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peersrpgnet Arc User

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  • Yes, but the point is that this all worked fine before, and now it doesn't; since there was no patch note saying "Oh, and the integrated Intel graphics on the i3/i5/iWhatever won't work anymore", then this is a bug and should be addressed. Even if addressing it is changing the minimum specs for the game.
  • My current working theory is that it has something to do with loading textures needed for a large number of objects at once -- it seems to hit me most when going from a small room/hallway into a large room with multiple mobs. And if I'm able to turn my view or back out of the room in-between black screens I can get them to…
  • Update: Rolling back to old Intel drivers didn't have any effect. I switched to the DirectX 11 beta (In CO, -> Options -> Video -> Advnaced -> Troubleshooting), and this time instead of the video driver crash-and-restart, I got an error on creating a texture. No idea if it's the same thing, different result, or just a…
  • Same issue here, on an Intel i5. I've done a slew of testing and tweaking things, thinking it was an overheating issue, but I think the overheating is just a side-effect of the graphics crash/restart. I've been able to semi-reliably recreate the issue in Bunker Alpha of the Serpent Lantern mission. Whenever entering a new…