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shapey#5696 Arc User

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  • After a few parses with the new or altered powers, the quality of this update is a bit all over the place. Suggestion: Increase the Base damage of Dragon's Claws There isn't much reason to sideline Dragon's Claws with such abysmal base damage, all the change has done is made it that much more dependent on critting for…
  • Bug: Bonus Shield readouts are interacting very oddly with any flat damage absorption source. Bug: All linked powers are showing as Rank 35,248,288. Bug?: Increased Intelligence lowers the mouseover tooltip value displayed by Cost Discount. Will post more findings as they're found, but these were the more immediate things.…
  • Bug: Frozen Lance does not have a 100% chance to apply Chilled when fully charged. The tooltip for it when Skewer is Rank 3 shows "45% - 100% chance to apply Chill to affected targets," but after testing the device, it had incredibly inconsistent application rate, seemingly more so once the target has 3 stacks of Chilled.…
  • While I understand why this is happening, I don't understand why now. It's fairly obvious that when builds were implemented they didn't have the device cooldown thing in mind, but amidst an uproar of other things needing fixed, instead we get a patch that universally nerfs us. It's such a baffling decision to make for…
  • Bug: Corrupted Leg Armor is not being counted for the Treacherous perk when unlocked.
  • The Modern Witchcraft Skirt (base option, not attachment) is still missing the Cloth material. Male avatars also cannot select Modern Ironclad's Vest at all, though I don't know if that's intended or not. This was confirmed intended.
  • Bug: Modern Witchcraft chestpiece's cloth attachment, Skirt and Skirt attachment do not have default materials (cloth, leather, metal)
  • Bug Strafing Run ranks 2 and 3 do not trigger at your target, and instead targets yourself. The Pyre Patch spawned by this will also appear on you, but with Chemical Fire selected, the patch will spawn on the target, despite the damage still being located at you. Also worth noting that at certain angles, the visual of the…
  • Bug Avenger Mastery is causing the tooltip for Laser Eyes and Particle Blaster to only display up to a 62% chance to apply Plasma Burn, but the actual chance seems to remain 100% By extension, I checked Infernal Blast and it has the same issue. This is relatively minor so long as the actual chance is still 100%, but in the…
  • Bug The Ranged version of Eye Lasers do not have the Plasma Burn refresh effect. Suggestion Increase the damage of the Ranged version of Eye Lasers Particle Blaster I understand why it won't be buffed, but there's a case for Eye Lasers here; specifically, the fact that when it turns to the melee power it becomes melee…
  • Suggestion Probability Inhibitor Chip (2 Point Advantage): Increases the base damage of the power by 40%, but removes the ability to ramp-up Critical Strike and Severity. This advantage could also reduce the amount of variance it has, but implementation in general would be nice to at least try. While this power can have…
  • After a little testing, this might have been an opinion formed from the lens of the Fissile, as it does decently for a Freeform that has flexibility in their passive and stat choice. I'm still going to say it could use an advantage that removes its gimmick for more base damage, as I think it could be better, but one thing…
  • With some conversation and reading, there is something to be agreed upon; Suggestion Give Pulse Beam Rifle a 30% base damage advantage It hadn't occurred to me until I actually parsed the Fissile, but PBR is... astoundingly weak. Funnily enough, this was the same case as Rapid Shots years back where I was commenting that…
  • A couple things. Suggestion Increase the base damage of Particle Blaster and Eye Lasers As they are, these are some of the weakest blasts there are, only beaten by Shotgun Blast and Burst Shot. I imagine the argument would come up that they apply a damage-over-time, but Infernal Blast also applies a damage-over-time and…
  • Bug Eye Lasers, both Ranged and Melee versions, do not benefit from Avenger Mastery
  • Bug Intelligence Mastery is not applying 20 maximum energy permanently. It will apply for a split second before disappearing.
  • Bug Fully maintaining Medical Beam is not triggering Technological Prowess or Technological Advancements
  • Bug Medical Expertise is automatically removing itself every 4 seconds
  • Bug? Revitalize swapped places with Enlightened instead of Expertise
  • After some more examination, it turns out the bug is related to another power; Dimensional Collapse seems to be preventing Therakial's Blade from applying Devoid. I tested some other applied DoTs but Collapse so far is the only one preventing it. This includes anyone else's application of Dimensional Collapse, not just…
  • I know this isn't -exactly- the right thread to report it but it's related and there's no new post of notes; Bug: Kaiju Shoulders are not registering as collected for the Kaiju perk when unlocked.
  • Very glad to see a new power, finally. It was starting to feel like it'd be nothing but PVDs until the next power revamp which is... god knows when. Moreover I think a lot of people are glad to see a power like this, something for Sonic damage to actually do. I did test it a little bit, and it's perfectly fine (so far),…
  • You wanna be a little more transparent about the fact you just straight up changed (or more accurately, nerfed) Concentration/Chilled Form? It used to trigger if you half-charged or halfway maintained a power, now it does neither, which has completely blown out its use for Ranged tanks at Cosmics. The fact there isn't even…
  • Bug: Venom Shock is classified as a Ranged power This was tested through tooltip damage readouts and the fact that fully charged Venom Shock will trigger a new stack of Concentration, but not Form of the Tiger. Clearly this is not a Ranged power so I sincerely hope it's not intended.
  • Bug: Blight Touch currently cannot be used at any range further than roughly 25ft from the target, despite the tooltip showing a 100ft range. As mentioned above, going further than the ~25ft range results in the "Must have a Target" error message being shown.
  • Absolutely, more variety is good.
  • Bug: Virulent Shot cannot score Critical hits. If this is intended, please denote such in the description of the item.
  • Bug: The Negaterak Aura is disabling whenever a color is selected and must be re-equip to activate again. Thanks for fixing Life Essence in this patch cycle.
  • Bug: Detective Ripped Shirt and Detective Casual Shoes are using the wrong previews/thumbnails Bug: Magma material does not exist on the lockbox costumes. Also, Water material has this... sickly green hue in it that very much makes it not look like water. I'd highly suggest removing that, maybe making it more transparent…
  • My eyes are glazing over from all these PVDs... When are we going to get some actual powers? A frame revamp? Blade Bomb seems very underwhelming. A total of 5 seconds to do... anything, a very measly stun for any DPS using this for the AoE Frail Armor and too big a delay for it to work for a CC, it's just Orbital Cannon…
  • Bug: The bonus of Gravitar's Onslaught is not triggering from Power Armor maintains. On Live, Power Armor maintains are qualified powers to trigger the bonus on Gravitar's Onslaught. This has been the case since the introduction of them, both on Live and PTS. If this is intended, please offer an exchange on Fixer for those…
  • Ultimately this is sort of a minor thing, but... The updated Cosmic Gear pieces do not denote that they can't use the multi-core mods (Gambler's, Growth, etc) like the old ones did. Doesn't really change anything, but some people might get confused about this rule without it being explicitly stated on the gear now.
  • I can happily report that Power Armor toggles are actually compatible with the Gravitar gear, so they have an option other than just Sniper.
  • I tested Magic Imbued Gauntlets, Cloak of the Infinite Planes, and Therakiel's Blade. All of them are indeed working with Medusa Onslaught gear. Though... Bug: The Therakiel's Blade device is proccing the Medusa Onslaught damage increase on every swing, rather than on completion of the combo. Does that mean every hit of…
  • Bug: The Infernal combo power Lash is not classified as a Combo by the Medusa Onslaught gear. This is the only combo that is not caught by the Medusa Onslaught gear, after taking every single combo I could find.
  • Concurred notion, it's irksome that the game forcibly removed dailies and costume-missions, some of which people were in progress of. I had [Save the Swag] and it was dropped, and the system "was unable" to re-add it, so the game treated it like I just dropped it and is forcing me to wait for the 20 hour cooldown incurred…
  • Think this is the only questionable thing here. While it'd be a niche idea to have a weapon aura that has a different color than the swing/slash vfx, why stop us from having the option? This game has always thrived on creativity. Moreover, it makes the color box for the aura useless. It just feels like a needless change.
  • To break it down piece by piece: Ice changes; nice, but ice structure shattering is still meh for DPS. Snow Storm being isolated to its maintain brings it in line with other AoEs, but makes it not very different to simply taking Avalanche. Suppose advantages make up the difference. Ice Burst is a nice little tap aoe, could…
  • ...so your answer to people being worried about event fatigue within 3 months, is to do two events back to back? Where you could have just made a couple new things for some lesser event like Defender's National Training Program that doesn't center around doing out-of-ordinary stuff? There's been some questionable decisions…
  • "Under-performing" is a strong word. I've run several tests with many different power replacers, and the only ones that leave much to be desired are the AoE ones... which, of course they do, they're AoE, not supposed to be good for single target. "Poorly designed" I can only partially concede to; I look at these devices as…
  • Please make Coyote/Cobra legs available to all leg types, not just Beast.
  • Suggestion Please, please, PLEASE let Coyote/Cobra legs be used on every leg type instead of Beast only. Beast legs are horrendously outdated at fitting anything on the legs. They have been a personal nightmare to make anything decent-looking on and consequently any character that once had them now have normal legs. Don't…
  • I'd like to reiterate this point. To put it in perspective... this is supposed to be the new pure Piercing debuff. Slashing and Crushing, by comparison, have significantly more ways of being applied, several of which are powers more integral and desirable to a build, while Piercing's is tied to a current 2 powers which I…
  • In regards to what RavenForce was saying about power cost disparity, since apparently mobile can't comprehend text quoting, this has been a thing for a long time. Powers you're previewing don't account for any of your cost reduction until you've actually purchased it, so often what you see is the base cost for the power.…
  • Suggestion: Seconding the opinion that Concussion Grenade's new advantages Demolishing Blast and Dizzying Impact should apply at the same time. It almost has the same usability as the other power with such advantages, with a completely different theme. Yet it's held back by the fact that one that triggers the other doesn't…
  • Possible Bug: The Field Inversion advantage on Force Cascade is only counting the Force Blast Shield Generator advantage as a qualifying shield effect to deal additional damage. I'm not sure if this is intended. I did test it with a passive shield (Bad Sector) and re-read that the advantage specified it has to be a direct…
  • ...so uh, why would anyone take this passive? It's just an extremely worse AoRP with Knock/Hold resists.
  • So... IDF as a passive, said to reduce shield effects but account for resistance with them in the patch notes on the other thread. That doesn't appear to be present on the current passive. Might you also specify on whether this applies to shield effects on yourself or on anyone affected by IDF? I love the idea, as long as…
  • To say Night Warrior is now a nothing passive is to ignore everything else it can do. It didn't exist just so people could have free defense penetration and a one-shot at early levels. Note that it increases all damage types. It's the most Freeform-friendly DPS passive there is, because you can mix any powerframes you want…
  • As people have already pointed out; Focus from Form of the Tiger/Tempest are not triggering. I adore all these tweaks! I'm glad that Force is getting a facelift, though... it is a bit peculiar that it didn't get any new damage powers and instead just got reworked to use what it already had. Still, the new forms and EUs…