I have a character who's theme is a mobster who gained dark powers from an ancient artifact. I am having trouble coming up with a cohesive build that would fit my theme that uses powers from the munitions and darkness trees. I'm not sure if there are any synergies between the two trees as I haven't delved into the shadow tree very much.
Here is my current build:
PowerHouse (Link to this build)Name:Archetype: FreeformSuper Stats:Level 6: Ego (Primary)Level 10: Dexterity (Secondary)Level 15: Constitution (Secondary)Talents:Level 1: The VoidLevel 6: IndomitableLevel 9: AgileLevel 12: EnduringLevel 15: ShooterLevel 18: AsceticLevel 21: AcrobatPowers:Level 1: GunslingerLevel 1: Two-Gun Mojo (Rank 2, Rank 3)Level 6: Killer InstinctLevel 8: Regeneration (Rank 2, Rank 3)Level 11: ConcentrationLevel 14: Gatling Gun (Rank 2, Rank 3)Level 17: Conviction (Rank 2, Rank 3)Level 20: Masterful DodgeLevel 23: Lead Tempest (Rank 2, Tread Softly)Level 26: Ego Surge (Rank 2, Nimble Mind)Level 29: Resurgence (Rank 2, Rank 3)Level 32: Ascension (Rank 2)Level 35: Toxic Nanites (Rank 2, Rank 3)Level 38: RebirthTravel Powers:Level 6: Power Flight (Rank 2, Rank 3)Level 35:Specializations:Ego: Force of Will (2/2)Ego: Insight (3/3)Ego: Follow Through (3/3)Ego: Sixth Sense (2/3)Guardian: Fortified Gear (3/3)Guardian: Ruthless (2/2)Guardian: Find the Mark (2/3)Guardian: The Best Defense (3/3)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: Focused Strikes (1/3)Vindicator: Modified Gear (2/2)Vindicator: Offensive Expertise (2/2)Mastery: Ego Mastery (1/1)
Comments
Pure Muni will be more practical for dps, but mixing in some Darkness powers isn't bad for some extra flair.
- Be safe and have fun, champs - for science!
Since ur using Ego PSS w/o Int here, I'd prob go w/ NW, due to its -resist and higher boost to non-physical dmg (w/o high Audacity from Quarry). That's if ur okay w/ having Sneak.
Quarry is good too, though (ofc). Ya could consider a EGO/Int/Con setup w/ an Int gearing focus if ya wanted to keep the Ego PSS tree and take Quarry.
- Be safe and have fun, champs - for science!
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Ego (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Invincible
Level 6: Indomitable
Level 9: Brilliant
Level 12: Enduring
Level 15: Academics
Level 18: Healthy Mind
Level 21: Ascetic
Powers:
Level 1: Gunslinger
Level 1: Two-Gun Mojo (Rank 2, Rank 3)
Level 6: Concentration
Level 8: Molecular Self-Assembly
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Quarry (Rank 2, Rank 3)
Level 17: Masterful Dodge
Level 20: Ebon Void (Voracious Darkness)
Level 23: Ego Surge (Rank 2, Nimble Mind)
Level 26: Ebon Rift (Rank 2, Rank 3)
Level 29: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 32: Ebon Ruin (Rank 2, Paranormal Paranoia)
Level 35:
Level 38:
Travel Powers:
Level 6: Power Flight (Rank 2, Rank 3)
Level 35:
Specializations:
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (1/3)
Vindicator: Modified Gear (2/2)
Vindicator: Offensive Expertise (2/2)
Mastery: Ego Mastery (1/1)
Other option is just dropping BCR and its dmg penalty and putting Lead Tempest in its place, if ya want to keep all the other Darkness powers (ya should have enough defensive tools as is w/ Conviction, MD, Unbreakable, Eboin Void, and Ascension to not really need BCR).
- Be safe and have fun, champs - for science!
Ok, I've changed the build up some. I'm keeping ebon rift as a longer range aoe for targets lead tempest can't reach. Holdout shot is for supplemental healing.
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Ego (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Invincible
Level 6: Indomitable
Level 9: Brilliant
Level 12: Enduring
Level 15: Academics
Level 18: Healthy Mind
Level 21: Ascetic
Powers:
Level 1: Gunslinger
Level 1: Two-Gun Mojo (Rank 2, Rank 3)
Level 6: Concentration
Level 8: Molecular Self-Assembly
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Quarry (Rank 2, Rank 3)
Level 17: Masterful Dodge
Level 20: Lead Tempest (Rank 2, Tread Softly)
Level 23: Ego Surge (Rank 2, Nimble Mind)
Level 26: Ebon Rift (Rank 2, Rank 3)
Level 29: Ebon Void (Voracious Darkness)
Level 32: Holdout Shot (Rank 2, Stim Pack)
Level 35: Ascension (Rank 2)
Level 38: Evasive Maneuvers (Sleight of Mind)
Travel Powers:
Level 6: Power Flight (Rank 2, Rank 3)
Level 35:
Specializations:
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (1/3)
Vindicator: Modified Gear (2/2)
Vindicator: Offensive Expertise (2/2)
Mastery: Ego Mastery (1/1)
- Be safe and have fun, champs - for science!
The healing works similarly in being mostly BG healing. Shadows do have a longer cd, though by lvl 40 its not so much, ya can't have >3 shadows up at once anyways, and they likely can do more net dmg if they stay alive. Either power works fine- may just come down to theme or which power ya like using more.
- Be safe and have fun, champs - for science!
I was actually wondering if holdout shot's adv or summon shadows's adv heals for more. Also, what does BG mean?
R2 Summon Shadows at base do about 5-6k total dmg per use ideally (ie. no deaths, highest uptime on all 3). 20% of that is a ~1.0-1.2k total heal. Over about 20 seconds (their duration) that's about 50-60 hps at base.
Stim Pack at base is ~666 (lel) total healed per use. I don't think the HoT can stack, so it comes to about 100 hps at base.
Keep in mind that they will scale w/ vastly diff things. Stim Pack scales w/ regular bonus heal, and the HoT can crit (when Holdout Shot itself crits). The healing from the Shadow's scales directly w/ their dmg (so it'll be higher in a build using, say, AoED or AoPM, or on a debuffed target, and their crit dps scales w/ ur crit% and severity to an extent). Other things to consider- ya may not be using Holdout Shot enough to run its HoT 100% of the time, nor always have the pets all up and active.
Neither can replace a regular heal w/ those numbers, regardless (imo). I'd consider them accessory healing and dps combos either way.
and 'BG' = background
- Be safe and have fun, champs - for science!