When I ran a rad - the biggest issue was that the people who could use the most healing weren't worth healing. If someone takes a low hp inferno and initiates the fight, they're very likely to die despite the healing. Really that goes for lower hp ATs in general - plenty of players only stat to SS unknowingly and become…
Heilkitty, could you verify your handle? As much as I would love to see someone organize this again, I won't hold you to it. I'm sure you can come up with something fun to celebrate your new VTOL ;) Edit - I've given your VTOL to @kamokami so once you confirm your handle you should be receiving it shortly. Thanks again…
Thank you to all the participants, keys should have been mailed. If you did participate and I failed to mail you a key, please post your handle and AT character used to participate! (for verification purposes) Edit - All Keys awarded!
@ayona I have no idea how to read this. Or at least that's what some people apparently tell me =p 50% crit chance, 100% crit chance I will miss you! So if I were to look a gift horse in the mouth......
As a min/maxxer, I saw drops because I built according to the system in place. A few setups were geared towards hitting 50% crit chance, and one specifically hit 100% for 15s getting an additional 50% from con scaling on ego surge. These were all specialty builds, focusing on hitting specific target numbers. Offense may…
You have some options. With Legion agility granting 25.3/55 it's still something - however depending on what you setup you may end up replacing those gamblers. You could go def passive, like invul or defiance, and with invul that 25% is relatively fine, not as nice as the 54% it once was but still high enough (just barely)…
I was reasonable until we got into mechanics. You're right I got very condescending because if someone is going to address something specific they better be on point with it. This game no longer has up to date info and the wiki was supported purely by the players yet endorsed 'officially' by Cryptic. And I was off on the…
If we were to review both our posts over the past month, I would bet people would see a different picture. I'm not the only person who carries alerts - but I do it quite often and no longer will do so. I'm not the only person leaving over these changes and the incoming nerfs to follow. And I'm not the one constantly having…
Everyone is killable, unrestricted pvp is proof of that. The hardest person to kill that I can recall was Wesley's Paragon, and when his specialized build was nerfed even as a lifer he left. No player is immune to death - everything has a cd and every character has a window of vulnerability.
Telling someone they're being rude is one thing. Being rude in response makes you no better. But really, why the need to be so aggressive over this, people will either choose to stay or go. Then when the cds get nerfed, people will once again choose to stay or go. I've simply tried to emphasize that the people downplaying…
That alone was fairly rude, and that was just this thread. It's not like this is the only thread that has "discussed" the changes in depth. Most of my FFs will do fine even in the hardest content because I built them to be able to. Silver players and ATs as a whole don't have that luxury. As mentioned above - just sorting…
Tomorrow, after I give away some keys for AT PVP to enjoy my main (or try to) one last time. In the meanwhile I have a few more things to give away and am still sorting now.
I just checked, and my mistake they buffed numbers since I last saw. Still 18.3 vs 39.2 is a huge hit, the avoidance not so much. As an invul you should do fine if you can heal in warlord - I usually grab 2 hallways and the final room before i start fighting back and tank it all solo on my invul.
That's the pot calling the kettle black don't you think? Why yes I have an inferno and she often gets stuck tanking as well - she's got supernatural possession and heroic resonance but it's not fun when someone decides to aggro 3 groups of tough mobs. My unleashed was relatively fine but bcr only goes so far - she tends to…
Notice you had to edit your original post to regain some credibility there ;) Don't tell me to read it closely after you edit it. When you've had to tank as often as I have on a lowly Cursed AT, you'd realize why I've placed so much significance there. Not only do I have a Con secondary SS, a AD heal (resurge) but had to…
It's simply a matter of us interpreting "viable" differently. For some, viable simply means usable in pvp. For others like myself, viable means generally effective. Let's take running ATs in unrestricted bash for example. On my cursed, I've even managed to win a few unrestricted bashes. However, I still accept that she's…
Imp was using the tree to break LoS. I did it too just to spite him. Won it by mimicking the tactic. Eve was still able to be deadly as a melee assassin, but spent far more time evading or waiting for an opportunity to strike than actually fighting. Most melee relied on ranged holds and stuns to lock a target down to land…
Did you test in alerts? Would guess not since there's hardly enough people around to. You won't see the impact unless you fight something heavy duty, and typical PTS testing won't reveal the full picture. Even tough rated mobs in standard alerts hit harder than most npcs you'll find in the open world, let alone extreme…
I never said it was invaluable - but in order to hit those numbers you have to specifically build for it. Even FFs with Guardian/warden & vindicator won't necessarily hit those numbers. Most ATs won't ever come close. You obviously have no idea of what the AT spec trees are like if you assume they all have guardian and…
It's not viable if you have to go severely out of your way just to be competitive. The biggest issue is that the standard pvp framework takes over half of your power choices to begin with, leaving very little room for variation. Sister Smash was well known for her Heavy Weapons setup, but the nerfing eventually kept her…
If you understood the math, you would already know why HP boosts barely made a dent to adding survivability vs mitigation, and why dodge was so heavily favored over defense. If you don't understand the math, you shouldn't be telling people anything.
First - everyone gets defense - the only matter is how much. If its always in effect, its not necessary for calculating mitigation for outside sources (like dodge) Second - 81 defense is about 18-19% resistance, and you have to stack heavily for def numbers to really get a boost. Even then its still limited At over 300…
Speaking of logic - it would be logical for someone who talks about wanting a game to thrive to be accepting that people are given a new incentive for LTS when I've already seen LTS members quit for good. Don't get me wrong, we've shared legitimate complaints about Cryptic choices in the past. But when you start claiming…
You aren't understanding the math - when you have 58.7% avoid, a dodge will mitigate about half the damage. HOWEVER, your total mitigation is dependent on your chance. Mitigating half damage 18 times out of 100 hits means you're getting far less than 50% mitigation.
We've been bleeding people since On-Alert went live. Not being honest about the current state isn't going to make the experience less painful for newer folk. I wouldn't say your melee performs well, but I wouldn't say it performs horribly either. With everyone's survival taking a hit, that still gives keeps the advantage…
Base numbers from heroic agility 39.2% Dodge, 58.7 Avoid (1 r5 gambler) Base numbers from Legion Agility 54% dodge 58.7 Avoid (2 r7 Gambler) If we estimate that avoidance around 50% mitigation, you reduce damage by half somewhere between 40-50% of the time, taking full damage otherwise. In reality you mitigate far less…
Plenty of casuals are going to have a bad experience when they see their gear having no clue there were changes coming. Plenty of casuals are going to have a bad experience when there are fewer vets to carry them in alerts. But it was definitely the wiser choice to shut servers down and resolve the issue.
I think you have misunderstood. 1 r5 gambler in a heroic agility is 14%. 2 r7s in a legion agility was 18% last I checked. That's not 8% extra dodge. Base is 10%. 4% vs 39.2 and 8% vs 54%. Your math is off. You would need 100% dodge and around 50% avoidance to get "half-damage".
Well the primary purpose of said contest was to have a a worthy "challenge" to give away some of the nice stuff I've held onto before leaving the game. While I see some much needed new changes, the focus on heavy nerfing to repeat the same old content was my last straw. Considering that I started in Oct. 2011 and will…
Melee hasn't been particularly "viable" since On-Alert. You can build around heavy weapons and pvp - just don't be surprised at the disadvantages you'd come across.
I thought about doing that - but alts are easier to exploit as far as inflating perk point numbers. However, I may add that as an option just to open up the contest more, splitting rewards so to speak since multiple alts could easily surpass the 22k silverspar lead. I do think it's neat to see that there are a lot fewer…
Can't blame a player for being frustrated with lockboxes. A Custom alert here and there doesn't exactly provide a great deal of replayability. Look at the ones that have been around a while, warlord and hi pan only have real value in the cores these days. Repeating the exact same mission isn't exactly enticing people to…
I have the feeling that's gonna be the one to beat. Since I'm nearly at 18000 with some 5k perks complete, I doubt I'd be willing to grind the hours required to catch up. With that said, i doubt anyone else who isn't close would either. Will definitely be impressed to see if anyone else is over 20k.
Theme and range, as it stands right now tgm will outperform otherwise. With assault rifle you can smokenade warlord and attack from long range immune to retaliation, not so much with tgm. Both would stack concentration.
Solid str is standard as knocks are guaranteed durations of being unable to act when they proc. Unlike holds or roots, they cannot be broken out of. Eliminate the need for knock rez would open up more avenues, however balancing such a change would be the bigger issue. If everyone has the same chance to knock/get knocked,…
The conversation is still being productive, and the community is pointing out how powers/choices still play the larger role whereas gear acts supplemental to those choices. I've seen plenty of horrible FFs. FF makes it even easier to make something perform weaker than your typical AT. However, with an FF, you can make…
Remember when Tak first started dropping dodge/avoid gear and it became all the rage? You know, something worthwhile other than the DA? Remember when we didn't have bosses who could hit you for over 80k? Grav isn't the only one ;). Remember when people spent plenty of time farming freon elite for blues or blasting colossi…
I think it's pretty clear you aren't familiar with the circles if someone bothers to pull harajuku twins on you and you aren't insulted. As far as dueling goes, it simply depends on your opponents.
There's one resounding problem with this. If there was no such thing as legion gear coming from lockboxes, this would be a non-issue. If it was strictly heroic gear getting slashed in effectiveness you wouldn't be seeing folks like myself and others posting so frequently about it. Once you involve money, players react a…