It worked really well for STO, why wouldn't it work even better for Champions? And could you imagine the implications of being able to work in a straight-up brawl with five heroes and their nemesiseses all at once? Or maybe we could publish foundry missions to flesh out our nemesiseses and give backstory to our characters.…
I don't recall saying I was looking for a game, I've already found one. I agree that it's nice that we can solo in any class/build we like. That's all well and good. What I would like, though, is to see more encouraging diverse roles and teamwork, and less gimmicky instadeaths. What's the point of being grouped with four…
There's a difference, though, between "unique mechanic" and "unexplained nonsense" ... would YOU like to explain why Hi-Pan's new power is so easily used against him? Or maybe how his awesome dragon is afraid of a bell? My point is, it doesn't make sense, it doesn't follow any form of logic. You only find out what the…
What do you mean another? I'd settle for just one solid fight where the team has to pull together as a tank/healer/damage unit or fail. Right now, you can pass every alert made so far without a tank or a healer in your party (with the possible exception of Gravitar). I want an alert where people are praying for healers and…