Not the event vendor, the scr/gcr vendor. Of course, despite much begging during the event for information about what perks would be needed to buy what PVDs this was not forthcoming until after the chance to attain the perks was over.. It would be extremely customer friendly for the devs to post here in the forums what…
Yes, that's correct. I bind them to the numpad keys and I find that the charge and maintain powers (e,g. Bitter Storm) don't properly activate over half the time. So, currently I usually play with 1/3 of the screen filled with a huge PVD description. Ends up being a major reason not to use them.
This is a major reason I stopped doing Eido. Character-bound is a major turn-off. If there is something I want from the store and RNG doesn't give it to me, I have to set myself to the grind of doing it 100+ times on a single character. Doesn't matter if the group needs some other role filled (which I could easily do), I…
Going to necro this. The game needs more soloable endgame content. Missions about the same level of difficulty as the QWZ dailies. Missions that can be completed by one competent character or two average players. It is pretty clear now that the revamped team missions (Andrith, DRA, TA, DRF) are not really popular and…
Looks like the devs don't want players to have such knowledge (assuming that they will be purchasable from the vendors) until after the event is over. At least we'll know what to plan for next year.
Especially when there were no notes that the vendors would be removed immediately. The devs have trained the players to understandthat vendors will hang around for a week after an event ends. Pulling them immediately after an event ends runs counter to all the expectations crated by dev prior dev practice. Consistency is…
I second this. Please put the Alerts Coordinator at the top of the RCL. I would like to chip in some Gs to buy Ladyhawke a radio, cell phone or something similar.
The device ranking system in the AH needs some work. Why are nigh useless Energy Surge Plus devices ranked as Legendary? Why are nigh useless Become devices Remarkable? Why isn't there yet a costume filter in the AH that can just show us stuff we already have unlocked?
Exactly this!! The proposed change smacks so much of the way the vehicle nerf happened. Instead of taking the time to deal with the specific mechanics of a few problem aspects the quick and dirty hammer approach is taken. Take a break from PVDs and CCs and put the time in to doing this right instead.
This morning it took about an hour to get through kiga because of how whacky the dogs now are. By contrast ape and dino took about 10 minutes each with the same players. That alone suggests that kiga should be reverted back to his pre-fixed state. The players have been punished enough. I know this is the first year for the…
Well, Cryptic is laying off lots of people at the end of the month, so we will be fortunate if the game is even here at the end of the year, let alone see any content updates.
One issue, at least for me, is that there is relatively little intended solo-play at endgame. Most activity is focused on endgame raids involving 5+ players (QWZ dailies and Ladyhawke serials being exceptions as they can be soloed by experienced players with decent builds, including healers). I assume that this is so…
Or, drop the cost of DG and VG to be the same as JG and require the rampage tokens for them as well ;). Players seem to hate the RNG aspect of the rampage system and have decided that the more predictable nature of the DG and VG is good enough for endgame dps builds. Another solution usually raised when this topic comes up…
Well, as long as we are posting moonshots that will never happen: I'd like more solo-able content that gives modest gcr (maybe slightly better than the 5x QWZ dailies). Why? Because lots endgame level characters in the comics work mostly solo. To save the devs time, this would be done most easily through the long-delayed…
A basic maxim is that players will always choose the route of least resistance. E.g. we could do the dogs with 5 tanks and a couple extra healers, but it is simpler to CC them, at least for the dps who watch the poor person who takes up that chore. Imagine trying to get 3-4 of the dps to alt to tanks to dog sit!!!! Kiga…
Not sure why this is suprising. CCs are geared towards people who have been able to buy (by whatever means) or grind lots of costume parts and auras. Imagine showing up as a new silver player in your basic costume pieces. You have no chance of winning. CCs are a way to get players to invest money and/or time in the game.
Maybe, but there is not the dev staff that can do that. Simply no budget. Reverting the code to allow any number of people to trigger it would not be hard.
I'm going to say something really stupid here. In some ways I like the ape tport. Most of the time I am tanking at ape, and the fight is fairly dull, even for a single mid-skill level tank such as myself. When ape tports over my head to the cliff it screws with the hearts and then I have to reposition ape. That usually…
I always feel like all builds can use a stun of some sort, and if you want a little more defenses at the expense of some mobility you could try this. Witch Hunter - Freeform (Ranged Damage) v3.45:38 Super Stats Level 6: Ego (Primary) Level 10: Recovery (Secondary) Level 15: Constitution (Secondary) Talents Level 1: The…
This is one of the few ways they have of getting people to stay in game. The GRIND. I don't see them changing this (says the guy with over 100 set of OV gear).
Or, just hear me out, revert it so that any number of people can trigger it to start. Atm it is just dead content. I miss being able to run it, but can never find 4 other people for it.
Is Ape supposed to be jumping around like a honeybadger on a hot tin roof? Twice today I've seen him jump clean over the MT and land on almost the very edge of the cliff. MT then has to work very hard to reposition Ape, which usually leads to the deaths of lots of dps and wasted effort in bringing Ape down. Is this jumping…
This reminds me so much of the vehicle nerf. A few bad actors exploiting an aspect of the game and the devs then ruining that aspect for all the other non-exploiting players by a heavy handed nerf, instead of a thoughtful reworking of the game mechanics. That did not turn out well for players as vehicle became just…
This is a very bad idea and is extremely disliked, as all the feedback that has appeared on the forum shows. It should NEVER go live in the future in the format that went live over the past week. Please listen to the community. If there are individual devices that are problems, deal with those on an individual basis. Take…
One step would be to get rid of nigh useless mod drops. E.g. those that are supposed to reduce aggro (but apparently don't) and all vehicle mods other than those that boost speed. Sure, we can sell them for chump change, but they really aren't even worth collecting for that.