The core assumption I am not seeing a reason for is how you are getting the base damage of the power? Any time you see a number in the in game UI you are seeing some kind of math acting on it. What is most likely is that one of the bonuses is already applied to it and your theoretical math is not accounting for that.…
Good question. The general test case I am using is on a Regen Dummy (mine don't die, but they should be the same) or reading a tooltip. I remove my superstats and power choices and slowly introduce the stat in a vacuum (using dev powers). This can be roughly approximated by introducing a "dump stat" (i.e. one that wont…
Are you sure you calculated for every factor? Stats adding Melee bonus, Role bonus, etc? All of these things fit it. Im not going to post the entire formula, but remember that you cant just look at it in a vacuum. I would love to demystify some amount of this, but at this moment I cant really do that safely. I would double…
This is totally incorrect. The long and short of it is that there are 2 damage layers that you guys care about. Both of them are additive. Passives + Buffs and Crit Severity + Offense. So if you have a power that deals 1000 base damage, 100% from your passive, 80% from a buff, 100% Crit severity, and 20% Offense bonus you…
To clarify this a little, this works almost identically to the Int Specialization in that it IGNORES a foe's resistance. So on henchmen you wont get much out of it, but on everyone else it works very nicely. Lets have a sample case!~ SV with 15% resistance. With the Core you hit as if he had 0% resistance. Add shred and…
Well, quite a lot of feedback here and sleepless Crush is sleepless. So lets get a few things down here. Firstly, lets try and constrain this thread to direct feedback and information on the affected powers. Arguments about semantics and general tanking mechanics need their own threads respectively. Secondly, Imbue I can…
Wow, lots of good discussion here guys! A few points of clarity so we can better focus this. 1. Yes, this is a more aggressive focused half of Telepathy. I want to do a support passive, but I believe the most prudent time to do that is when the classic forms of CC can receive a full review as well, and that is a big time…
The AA missile just has the wrong short description, thanks for the catch! The block is just a placeholder icon for "Boost" which makes you go very fast (obviously). That last power is undergoing tweaking.
The Might bonus damage to knock has been reduced slightly. It should be more in line, but still feel really good to charge fully and crush targets. Also, enrage will buff bleeds. EDIT: These changes may not be in the next patch to PTS, but will be in the one after if they dont make it.
Guys, your feedback is very much appreciated! I'm going to step in here and say that the boomerang powers will remain in the Gadgeteering powerset. Additionally I hope to have another PTS push either tonight or tomorrow with what are nearing our final changes for the new powers and this AT. Thank you all for the continued…
This has been changed today after some testing. Breaking on activation, while nice in theory, but interferes with too many powers. It should roll out with the new patch, possibly tomorrow
Morning all, Lemme hit feedback here. First part I will look into. Dealing damage should cause it to refresh. The second is working as designed. Activating a power from sneak decloaks you. ANY power. The third I will fix today, It was an oversight with how the power changed and the affected powers didnt reflect that. And…
Thats a note that slipped my mind when I sent them to Nis. Stealth did get significantly buffed. Most of the normal critters wont spot you, and the higher the difficulty the more likely you are to be spotted.
The version you guys will see is still a placeholder. Its not going to change TOO much, but will be different. The claws powers should feel much better, and the boomerangs should be much easier to rapid fire and should feel less oppressively powerful when launched from stealth. It would be extremely helpful to me if people…