Yes, but the point is that this all worked fine before, and now it doesn't; since there was no patch note saying "Oh, and the integrated Intel graphics on the i3/i5/iWhatever won't work anymore", then this is a bug and should be addressed. Even if addressing it is changing the minimum specs for the game.
My current working theory is that it has something to do with loading textures needed for a large number of objects at once -- it seems to hit me most when going from a small room/hallway into a large room with multiple mobs. And if I'm able to turn my view or back out of the room in-between black screens I can get them to…
Update: Rolling back to old Intel drivers didn't have any effect. I switched to the DirectX 11 beta (In CO, -> Options -> Video -> Advnaced -> Troubleshooting), and this time instead of the video driver crash-and-restart, I got an error on creating a texture. No idea if it's the same thing, different result, or just a…
Same issue here, on an Intel i5. I've done a slew of testing and tweaking things, thinking it was an overheating issue, but I think the overheating is just a side-effect of the graphics crash/restart. I've been able to semi-reliably recreate the issue in Bunker Alpha of the Serpent Lantern mission. Whenever entering a new…