The Void is another of the ATs that gains most of its effectiveness from very specific building. Built just so, it's pretty versatile, and can even accomplish some limited tanking. Built even slightly incorrectly, it's a bit of a nightmare. Most importantly: even at 40 it has severe energy issues unless you plan ahead. End PSS can mitigate this quite a bit, but to be honest? It's a bit disappointing having to spec THAT heavily in something the AT should be able to handle on its own. Readiness and kickback help to some degree, and at least make it more playable. END mastery... Ew. I took End mastery on something. I drank half a gallon of bleach and then scrubbed myself with some steel wool over that one. Still feels dirty. I had to give 2 of my alts strafing run and 2 gun mojo to make myself feel better.
Note, however, that a pet-centric version of this AT *can* work. Nothing I'm saying applies to that version. I'da ran it myself, but there are a few alert bosses that just EAT PETS ALIVE, so just noping all over that one. It was a service to the community, really. As well, there's a very fine line between "can" and "does". This isn't an AT I'd suggest trying it with, I had a friend try the same a while ago and yeah. Deleted! Could make for a fun let's play video, though.
Ok, so nuts and bolts. I went the Ebon Rift/Lifedrain route, because permanent pets eat a chunk of your energy right off the top, and lifedrain is just freaking awesome. Rift's pull, however... Yeah I think someone nerfed that when I wasn't paying attention. The AOE dps on it is pretty low as is, but without the pull effect doing a damn thing I feel like this slot was a bit of a waste. So, as a second option, I snagged "dark displacement" on Shadow Embrace. Baelogventure suggested that, and it's a pretty darn good method of hard crowd control. The knock has a fantastic habit of interrupting mob attacks (especially charges), which makes survival a lot easier all across the board. Note, however, that dark displacement is the knock DOWN. Fatal Allure is the biggest waste of points since Accelerated Metabolism.
The spec trees on this thing helped. Guardvenger did a fair bit to stack up the offense and defense, which is good because lifedrain is pretty stupid on the threat scale. However, there is a caveat. Like the build, you really don't have a lot of flexibility in spec tree choices. The "blast does X" powers are pretty damn silly, because none of your attacks are really high-damage nuke of doom style powers. Sure, an argument can be made for Ebon Ruin, but even then we're talking more for the secondary effect than the raw damage. I *guess* guardian mastery could be used to make a charged shadow blast spammer, but if you're doing that it might be time to have a sit down. Just... You know. Evaluate those priorities a bit. Maybe consider using premade builds for a while.
It might sound like I'm hating on this AT, and for a bit there I really did struggle with enjoying the gameplay, but in the end I feel like what I was grappling with most had nothing to do with it in particular. What my real beef was, and I'm encountering it more and more as I level, was an issue of false options. If you build this thing without knowing the mechanics, or even using intuitive design on just about any other character, you are going to fail. It will be frustrating, you will delete the character, and if you're new (and just spent money on this thing) it might drive you away from the game. And in this case it's not just "maybe lower dps a bit", if you take Void Horror, Life Drain, and no energy stacking perks? Nothing will help you, you WILL be sucking air less than 2 seconds into the fight. And you'd probably be right to question why they're selling this broken mess in the first place. BUT, if you do know the right setup, the AT's easy as hell. One of the best. This is a flawed meta that I really wish would get looked at. I field a *lot* of questions about how to run or build certain ATs, and most of them come from this design style. I'm not gonna dock The Void in particular for it, but I do feel like this is a conversation that we should be having. How do we make the ATs evenly powered, but at the same time allow for choices that won't flat out cripple them?
As for the costume, I dunno. I just thought it looked awesome. I wanted a dark sorcerer type, since I don't do a lot of fantasy characters. I also wanted to mess with some of my rarer costume bits, since I don't get to use stuff like the kiga face or val's shoulders often. I love the way he came out, might be one of my favorite looks at this point.
Advantages:
- Self heals. It's got 2 options that both do the job rather well.
- Survivable. Con SS, defensive specs, Fear, the *best block in the game*... This thing comes very well stacked to survive.
- Debuffs and Control. Fear's amazing, your tank will thank you. Ebon Ruin does some fantastic things to anyone that wants to self-heal (hi, Ao'. I'm talking about you). Shadow Embrace is a fantastic crowd-interrupter, which can literally save half of a life bar of damage. And, best of all, Grasping Shadows is definitely a hold that exists in the Champions Online massively multiplayer online role playing game! It is definitely a power people have a choice to use!
- Good AOE dps. Even only at R2, Shadow Embrace is a very good power.
- Cool looking powers. I know, opinion, but yeah. My review, so if you don't like it feel free to send me an angry tell that I won't read. (ง ͠° ͟ل͜ ͡°)ง
Disadvantages:
- Needs to be built a very certain way in order to work properly.
- High threat, for a dps hybrid. Especially considering the form is SUPPOSED to offer threat mitigation. I feel like something's busted here.
- Ebon Rift is chindogu. Buff plz, it looks so cool.
- Have you heard that Grasping Shadows is a power you can select in the Champions Online massively multiplayer online role playing game? Because I am here to tell you, Grasping Shadows is indeed a power you can select in the Champions Online massively multiplayer online role playing game. It certainly does things that look like a power. Or, you know, a bad Japanese cartoon. I mean, I've heard that at least. I don't understand your animales and your pokeymint and what have you. MURRICA. Anyway, that power sucks **** through a straw. That is what I'm getting at here.
Rating:
8/10
Because when you get right down to it, if built correctly, this *is* one of the best ATs. I'm gonna throw caution to the wind here and judge it on it's potential, because when it's good it's VERY good. So the strong disclaimer here is "read a guide". Or just send me a mail in game, I can make suggestions.
One thing that would make it better:
I'm torn here. I'd say "a dev pass", but it almost feels like a cop-out. Thing is, some of the powers are either subject to power creep (and therefore not as great as they used to be), or just generally need an overhaul. Energy costs need a tweak, and the energy unlock as it stands is frankly just sad. If you held a gun to my head and made me choose one thing, I'd take it away Jackie Chan style, because I'm awesome. However, assuming that didn't happen, I'd probably say the energy unlock is the one thing that could use the biggest tweak. If it gave double the energy it currently does, I still might not think it's overpowered.
In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
I have to disagree about Grasping Shadows being a terrible power. I've got that power on two of my toons and find it to be a nice AOE hold, plus DoT if you take the advantage. I'll agree that it's got a long charge-up, but I can deal with that.
My beef with it is that while a decent enough aoe power with a cool effect? Yeah, the charge. EVERYTHING IS DEAD by the time it fires off. CC in this game needs to be a bit faster. That power would rock if it worked like ebon void does, maintain that lasts twice as long as you maintain it. Also, it should dot anyway. Lots of CC does.
In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
Aaaaah Void~ I remember playing this AT during the ATs Rotation Program and I loved every moment with it~
Honestly I like Grasping Shadows, I have a Darkness-Necromancer-Debuffer Build on the making that can take advantage of it and stay in theme
A Paralyzemove that can Trigger Pre's Vulnerability, Sentinel's Wither, Overseer's Trapped and Sentinel Mastery
The biggest Disadvantage is how FREAKING LONG it takes to fully charge the power as you said without the option to just TAP it... MEANWHILE Mental Storm is an AoE Paralyze TOO and can Trigger all those SPEC Debuffs by a TAP without being fully charge because FML!
Making Grasping Shadows USELESS CHOICE ...
WTF CRYPTIC?
Grasping Shadows and many other CC moves NEED to work on TAP like Mental Storm
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
okay, I know this is a bit off topic for the thread, but what helmet/head/item/mask/etc. are you using in this picture? It's driving me crazy trying to figure it out.
The problem with CC is that they made the Hold HP Static and Manipulator to increase the Duration, if they brought the Hold HP scaling back with PRE hold strength and Support Role/Manipulator, you could get some awesome CC going again to compete with power creep.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Comments
Shroud
The Void
It's aight.
Edit: Sure, I guess I can go into more detail.
The Void is another of the ATs that gains most of its effectiveness from very specific building. Built just so, it's pretty versatile, and can even accomplish some limited tanking. Built even slightly incorrectly, it's a bit of a nightmare. Most importantly: even at 40 it has severe energy issues unless you plan ahead. End PSS can mitigate this quite a bit, but to be honest? It's a bit disappointing having to spec THAT heavily in something the AT should be able to handle on its own. Readiness and kickback help to some degree, and at least make it more playable. END mastery... Ew. I took End mastery on something. I drank half a gallon of bleach and then scrubbed myself with some steel wool over that one. Still feels dirty. I had to give 2 of my alts strafing run and 2 gun mojo to make myself feel better.
Note, however, that a pet-centric version of this AT *can* work. Nothing I'm saying applies to that version. I'da ran it myself, but there are a few alert bosses that just EAT PETS ALIVE, so just noping all over that one. It was a service to the community, really. As well, there's a very fine line between "can" and "does". This isn't an AT I'd suggest trying it with, I had a friend try the same a while ago and yeah. Deleted! Could make for a fun let's play video, though.
Ok, so nuts and bolts. I went the Ebon Rift/Lifedrain route, because permanent pets eat a chunk of your energy right off the top, and lifedrain is just freaking awesome. Rift's pull, however... Yeah I think someone nerfed that when I wasn't paying attention. The AOE dps on it is pretty low as is, but without the pull effect doing a damn thing I feel like this slot was a bit of a waste. So, as a second option, I snagged "dark displacement" on Shadow Embrace. Baelogventure suggested that, and it's a pretty darn good method of hard crowd control. The knock has a fantastic habit of interrupting mob attacks (especially charges), which makes survival a lot easier all across the board. Note, however, that dark displacement is the knock DOWN. Fatal Allure is the biggest waste of points since Accelerated Metabolism.
The spec trees on this thing helped. Guardvenger did a fair bit to stack up the offense and defense, which is good because lifedrain is pretty stupid on the threat scale. However, there is a caveat. Like the build, you really don't have a lot of flexibility in spec tree choices. The "blast does X" powers are pretty damn silly, because none of your attacks are really high-damage nuke of doom style powers. Sure, an argument can be made for Ebon Ruin, but even then we're talking more for the secondary effect than the raw damage. I *guess* guardian mastery could be used to make a charged shadow blast spammer, but if you're doing that it might be time to have a sit down. Just... You know. Evaluate those priorities a bit. Maybe consider using premade builds for a while.
It might sound like I'm hating on this AT, and for a bit there I really did struggle with enjoying the gameplay, but in the end I feel like what I was grappling with most had nothing to do with it in particular. What my real beef was, and I'm encountering it more and more as I level, was an issue of false options. If you build this thing without knowing the mechanics, or even using intuitive design on just about any other character, you are going to fail. It will be frustrating, you will delete the character, and if you're new (and just spent money on this thing) it might drive you away from the game. And in this case it's not just "maybe lower dps a bit", if you take Void Horror, Life Drain, and no energy stacking perks? Nothing will help you, you WILL be sucking air less than 2 seconds into the fight. And you'd probably be right to question why they're selling this broken mess in the first place. BUT, if you do know the right setup, the AT's easy as hell. One of the best. This is a flawed meta that I really wish would get looked at. I field a *lot* of questions about how to run or build certain ATs, and most of them come from this design style. I'm not gonna dock The Void in particular for it, but I do feel like this is a conversation that we should be having. How do we make the ATs evenly powered, but at the same time allow for choices that won't flat out cripple them?
As for the costume, I dunno. I just thought it looked awesome. I wanted a dark sorcerer type, since I don't do a lot of fantasy characters. I also wanted to mess with some of my rarer costume bits, since I don't get to use stuff like the kiga face or val's shoulders often. I love the way he came out, might be one of my favorite looks at this point.
Advantages:
- Self heals. It's got 2 options that both do the job rather well.
- Survivable. Con SS, defensive specs, Fear, the *best block in the game*... This thing comes very well stacked to survive.
- Debuffs and Control. Fear's amazing, your tank will thank you. Ebon Ruin does some fantastic things to anyone that wants to self-heal (hi, Ao'. I'm talking about you). Shadow Embrace is a fantastic crowd-interrupter, which can literally save half of a life bar of damage. And, best of all, Grasping Shadows is definitely a hold that exists in the Champions Online massively multiplayer online role playing game! It is definitely a power people have a choice to use!
- Good AOE dps. Even only at R2, Shadow Embrace is a very good power.
- Cool looking powers. I know, opinion, but yeah. My review, so if you don't like it feel free to send me an angry tell that I won't read. (ง ͠° ͟ل͜ ͡°)ง
Disadvantages:
- Needs to be built a very certain way in order to work properly.
- High threat, for a dps hybrid. Especially considering the form is SUPPOSED to offer threat mitigation. I feel like something's busted here.
- Ebon Rift is chindogu. Buff plz, it looks so cool.
- Have you heard that Grasping Shadows is a power you can select in the Champions Online massively multiplayer online role playing game? Because I am here to tell you, Grasping Shadows is indeed a power you can select in the Champions Online massively multiplayer online role playing game. It certainly does things that look like a power. Or, you know, a bad Japanese cartoon. I mean, I've heard that at least. I don't understand your animales and your pokeymint and what have you. MURRICA. Anyway, that power sucks **** through a straw. That is what I'm getting at here.
Rating:
8/10
Because when you get right down to it, if built correctly, this *is* one of the best ATs. I'm gonna throw caution to the wind here and judge it on it's potential, because when it's good it's VERY good. So the strong disclaimer here is "read a guide". Or just send me a mail in game, I can make suggestions.
One thing that would make it better:
I'm torn here. I'd say "a dev pass", but it almost feels like a cop-out. Thing is, some of the powers are either subject to power creep (and therefore not as great as they used to be), or just generally need an overhaul. Energy costs need a tweak, and the energy unlock as it stands is frankly just sad. If you held a gun to my head and made me choose one thing, I'd take it away Jackie Chan style, because I'm awesome. However, assuming that didn't happen, I'd probably say the energy unlock is the one thing that could use the biggest tweak. If it gave double the energy it currently does, I still might not think it's overpowered.
RIP Caine
...I take it you'll edit the review in once you're done? Or that's your way of saying 11/10?
RIP Caine
Get the Forums Enhancement Extension!
My beef with it is that while a decent enough aoe power with a cool effect? Yeah, the charge. EVERYTHING IS DEAD by the time it fires off. CC in this game needs to be a bit faster. That power would rock if it worked like ebon void does, maintain that lasts twice as long as you maintain it. Also, it should dot anyway. Lots of CC does.
RIP Caine
Honestly I like Grasping Shadows, I have a Darkness-Necromancer-Debuffer Build on the making that can take advantage of it and stay in theme
A Paralyzemove that can Trigger Pre's Vulnerability, Sentinel's Wither, Overseer's Trapped and Sentinel Mastery
The biggest Disadvantage is how FREAKING LONG it takes to fully charge the power as you said without the option to just TAP it... MEANWHILE Mental Storm is an AoE
Paralyze TOO and can Trigger all those SPEC Debuffs by a TAP without being fully charge because FML!
Making Grasping Shadows USELESS CHOICE ...
WTF CRYPTIC?
Grasping Shadows and many other CC moves NEED to work on TAP like Mental Storm
+10 "I'll just control this mob. Let me charge up... Oh... it's all dead." *sadness*
[at]riviania Member since Aug 2009
okay, I know this is a bit off topic for the thread, but what helmet/head/item/mask/etc. are you using in this picture? It's driving me crazy trying to figure it out.
championswiki.com
T__T Such a cheat!
championswiki.com
Yeah. I'm not seeing the severe energy issues either. Stat some recovery and con.. then maybe a few good mods slotted and your good to go.
I think the void is actually one of the easiest AT's to level.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."