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Offense <-> Defense feeding specializations are boring.

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  • taintedmesstaintedmess Posts: 446 Arc User
    edited November 2014
    spinnytop wrote: »
    Bad choice is no choice. Every game with issues like these supports that, and we've known this for over two decades now.

    Bad is relative I pick specs that achieve hat I want while not precisely optimum they do however do what I want and are the right/good choice as far as I'm concerned for my build.

    Just because you feel there not good dose not mean we all feel the same way and that's where choice and options come in every one can be different if they want to.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited November 2014
    Bad is relative I pick specs that achieve hat I want while not precisely optimum they do however do what I want and are the right/good choice as far as I'm concerned for my build.

    Just because you feel there not good dose not mean we all feel the same way and that's where choice and options come in every one can be different if they want to.

    Volunteering to take the worse choice does not make it a good choice, and it certainly does not make all choices equal. I could run any content in this game without picking any specs at all - does that make a no specs build a good choice?
  • flowcytoflowcyto Posts: 12,858 Arc User
    edited November 2014
    aiqa wrote: »
    Attacking the worms just for killing worms is to inefficient for my tastes.
    I don't remember ever seeing any Rak alert fail, or even get close to failing.

    I've seen it a couple times- but that was back when Smashes were the XP Alert and it was always w/ teams of lowbies not having enough focused dps for the timer (ie. the usual reason those alerts could fail back then).

    Worms dun have to be all dealt with- the more ya kill the more often he summons them, I find. The worms can only hurt those w/in melee range of them, though, so a viable strat is simply re-locating so they don't beat you down. Sucks more for melee, but melee should all have at least some form of close-range AoE to cope.

    For targeting, I find just de-selecting all targets and re-activating an ability often works as a melee vs. Rak, as long as I'm staying close to him. Can also start AoE-ing the worms before they appear if ur watching his cast anim well enough- clear a pack of them w/o them even getting a chance to retaliate.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
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  • purin1purin1 Posts: 433 Arc User
    edited November 2014
    flowcyto wrote: »
    For targeting, I find just de-selecting all targets and re-activating an ability often works as a melee vs. Rak, as long as I'm staying close to him.

    This is basically what I do. I just press Escape and keep my target reticle over him. Whenever I use a power I begin attacking him again. EZ PZ
    I strive to be the strongest swordsman alive.
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