Really!? It shouldn't be much more than a database update. It's not like there's a new model or anything. If this is hard, someone needs to review the engine...
First, you could have the option to allow clipping or not because, I agree, clipping sometimes makes for interesting effects. Most of the time, however, the results are just bad and TBH sloppy. Here's a prime example: These are the tight folded boots (a basic feet option) on skin! There is no excuse for this kind of…
It's not even a theory. I've seen many MMO's and never have I seen as many clipping problems as CO has. I believe most avatar systems use polygon culling to solve the problem. It certainly would have been easier to do if implemented from the start, but it might well be worth it to go back and put a system in place to solve…
Sorry, no. That other game has had items with the same effect (and other similar ones) for several years now. Not that I'm endorsing it. I played it for quite a while and I much prefer CO, though I wish (fervently) that the devs would fix the CLIPPING (and clipping and more clipping) issues!!!
I believe what you mean is that all ranged energy builders are 50 feet. That doesn't mean they all must be. It's all just code. If the developers wished to make one longer range but with less damage output, they could easily do so. My point is that doing just that for archery would make for a more cohesive class.
Don't know if this is any help but here's what's in the packet log over and over: 180306 05:24:03 16 [1]: Link 46c700f0 (4) (pcl_client.c(1854)) disconnected: s_connectToServer 180306 05:24:03 17 [1]: Link 46c700f0 (4) (pcl_client.c(1854)) added to remove list: s_connectToServer:linkQueueRemove(0:No error) 180306 05:24:03…
> @aesica said: > I clicked because I saw "cosmic snowballing." The lack of pictures is disappointing. > > ( ͡° ͜ʖ ͡°) I clicked because it's the Holiday Season and I saw "snowball" O_o