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silverblade#7050 Arc User

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  • That metric can be relative too though. If a game recovers all of its costs and has a 1 cent profit, is that game considered successful? I mean, technically it was profitable. There have been rumors that CoX was profitable when it closed. It just wasn't profitable enough. To me, success is more than just a certain…
  • I used to think like you. I am still a fan of Cryptic but a bit more jaded now after Neverwinter. Neverwinter is an incomplete game. It lacks core classes and they could have been more ambitious and said they wanted to explore all of Faerun. Instead we have a small area with only four classes (GWF and GF are the same class…
  • If I think the person is in trouble, I try to help. Besides, the game is pretty easy to begin with so the extra challenge every now and then sparks some excitement. Whether the person helps me or not is of no consequence.
  • If successful means, it made a profit, then yeah, Cryptic has a perfect record. I agree with you to some extent. I do think Cryptic makes decent games and they are fun for what they are. I just wish they would make more deeper games. CoH had some innovative ideas when it first launched like sidekicking but now it seems…
  • I watched the EQN unveil and I thought how well the destructible environment could be used so perfectly in CO. When I saw that lion character destroy the environment, I only thought about how it could be used in a superhero game. Imagine fighting an archvillain in Millennium City and your collateral damage ends up damaging…