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mettrek Arc User

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  • If even .5% of players experience problematic gameplay issues with a cosmetic effect then that effect should be removed until such time as its issues can be addressed. Cosmetic/thematic visuals should never hinder other players or inhibit typical gameplay or else it becomes a form of passive (or sometimes active)…
  • Well, I'm done. Bye CO, you've ruined the game once too for me. I can't justify the lump sum for the LTS and there are many times when I let my sub lapse for a month or two when the lack of content leaves me bored. I've been playin goff and on since launch. I would get bored but would come back and re-sub when I felt like…
  • The most troublesome aspect of this issue is that it was officially announced on June 1st and ready to roll out on June 7th. That's very short notice for an extremely dramatic change that would have effected a lot of long-time paying players. What's worse is that the announcement wasn't strongly positioned to reach…
  • Except there won't be "Gold" subscribers anymore, except for a few people who manage to sub continuously and never encounter a billing error. One lapse, even through bad luck, and all your freeforms are unplayable until you buy the LTS. Just a few months ago my debit card was canceled by my bank because of data breaches. I…
  • You can stick this in the same place I told you to stick your new plan to get rid of subs. Congratulations on killing the game by alienating and punishing your loyal customers. You guys are the worst.
  • I'm adding my voice, concerns, frustration, and objections to this change. I typically pay for a monthly sub for two or three months at a time and then let it lapse when I get bored. I keep a few silver ATs so that I can still jump in and explore a bit if I don't/can't pay. Now if I let my sub lapse even once then I lose…
  • Exactly. Everyone derives enjoyment from different aspects of the game. The goal is to allow people to enjoy themselves without their actions impinging on others. The use of Vanity Devices should have a whitelisting option. Just as duels, tells and various types of invites can be blocked, so too should Vanity Devices have…
  • Changes like this are why I made this month my last as a gold subscriber. I already considered the Zen cost of many costume sets to be outrageously expensive. Many sets have limited use, or few pieces. The cost, when looked at in actual currency, is just not worth it on top of paying a monthly subscription. In addition,…
  • Sometimes a PTS test is just to make sure the files integrate properly through the updater/launcher. In the case of a simple costume piece fix and a minor image change it doesn't take long to see if the updater is properly handling the new files. With things like changes to power sets, new items, etc then the PTS test will…
  • In the (nearly) two months since I decided to get a recurring gold subscription this kind of downtime has been far too frequent during "routine" maintenance. I don't know who is to blame, but that hardly matters. What matters is I am paying for a game I can't reliably play and that's a bad investment. Granted, we have…
  • Well, everyone is entitled to their opinions. Compared to several MMOs which have shut down CO is arguably doing considerably worse than they were at the time they were canceled. It's not always black and white and there are a lot of factors to be considered. I personally don't see the game shutting down any time soon but…
  • If you wanted PVP it should have been exceedingly clear within a few hours (or less) of looking at the game that it was never an integral component or important aspect. What little PVP exists was included as a (potentially) amusing adjunct to a predominantly PvE experience where everybody is an ostensibly "good" superhero.…
  • Well, imbalanced PVP might be a problem for those who engage in PVP but I would counter that with the fact that PVP was never a priority for this game and balancing it even less of a concern. The Hero Games content was there to let people bash it out but base don the freeform design it was never intended to be balanced.…
  • I don't know of any available subscriber numbers for CO. But if you look at the amount of players online at any given time and take note of how often you see the same global handles it begins to look as though the numbers are fairly low. I can't remember the last time I saw more than four instances of Millennium City that…
  • They likely won't "give up" on the game they will merely maintain the staus quo which, by all accounts, is doing well enough to keep it going. Champions Online is merely "surviving" and I would posit that if it were not for STO, NW and other games in PWE's stable then Champions would probably shut down before long since,…
  • Unfortunately that a high-risk gamble on a low-awareness property. A business manager can't justify that kind of risk. The number one problem Champions has is that it is low-profile, has no big-name franchise weight behind it and the incentive for players to spend is obviously low. It's a classic Catch-22, of course...…
  • I'm a professional artist who has worked in game production doing concept art, character design, texturing and some 3D modeling/animation. I thought I'd throw my two-cents'-worth in to provide some perspective. The animal (centaur/snake) bodies, four-armed bodies and other radical character design changes are certainly…
  • Best comment of the entire thread.
  • edited because I can't find a way to delete comments I posted by mistake
  • I really like your ideas on reviving the crafting system. The current system is woefully inadequate and all but useless. The current system is also severely flawed in the sense that someone with a crafting skill under 100 is unlikely to find much of value anywhere which makes the likelihood of engaging in crafting very…