms in place means they don't need to add as much new stuff, and means that what new stuff they add itself benefits from increased value and longevity. Smart. 2) Everybody never does anything, so it's irrelevant if 'not everybody does' something. For years the game has had the problem that people very…