Nice to see the costume on Live server and I really like how it turned to be, but the scepter weapon really needs to be scaled down.
It's currently too big to the point when it can't be wielded even by the largest characters.
Also, a bunch of the glow channels for several of the pieces just don't match up at all. Like, so far, I've noticed for the bracers, half-helmet, arm bands, and boots, the glow channels are set to the second option instead of the third. This has the rather unsightly effect of lighting up a good chunk of said pieces in a rather unsightly way.
Like, c'mon devs, get your heads in the game here. It's great that the set is on live, but it was barely on test for a week I think? You guys only recently added in the scepter and then before any proper feedback can be given to THAT (much less see some of the finer details of the set worked out), BAM! it's on live.
This really should have been worked on for at least another week, and it would have been the bee's freaking knees if more than just the scepter was included in as a weapons' skin.
>_> for some weird reason, the trim on the half-helmet is glowing. I set it to the darkest red and have no glow effects on and it's STILL bright as hell. Same with the shoulders and boots. It doesn't show this badly in the CC, but the second you set foot outside, it turns into a mobile glow stick.
AWWWW CHAMPIONS UNIVERSE! DON'T YOU DARE. BE SOUR. CLAP FOR YOUR NIGHTMARE AND FEEEEEEEEEEEL THE POWAAAAAAH!
Dunno if there's a full list of these off-channeled glow options, but if no one makes it in the next few hours, I'll compile it myself when I am able to.
I don't know if some improvements can be made to the Cosmic Knight costume set after it was released, but here are two my suggestions:
1 - Cosmic 1 and Cosmic 2 hip layer pieces:
It is possible to copy some panels to the back of them so they can form fully closed "skirts" around the character waist? Not necessarily altering existing hip pieces, but adding "skirt" variants as Cosmic 3 and Cosmic 4 pieces?
2 - The Scepter weapon must be scaled down to be usable. Maybe the floating sphere part could have glow enabled?
I can't really say anything about the glow channels, since I did not envision them initially and I don't know where exactly people want to have them.
I think the Cosmic hip 1 & 2 should have been a full armor skirt around the waist.
If they want it to stay like it is I think they should put in a new category called "hip accessory" cause it would look good if it is used together with the new shadows waist cape.
I think the Cosmic hip 1 & 2 should have been a full armor skirt around the waist.
If they want it to stay like it is I think they should put in a new category called "hip accessory" cause it would look good if it is used together with the new shadows waist cape.
Could you get a screenshot of that I would like to see that if it's possible
Could you get a screenshot of that I would like to see that if it's possible
Currently it is impossible cause the Cosmic hip 1 & 2 are in the hip layer category.
I'm just giving them an idea if it would be possible to add another category called "hip accessory".
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Comments
Also, a bunch of the glow channels for several of the pieces just don't match up at all. Like, so far, I've noticed for the bracers, half-helmet, arm bands, and boots, the glow channels are set to the second option instead of the third. This has the rather unsightly effect of lighting up a good chunk of said pieces in a rather unsightly way.
Like, c'mon devs, get your heads in the game here. It's great that the set is on live, but it was barely on test for a week I think? You guys only recently added in the scepter and then before any proper feedback can be given to THAT (much less see some of the finer details of the set worked out), BAM! it's on live.
This really should have been worked on for at least another week, and it would have been the bee's freaking knees if more than just the scepter was included in as a weapons' skin.
>_> for some weird reason, the trim on the half-helmet is glowing. I set it to the darkest red and have no glow effects on and it's STILL bright as hell. Same with the shoulders and boots. It doesn't show this badly in the CC, but the second you set foot outside, it turns into a mobile glow stick.
1 - Cosmic 1 and Cosmic 2 hip layer pieces:
It is possible to copy some panels to the back of them so they can form fully closed "skirts" around the character waist? Not necessarily altering existing hip pieces, but adding "skirt" variants as Cosmic 3 and Cosmic 4 pieces?
2 - The Scepter weapon must be scaled down to be usable. Maybe the floating sphere part could have glow enabled?
I can't really say anything about the glow channels, since I did not envision them initially and I don't know where exactly people want to have them.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
If they want it to stay like it is I think they should put in a new category called "hip accessory" cause it would look good if it is used together with the new shadows waist cape.
Could you get a screenshot of that I would like to see that if it's possible
I'm just giving them an idea if it would be possible to add another category called "hip accessory".
The heavy weapon is simply awful Its bulky and isn't even close to being as articulate as the concept drawing.
Personally, I think Teddyfication should work upto Super Villain Rank, cause, Still useful but not break Alerts/Events?
Idea #2, Merge it with Death Ray so Henchman/Villains Auto Die while Master Villains+ get Teddyfied? worth a try.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."